redspecter23 wrote: »Some of these things are in place but are implemented so poorly that they make the "hard mode" easier than the standard mode. I'm looking at Spindleclutch 2 and Darkshade 2 specifically here.
I do get what you're saying though. Having mechanics that reward skills other than max dps would be welcome but we play in a world where high dps wins the fights faster while helping avoid mechanics. You use the bare minimum of survival strategy. Just enough to ensure you don't die repeatedly. Sometimes this means no tank or no healer... because high dps is your route to victory in nearly every situation once you have your bare minimum mitigation factored in. ZoS has just recently cemented this strategy as they raised the health of many bosses, making high dps and mechanics avoidance even more important for smooth runs.
RiddleDiddle wrote: »
But still not high enough, it's a no brainer, most boss fights are, even where you have to avoid something, it's easy TOO easy.
I don't want a no brainer DPS, Tank and Healer fight, i want some in depth boss fights with a meaning.
RiddleDiddle wrote: »
Not that tea party lol, real one, with cookies and stuff.
How about a new mechanics where we get to have a tea party with boss instead of just dpsing the holy crap out of it?
redspecter23 wrote: »Some of these things are in place but are implemented so poorly that they make the "hard mode" easier than the standard mode. I'm looking at Spindleclutch 2 and Darkshade 2 specifically here.
I do get what you're saying though. Having mechanics that reward skills other than max dps would be welcome but we play in a world where high dps wins the fights faster while helping avoid mechanics. You use the bare minimum of survival strategy. Just enough to ensure you don't die repeatedly. Sometimes this means no tank or no healer... because high dps is your route to victory in nearly every situation once you have your bare minimum mitigation factored in. ZoS has just recently cemented this strategy as they raised the health of many bosses, making high dps and mechanics avoidance even more important for smooth runs.
Check CoS and RoM. You will find your mechanics
I would love to have a global encounter happen, like Tripple Trouble Wurm
3 Different Bosses, in a single instance, covering an entire zone. Having to take them down together to get the loot.
One of the best MMO Boss Mechanics I've experienced
Always the same place, same boss, same mechanic. The Dungeon is instanced, so it's preloaded. It really shouldn't be that hard to have a modlar built dungeon system that loads different states, bosses, mechanics to keep mixing things up?