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Arggghhh! Newb trying to do a kill assassin quest and now wanted for guard attacking?

Synden22
Synden22
I did not try to attack a guard and yet I have gotten flagged for something carrying death penalty- trying to do a quest where you kill assassins near walls which happen to have tons of guards standing around them? Have they just put this in here to annoy me or what!? I keep getting killed for the stupidest reasons (in terms of making any sense in context of the plot etc.). There's not that many spells I can use against an assassin, if the guards are somehow flagged unfriendly, I am not sure how it happened or how to keep it from happening again and if they kill me how will I ever pay the fine?
Edited by Synden22 on November 15, 2016 11:51AM
  • Synden22
    Synden22
    ...actually I didn't kill the guard he just turned red and then killed me, then I got the message as i died saying that all guards would try to kill me on sight.
  • Enodoc
    Enodoc
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    If you used an AoE or multi-target spell you may have hit the guard or another NPC as well as the Assassin. There's an option in the settings called "Prevent Attacking Innocents" (or something like that) which may be useful for you if you're questing in towns and don't want to accidentally hit an innocent with your spells.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Synden22
    Synden22
    Wish I had known that before. What about the question, if I can't pay a guard my fine (it says I will be killed on sight, the first guard did it with one swing.) do I just throw the character in the trash and start over or what? Is there a way to surrender/pay that I am missing?

    I will just go try again and see what happens, maybe the next guard will give me an option...
    Edited by Synden22 on November 15, 2016 12:13PM
  • Slurg
    Slurg
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    You could go to a fence in an outlaw refuge to pay, but if you don't have much gold it might be better to go play in the wild somewhere there are no guards (stay out of towns) until your bounty goes away.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Abeille
    Abeille
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    Synden22 wrote: »
    Wish I had known that before. What about the question, if I can't pay a guard my fine (it says I will be killed on sight, the first guard did it with one swing.) do I just throw the character in the trash and start over or what? Is there a way to surrender/pay that I am missing?

    Your bounty decreases over time.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Synden22
    Synden22
    I didn't realize that it was on a timer, I assumed it was forever. Thanks, that may help.
  • Enodoc
    Enodoc
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    Your bounty will decay over time, and if you only hit one Guard, it won't be very high, so won't take long to decay. Once the bounty gets below the third segment on the Infamy Meter, you will no longer be Kill on Sight and will be able to pay the remainder of the bounty.

    For more information on this system, see this page at UESP, or the in-game Tutorial (Help - Tutorials) on "Justice".
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Knootewoot
    Knootewoot
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    I think "Kill on Sight" is a bit harsch. KOS should be the case when you have:

    - a bounty > 10000
    - Flee from a guard

    If you have a smaller bounty, or do not have the gold to pay the bounty you should
    - have to option to flee (and risk KOS)
    - Be transported to a jail (and confiscated from only and all stolen items)

    When in jail the normal timer that decreases your bounty should keep decreasing. When bounty=0, you automaticly transport outside the prison and you can keep going about your business.


    Edit: and maybe escaping can be added. When sent to prison all your lockpicks are gone except 1. The jail could be master lock and if you escape you are home free but with remaining bounty. If caught escaping (inner jail=trespassing)-->KOS
    Edited by Knootewoot on November 15, 2016 12:59PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Enodoc
    Enodoc
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    Knootewoot wrote: »
    I think "Kill on Sight" is a bit harsch. KOS should be the case when you have:

    - a bounty > 10000
    - Flee from a guard

    If you have a smaller bounty, or do not have the gold to pay the bounty you should
    - have to option to flee (and risk KOS)
    - Be transported to a jail (and confiscated from only and all stolen items)

    When in jail the normal timer that decreases your bounty should keep decreasing. When bounty=0, you automaticly transport outside the prison and you can keep going about your business.
    Since bounty value is dependent on your level, having a specific value for KoS doesn't really work. It's easier to say assault/murder=large bounty=KoS, everything else=small bounty=not KoS.

    Jail wouldn't really work, as you'd be locking people out from playing the game for the period of the timer. (Community Service would work better in a persistent world setting.)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Knootewoot
    Knootewoot
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    Enodoc wrote: »
    Knootewoot wrote: »
    I think "Kill on Sight" is a bit harsch. KOS should be the case when you have:

    - a bounty > 10000
    - Flee from a guard

    If you have a smaller bounty, or do not have the gold to pay the bounty you should
    - have to option to flee (and risk KOS)
    - Be transported to a jail (and confiscated from only and all stolen items)

    When in jail the normal timer that decreases your bounty should keep decreasing. When bounty=0, you automaticly transport outside the prison and you can keep going about your business.
    Since bounty value is dependent on your level, having a specific value for KoS doesn't really work. It's easier to say assault/murder=large bounty=KoS, everything else=small bounty=not KoS.

    Jail wouldn't really work, as you'd be locking people out from playing the game for the period of the timer. (Community Service would work better in a persistent world setting.)

    Well I understand as no one else how annoying it can be. I destroyed several (illegal) crops and killed some cows in ArchAge. When I was killed I was sent to jail 18 hours real time. I escaped but I could not do any activity in that 18 hours, nor call my horse.

    The penalty in ESO-jail could of course be shortened, or the player could choose the option "Sleep" on the bunk bed so he is transported outside immediately like the tradiotional TES games. Of course without the time going fast forward. Perhaps add a small debuff for 5 mins if you "serve your sentence".
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Abeille
    Abeille
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    Knootewoot wrote: »
    Enodoc wrote: »
    Knootewoot wrote: »
    I think "Kill on Sight" is a bit harsch. KOS should be the case when you have:

    - a bounty > 10000
    - Flee from a guard

    If you have a smaller bounty, or do not have the gold to pay the bounty you should
    - have to option to flee (and risk KOS)
    - Be transported to a jail (and confiscated from only and all stolen items)

    When in jail the normal timer that decreases your bounty should keep decreasing. When bounty=0, you automaticly transport outside the prison and you can keep going about your business.
    Since bounty value is dependent on your level, having a specific value for KoS doesn't really work. It's easier to say assault/murder=large bounty=KoS, everything else=small bounty=not KoS.

    Jail wouldn't really work, as you'd be locking people out from playing the game for the period of the timer. (Community Service would work better in a persistent world setting.)

    Well I understand as no one else how annoying it can be. I destroyed several (illegal) crops and killed some cows in ArchAge. When I was killed I was sent to jail 18 hours real time. I escaped but I could not do any activity in that 18 hours, nor call my horse.

    The penalty in ESO-jail could of course be shortened, or the player could choose the option "Sleep" on the bunk bed so he is transported outside immediately like the tradiotional TES games. Of course without the time going fast forward. Perhaps add a small debuff for 5 mins if you "serve your sentence".

    I would like that, although having the "sleep" option plus such a short debuff is too little of a penalty. Crime needs to have consequences.

    There could be a jail (or one for every major city, better yet). Maybe choosing to go to jail instead of running/paying the bounty could remove the heat. The bounty could decrease faster while you are in jail, even faster than when you are logged off. There could be an option to try to escape, but then you would keep your bounty (but not the heat). I don't think there should be a "sleep" option that would remove all of the bounty - maybe it can remove a percentage of it, and then you have a cooldown until you can sleep again (or you could try to escape since now your bounty is slightly lower anyway).
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • I_killed_Vivec
    I_killed_Vivec
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    When I get caught by a guard fulfilling a contract I just take the beating. Costs some gold but gets you a free trip to the wayshrine... escaping just increases the bounty, which gets in the way of your "normal" activities - saving the world!
  • DMuehlhausen
    DMuehlhausen
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    Synden22 wrote: »
    I didn't realize that it was on a timer, I assumed it was forever. Thanks, that may help.

    After you are killed by a guard the game should reset your bounty anyway.
  • DMuehlhausen
    DMuehlhausen
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    Synden22 wrote: »
    I didn't realize that it was on a timer, I assumed it was forever. Thanks, that may help.

    After you are killed by a guard the game should reset your bounty anyway.
  • Abeille
    Abeille
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    Synden22 wrote: »
    I didn't realize that it was on a timer, I assumed it was forever. Thanks, that may help.

    After you are killed by a guard the game should reset your bounty anyway.

    Only if you have enough gold in your inventory to pay the bounty. They take the gold from you when they kill you.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Synden22
    Synden22
    "After you are killed by a guard the game should reset your bounty anyway"

    Actually it did, I was relieved when I logged back on it was all ok. Something about the phrase "kill on sight" just makes me jumpy I guess. ;-)

    Thanks for all your help.

    I did find that setting to avoid damaging friendly NPC, I hope I won't forget this by the next time I make a character.
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