Bigevilpeter wrote: »Well on my offhand the precise malestrom staff, i have:
Vampires bane
Mages guild spell damage skill
elemental blockade
ritual of retribution
blazing spears
On my main hand a sharpened IA ice staff:
puncturing sweeps
channeled focus
elemental ring
Jesus beam
magelight
Bigevilpeter wrote: »Well on my offhand the precise malestrom staff, i have:
Vampires bane
Mages guild spell damage skill
elemental blockade
ritual of retribution
blazing spears
On my main hand a sharpened IA ice staff:
puncturing sweeps
channeled focus
elemental ring
Jesus beam
magelight
what about you character numbers? what's your %crit? spell damage? mundus stone?...enchants one jewelry, weapons, gear? using divines pieces?
I could already see a problem with proccing your monster set if %crit is to low (let's say under 65% or something like that)
About bars:
Why do you put channeled focus on mainbar?
I think it wouldn't be bad to respect the traditional well proven bar setup of mag templar DPS
(Ele ring is a waste in my opinion.... )
main bar would be betters with sweeps, bane, beam, trap, IL, ult: ice comet (fits well in ice build ^^)
off: blockade, spears,ritual,flex spot (channeled focus or ele ring),IL
Bigevilpeter wrote: »Well on my offhand the precise malestrom staff, i have:
Vampires bane
Mages guild spell damage skill
elemental blockade
ritual of retribution
blazing spears
On my main hand a sharpened IA ice staff:
puncturing sweeps
channeled focus
elemental ring
Jesus beam
magelight
main bar would be betters with sweeps, bane, beam, trap, IL, ult: ice comet (fits well in ice build ^^)
off: blockade, spears,ritual,flex spot (channeled focus or ele ring),IL
Bigevilpeter wrote: »Bigevilpeter wrote: »Well on my offhand the precise malestrom staff, i have:
Vampires bane
Mages guild spell damage skill
elemental blockade
ritual of retribution
blazing spears
On my main hand a sharpened IA ice staff:
puncturing sweeps
channeled focus
elemental ring
Jesus beam
magelight
what about you character numbers? what's your %crit? spell damage? mundus stone?...enchants one jewelry, weapons, gear? using divines pieces?
I could already see a problem with proccing your monster set if %crit is to low (let's say under 65% or something like that)
About bars:
Why do you put channeled focus on mainbar?
I think it wouldn't be bad to respect the traditional well proven bar setup of mag templar DPS
(Ele ring is a waste in my opinion.... )
main bar would be betters with sweeps, bane, beam, trap, IL, ult: ice comet (fits well in ice build ^^)
off: blockade, spears,ritual,flex spot (channeled focus or ele ring),IL
Stats:
SD: 2105 unbuffed
crit chance: 61% main hand and 68% offhand (missing 3 divines pieces)
jewlery enchants all spells damage
max magika with buff food 38k
mundus: thief
As for channeled focus i keep on main bar cause it needs to be recast a lot since i move around, the elemental ring dot is really good for procing winterborn.
i keep vampire's bane on offhand to keep the crit chance up on my offhand.
i do have ice comet on main hand and destro staff ulti on offhand
Despite the undaunted set being doing ice damage it's obvious it's not going to contribute a lot to DPS:
(1 items) Adds 688 Spell Critical
(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.
The benefit of it I would imagine is that the cooldown could conceivable allow a 100% up time but not on a templar using mostly templar abilities.
Winterborn set
(2 items) Adds 967 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage with a Cold Damage ability, you have an 8% chance to summon an ice pillar that deals 7967 Cold Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movment Speed of all enemies within the radius by 60%.
I'm currently experimenting with an altmer NB with Ysgramor and Elegance and 120 CP put into light/heavy attack damage boost.
Ysgramor set
(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 400 Spell Damage to your Cold Damage abilities
Clearly it's not helping make a weird ice damage build semi-viable that the awful Health bonus is on that set instead of something relevant. NB's self-buffs are a lot more straightforward and useful to an ice build than a templars are, for instance using Jabs to proc major savagery.
I would guess that 5x Ysgramor 5x Winterborn and 2x Iceheart would be a lot closer to being viable for what you're trying to do. I'd even jetticon the Iceheart and go 1x Kena 1x Maelstrom ice staff since you already have that available.
Bigevilpeter wrote: »Despite the undaunted set being doing ice damage it's obvious it's not going to contribute a lot to DPS:
(1 items) Adds 688 Spell Critical
(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.
The benefit of it I would imagine is that the cooldown could conceivable allow a 100% up time but not on a templar using mostly templar abilities.
Winterborn set
(2 items) Adds 967 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage with a Cold Damage ability, you have an 8% chance to summon an ice pillar that deals 7967 Cold Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movment Speed of all enemies within the radius by 60%.
I'm currently experimenting with an altmer NB with Ysgramor and Elegance and 120 CP put into light/heavy attack damage boost.
Ysgramor set
(2 items) Adds 1064 Max Health
(3 items) Adds 967 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 400 Spell Damage to your Cold Damage abilities
Clearly it's not helping make a weird ice damage build semi-viable that the awful Health bonus is on that set instead of something relevant. NB's self-buffs are a lot more straightforward and useful to an ice build than a templars are, for instance using Jabs to proc major savagery.
I would guess that 5x Ysgramor 5x Winterborn and 2x Iceheart would be a lot closer to being viable for what you're trying to do. I'd even jetticon the Iceheart and go 1x Kena 1x Maelstrom ice staff since you already have that available.
The problem is no class can go fully ice damage, ysgramor only buffs ice damage so a lot of damage is lost on many of your skills.
Ice builds are not for max dps, they are not for serious endgame, they are for fun. And for being annoying on PvP I guess.
I love my Cryomancer, I feel like immobilizing everything and going full "Let it Go" is totally my play style, but my Cryomancer just can't be compared to my other Magicka characters.
Maybe when we get the Warden back...
They're definitely fun. As much as I may rail against them, I have fun playing as a frost mage/cryomancer. I just wish they were decent other than being for a gimmick build. Ice really needs to be able to hold its own.Ice builds are not for max dps, they are not for serious endgame, they are for fun. And for being annoying on PvP I guess.
Bigevilpeter wrote: »I might be doing it wrong, but i went winterborn 5x, IA 4x and Iceheart 2x and a malestrom Ice staff.
Im an altemer magplar and my damage is so low.
Is there anway this build actually works or is it normal for it to be bad like this