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Suggestion; Costume Improvement; User Made Costumes - Yes, another one.

Gwenorai
Gwenorai
Soul Shriven
Create Own Costumes [break down]

First and foremost, I do realise that this topic has been brought up before but I thought it prudent to start my own thread due to the breakdown of the idea.

The added feature of costumes is a big boon to the community, having the ability to hide somewhat distasteful armour pieces with the aid of a ‘costume’ is something that appeals to a lot of people. Of course the costumes we have now are limited and people have their own image on what their character should be wearing – it aids in immersion.

Self-made costumes are simply armour pieces, possibly mixed and matched with different styles to create your own unique look. Aesthetics are important ;] The costume is then able to be toggled to hide ‘in slot’ armour pieces.

Note; This is not a suggestion to allow outside designs, the costumes can only be made with available armour pieces already in game.

How this would work;
Cost; I believe there should be a cost for being able to use this possible feature which in turn won’t destroy the costume market Zen has in the crown store. Crown Store Mimic Stones. They’re currently used to make gear that you don’t actually have the crafting style material for. I like to imagine they use illusion magic or alternation. The point being that Crown Store Mimic Stones should be used, 3-5 pieces for each armour piece you wish to mimic another. This is to act as a deterrent so it may work out cheaper in some people’s eyes to simply buy a costume from the crown store rather than buying Mimic Stones. I would like to mention that this also may work for weapons as well, though my main focus here is the armour pieces themselves.

Possible system; A sub category in Costumes that you may find in the Appearance tab. This tab will be known as User Costumes. To start off with, ESO plus users will have three slots available for costumes – this may be changed. This means that for being a ESO plus member you can make three costumes before purchasing more slots. Each costume slot should cost, 500 - 700 crown coins. This should be account wide. Free to play users will start off with 0 – 1 costume slots. I haven’t thought of a maximum. All in all, it would work like the costume system we have now, a simple scroll and click on those we desire to wear.

How to make an armour piece mimic another; I didn’t want to make this convoluted but I will try to explain what I have in mind. A station or an NPC in the mages guild, initiating conversation with this person will bring up the option to make a costume. In doing so it will show your current gear - armour pieces – imagine the dye station. By clicking on a certain armour piece it brings you the option to mimic a different armour piece – providing it fits into the same slot – that is in your inventory. Light, Medium and Heavy armours has no meaning here. You should be able to have a light armoured sash mimic a medium armour belt – after all it’s all illusion magic. By clicking accept you get a preview of the armour piece. You then continue with your costume design until you’re happy with what you have. Note; it will be default colour – perhaps there should be an option to change the colour as well just like the dye station? Any who, once you’re finished with your design you can input a name for the costume, approving it all cost you the mimic stones and it is saved to one of your costume slots.
Q/A
  1. Can you change/edit the costume? Yes, but it will also cost you mimic stones for the armour piece you’re changing.
  2. Can you delete costumes? Yes, for no cost. But be weary of doing so since you’ve spent in real cash to get the items you need to make the costume.
  3. Can you change the colour of the costume after initial creation? Yes, dye stations should work. If you’re Free to Play however you’ll need to purchase the dyes from the crown store.
  4. What if I want to use the same costume on two characters but want different colour? Changing the dye after initial creation should remain on that character, not completely rewriting the costumes original design.
  5. What if I was an ESO plus member and then lost it, meaning I no longer have my freebie slots? Costume is removed, leaving the default appearance. The costume should still be saved however, just greyed out for use until you resub – or purchase costume slots.

What can be changed about this suggestion; the cost might not even need to be Crown Store Mimic Stones for the initial creation, but a large amount of crafting style material for the item you want for it to mimic. Example, imagine I have a simple Dunmer hat, in order for me to have it take on the appearance of a Deadric helmet I must use 20-30 deadric hearts instead of the crown mimic stones. I however, think crown store mimic stones are the way to go.

Note; all numbers I have used can be changed. This is simply what I had in my mind at the moment.

P.S I apologize for any spelling and/or grammar errors. Dyslexia sucks.

I know it's a long shot with this, but honestly - I had to try.
So please, discuss!

Double Note! While I understand silent agreeing and the likes, please - if you like and agree with what I've said, please click 'agree/awesome', every little helps :smile: Thank you.
Edited by Gwenorai on November 17, 2016 11:54PM
  • Macman
    Macman
    Soul Shriven
    I love this idea. Well thought out overall. The costume system in the game is great, but having the ability to create your own costumes to wear over armor that you just don't like the look of creates an increased interest in playing characters. It is the very reason the costume exists in the first place. More options for costumes, especially left in the player's hands, is not a bad idea to me.
  • bellanca6561n
    bellanca6561n
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    All I can say is that some of the most intelligent, most thoughtful and most committed regular contributors to this often contentious group of forums not only agree that costume customization would add immensely to the game, they - as you - have offered wonderful suggestions on how to make it work for customer and publisher alike.

    Short version: great plan, buddy! I hope others will agree. :p
  • Gwenorai
    Gwenorai
    Soul Shriven
    Thank you for the support. I would have added a poll to get the opinions on those who tend to be silent in agreement/disagreement but I can't seem to find the code! Oh well.

    Remember I'm always open for more ideas to help improve this idea ^^
  • Macman
    Macman
    Soul Shriven
    I just thought of an alternative way of doing this. What about being able to buy a blank costume from the store that can then be pieced together at some station later for a set cost? If you wish to make changes to it later your idea of the mimic stone system could work on a per slot basis or something like that.
  • idk
    idk
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    Remove.
    Edited by idk on November 17, 2016 7:38PM
  • idk
    idk
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    If your talking using only motifs available in game, maybe. Designs from outside of game, no.
  • Gwenorai
    Gwenorai
    Soul Shriven
    If your talking using only motifs available in game, maybe. Designs from outside of game, no.

    I'm not sure where you got the idea that I desired outside designs. ^^ I'll edit my first post to make it clear that this is just to make costumes from already available pieces of armour in the game.
    Edited by Gwenorai on November 17, 2016 11:51PM
  • IrishGirlGamer
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    As a long supporter of the costumes, I read your entire post ... twice. I'm all for having costumes but this just seems a lot more complicated than it needs to be.

    @UrQuan had a simpler idea where a player buys a token in the Crown Store, puts on whatever armor or lack thereof they want to turn into a costume, and saves it as a costume. Done. No NPCs, no mimic stones, it wears over your other armor just like a costume and so on.

    Not disliking your post, I just don't see how this system is more efficient than that. It really seems easier to just craft the armor you want and save it as a costume. It also limits the player to only those motifs they know, which I'm assuming yours would, too.

    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Gwenorai
    Gwenorai
    Soul Shriven
    As a long supporter of the costumes, I read your entire post ... twice. I'm all for having costumes but this just seems a lot more complicated than it needs to be.

    @UrQuan had a simpler idea where a player buys a token in the Crown Store, puts on whatever armor or lack thereof they want to turn into a costume, and saves it as a costume. Done. No NPCs, no mimic stones, it wears over your other armor just like a costume and so on.

    Not disliking your post, I just don't see how this system is more efficient than that. It really seems easier to just craft the armor you want and save it as a costume. It also limits the player to only those motifs they know, which I'm assuming yours would, too.

    Perfectly understandable. That is actually a very good idea that you brought up.

    I would say however that my idea simply isn’t limited by motifs. But by the amount of Mimic Stones and style crafting items – if we go that route. I pictured any armour being able to be used here, both crafted and found to be used at your digression. As long as you could pay the price.

    While the other idea is simple in the terms of use, I tried to fit mine around the RPing element of the game and the immersion. I used a NPC from the mages guild because it seemed to fit with the games theme in that respect.

    I also tried to balance it out to the point that this wouldn’t be outright denied due to destroying the costumes that are already there. The price is there as a deterrent really.

    ^^ But thank you for the feedback, either way any route that puts user made costumes in the game is one I’d fully back. Haha, I want to look pretty ;3;.

    P.S I'm sorry if I didn't make this terribly clear, eugh, I'm rather suckie at writing down my own thought process.
    Edited by Gwenorai on November 18, 2016 12:06AM
  • IrishGirlGamer
    IrishGirlGamer
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    Gwenorai wrote: »
    As a long supporter of the costumes, I read your entire post ... twice. I'm all for having costumes but this just seems a lot more complicated than it needs to be.

    @UrQuan had a simpler idea where a player buys a token in the Crown Store, puts on whatever armor or lack thereof they want to turn into a costume, and saves it as a costume. Done. No NPCs, no mimic stones, it wears over your other armor just like a costume and so on.

    Not disliking your post, I just don't see how this system is more efficient than that. It really seems easier to just craft the armor you want and save it as a costume. It also limits the player to only those motifs they know, which I'm assuming yours would, too.

    Perfectly understandable. That is actually a very good idea that you brought up.

    I would say however that my idea simply isn’t limited by motifs. But by the amount of Mimic Stones and style crafting items – if we go that route. I pictured any armour being able to be used here, both crafted and found to be used at your digression. As long as you could pay the price.

    While the other idea is simple in the terms of use, I tried to fit mine around the RPing element of the game and the immersion. I used a NPC from the mages guild because it seemed to fit with the games theme in that respect.

    I also tried to balance it out to the point that this wouldn’t be outright denied due to destroying the costumes that are already there. The price is there as a deterrent really.

    ^^ But thank you for the feedback, either way any route that puts user made costumes in the game is one I’d fully back. Haha, I want to look pretty ;3;.

    P.S I'm sorry if I didn't make this terribly clear, eugh, I'm rather suckie at writing down my own thought process.

    No problem with the writing, but I'm trying to understand:

    So I would have the ability to "mimic" ANY style in the game? Even the rare and exotic styles? (Glass, Thieves Guild, whatever) just for the purpose of making a costume? Even if I didn't know the style?

    No, that would simply make motifs useless.

    ON THE OTHER HAND ....

    I did have an idea as I read your post. What if (under whatever system) players could create a costume and then transfer it to someone else. In a game where modders cannot craft armor, they could create costumes and then sell these costumes. If I didn't know the Ancient Elf motif AND I wasn't a crafter, I could buy a design someone else's design.

    It would also allow players with more achievements to use their dyes to create unique looking costumes. :)

    Edited by IrishGirlGamer on November 18, 2016 12:16AM
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Gwenorai
    Gwenorai
    Soul Shriven
    I see your point but I would also like to argue my case here.

    I come from the SWTOR and up till recently the FF Online Community. Aesthetics is the ‘in’ thing. These games also have costume and crafting systems put in place. There is a large market for those who can craft specific armour pieces that are appealing to the eye simply for the use of costumes.

    While you say it would completely destroy motif values, I’d have to question if it would. There’s already a huge deterrent put into place with this suggestion itself with the Mimic Stones being needed to even make the costume in the first place. People may find it cheaper on their wallet to simply learn the motifs and then simply make their way up to nine traits rather than going out purchasing desirable armour pieces then going off to make the costume for the price of Mimic Stones.

    The other big incentive is the fact those who have the motifs can sell basic armour pieces of a certain design to those who don’t wish to craft/don’t have the specific items at the moment to do so to acquire a certain look. It also gives a market to those random pieces of armour you simply find lying around – while you can always deconstruct you can sell them on the market board and someone may just buy them for the design of the piece, rather than its trait etc.

    All in all, I see a huge boon to crafters here and those who simply find random loot pieces. I don't think this would destroy motif values at all, in fact I think it would make the rarer motifs even more valuable.

    Your idea is interesting; I will give you that. Could you explain a little more on how that’d work?
    Edited by Gwenorai on November 18, 2016 12:38AM
  • idk
    idk
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    @Gwenorai

    btw, The devs recently said this is not happening.
  • Gwenorai
    Gwenorai
    Soul Shriven
    @Gwenorai

    btw, The devs recently said this is not happening.

    Oh, that's unfortunate. Would you mind linking me to the post/video where it says this? ^^ Thank you.
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