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How usefull are these Healing skills to other group members? Advise pls ;)

Ozstryker
Ozstryker
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I'm currently building a Templar Healer and im at the stage of settling into Vet dungeons, ATM normals are fairly easy, I find with good positioning and rotation no-one dies, and things are smoooth! Although, I find I can't quite figure the usefulness of a few skill.. So I ask Tanks and DD's alike to consider what they want from a healer and are the below skills going to help them achieve what I can provide?

Firstly Backlash-> Purifying Light, a dmg skill that 'remembers' all dmg done to a target, and after 6 seconds releases 33% of that dmg back to target... I have yet to see any massive dps gain, I figure its best to use if the grp's dmg is high, but then, if the group are performing well enough would it actually make any difference to the overall outcome?

Secondly, Clensing Ritual -> Extended Ritual, a nice utility which HoT's and has a synergy to remove negetive effects.. I've always used this skill even though i can maintain strong HoT's anyway, i wonder are the negetive effects really hurting that bad, I find on my DD chars, I play through these effects no problem, (though I could well be off the mark here when we get to Vet dungeons!?) Generally I put this down just before a heavy boss mechanic or crazy trash dmg, but for me it seems that it over heals??

Third, Rune focus -> Channelled Focus, offers increased armour and spell resist, plus magica return.. Personally I have never used this as I see it as being more usefull for dd's, but i should ask, is the magica return good enough, or would I be better off just throwing out a few heavy attacks for sustain, i can get buffs from CP etc... I'm in the dark with this one!

Finally, I use Structured Entropy because its an awesome utility, 20% spell power inc cannot be overlooked, but..... Would Inner Light be a better option/ would I need to double bar it? I have 47ish% spell crit as is... But alot of builds include it as a must have? What do u think ?? ;) these skills only buff me...

If u managed to read all this and could offer any advise I would be most appreciative, as I say, my goal is end game and I wish to make your experience better.. Thx in advance :)
  • soll
    soll
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    as templar healer with long experience I'm answering:

    purifying light – I tested it and didn't find very usefull, especially when I don't have slot for this. I can pick it sometimes when all my party is stam, so I don't need magica support skills, so i have optional space free. but not really must have skill

    Cleansing ritual – this is very strong skill, mostly because of major mending (+25% healing done, if I'm correct :p ). Idea is simple, you cast rapid regen, cast this one and got almost 6k hp ticks on party. Definitely always slot it.

    Rune – useful in trials, but not really in vet dungeons. nice skill, but better to use this slot with some support skills. I never run out of magica and have enough survivability. just make sure you have at least 20k+ hp as a heal.

    Entropy – hm, never used it, but always had inner light because of max magica. I bet that's better option and if you'll put your cp skill in "pure healer" you'll don't need that spd buff.

    over all, I would recommend you to have many support skills such as Orbs, Drain essence, Horn or nova, even siphon sometimes. people likes it :p
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  • Asmael
    Asmael
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    I am by no mean a templar (even less so a healer), so I can't comment on all options, however:

    Backlash > Power of the Light is the main pick, not because of the extra damage, but because it provides those rare Minor Breach & Minor Fracture buffs. Minor Fracture can only be obtained by using Focused aim otherwise, and Minor Breach only from Power of the light.

    Structured Entropy is nice if you don't want to use spell power potions. That's pretty much it.

    Personal thoughts for Rune Focus: if you need to use many heavy attacks (other than to proc Infallible Aether), you should definitely consider the magicka recovery bonus, as a fe mechanics in vet trials are very magicka intensive and don't allow for a break of more than 1-2s.

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  • Stannum
    Stannum
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    Cleansing Ritual: use it not for removing nagative effects but for Sacred ground passive (and damaging morph is more usefull).
    And as said before Bachlash - Power of the Light - gives group rare debuff (but if you have stamplar in group who uses it ) you can free your slot) but it's stamina morph. The problem is that magika morph has no usefull debuffs so is not very usefull for group.
    Structured Entropy can be used on one bar, but if there's DK with group sp-buff or you use sp-pots you can free this slot.
  • Ozstryker
    Ozstryker
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    soll wrote: »
    as templar healer with long experience I'm answering:

    purifying light – I tested it and didn't find very usefull, especially when I don't have slot for this. I can pick it sometimes when all my party is stam, so I don't need magica support skills, so i have optional space free. but not really must have skill

    Cleansing ritual – this is very strong skill, mostly because of major mending (+25% healing done, if I'm correct :p ). Idea is simple, you cast rapid regen, cast this one and got almost 6k hp ticks on party. Definitely always slot it.

    Rune – useful in trials, but not really in vet dungeons. nice skill, but better to use this slot with some support skills. I never run out of magica and have enough survivability. just make sure you have at least 20k+ hp as a heal.

    Entropy – hm, never used it, but always had inner light because of max magica. I bet that's better option and if you'll put your cp skill in "pure healer" you'll don't need that spd buff.

    over all, I would recommend you to have many support skills such as Orbs, Drain essence, Horn or nova, even siphon sometimes. people likes it :p



    Thx for the reply, I forgot to mension the major mending passive with Clensing Ritual, I guess this skill is stronger than alternatives.. I've always considered the 5% magica increase of Inner Light neglegable as gaining overall magica at this point is fairly easy (I tend to keep to a 30k ish Magica and 20k ish health rule).
    I use siphon spirit when we have magica users this is generally appreciated by the group, and I use nova and meteor as ultimates..
    Thx again, this was usefull ;)
  • Ozstryker
    Ozstryker
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    Cleansing Ritual: use it not for removing nagative effects but for Sacred ground passive (and damaging morph is more usefull).
    And as said before Bachlash - Power of the Light - gives group rare debuff (but if you have stamplar in group who uses it ) you can free your slot) but it's stamina morph. The problem is that magika morph has no usefull debuffs so is not very usefull for group.
    Structured Entropy can be used on one bar, but if there's DK with group sp-buff or you use sp-pots you can free this slot.

    Yeah tend to see backlash being used by DD quite often, think ill bin it in favor of something else ;)
  • Ozstryker
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    One more thing, I use dual wield on my backbar for the SP increase alone, would destro staff be better for orbs, magica users might like this better?
  • cpuScientist
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    Ozstryker wrote: »
    Cleansing Ritual: use it not for removing nagative effects but for Sacred ground passive (and damaging morph is more usefull).
    And as said before Bachlash - Power of the Light - gives group rare debuff (but if you have stamplar in group who uses it ) you can free your slot) but it's stamina morph. The problem is that magika morph has no usefull debuffs so is not very usefull for group.
    Structured Entropy can be used on one bar, but if there's DK with group sp-buff or you use sp-pots you can free this slot.

    Yeah tend to see backlash being used by DD quite often, think ill bin it in favor of something else ;)

    In trials you should use as it's one of the ways to get into fast, and you are a healer so warhirn duty. In vet dungeons it makes it go a little faster with your dps. And it's actually a good heal. If you get the Stam morph you are increasing group dps my a very nice amount. As you are shearing away armor. It's a very good skill all in all.
  • Joy_Division
    Joy_Division
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    Ozstryker wrote: »
    Cleansing Ritual: use it not for removing nagative effects but for Sacred ground passive (and damaging morph is more usefull).
    And as said before Bachlash - Power of the Light - gives group rare debuff (but if you have stamplar in group who uses it ) you can free your slot) but it's stamina morph. The problem is that magika morph has no usefull debuffs so is not very usefull for group.
    Structured Entropy can be used on one bar, but if there's DK with group sp-buff or you use sp-pots you can free this slot.

    Yeah tend to see backlash being used by DD quite often, think ill bin it in favor of something else ;)

    I think backlash is one of the best skills a healer can run. With the pres of a button, you do over 20K damage, get some ultimate, activate minor spellpower buff, and give some healing to tank and all melee DPS. It's the perfect healer spell. No idea why so few run it.
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  • Ozstryker
    Ozstryker
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    Ozstryker wrote: »
    Cleansing Ritual: use it not for removing nagative effects but for Sacred ground passive (and damaging morph is more usefull).
    And as said before Bachlash - Power of the Light - gives group rare debuff (but if you have stamplar in group who uses it ) you can free your slot) but it's stamina morph. The problem is that magika morph has no usefull debuffs so is not very usefull for group.
    Structured Entropy can be used on one bar, but if there's DK with group sp-buff or you use sp-pots you can free this slot.

    Yeah tend to see backlash being used by DD quite often, think ill bin it in favor of something else ;)

    I think backlash is one of the best skills a healer can run. With the pres of a button, you do over 20K damage, get some ultimate, activate minor spellpower buff, and give some healing to tank and all melee DPS. It's the perfect healer spell. No idea why so few run it.

    Interesting, this^ is why I had been using it, just seemed as though while it does alot, I doesn't really do anything exceptionally well for a healer.. Kind've see it as a good melee DD skill for extra dps and a little SP.. Everyone can use extra ultimate tho... i will test this further. Ty
  • Brutusmax1mus
    Brutusmax1mus
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    Forget backlash, you're better off spending your magicka on shard's to refill stamina and food at the same time.

    Get combat prayer in resto line to buff damage of group members by 8%. Night blades don't need it, nor do players using trap Beast tho so not always needed.

    Gotta have one of the motions of grand healing in the resto tree. Amazing group heal when stacked up.
  • acw37162
    acw37162
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    Chaneled Focus also buffs your resistances it's recovery aspect is quite a bit somewhere between 300 - 500 recovery.

    If you have enough recovery channeled focus is spectacular for minor protection 8% damage reduction.
  • AzuraKin
    AzuraKin
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    Ozstryker wrote: »
    I'm currently building a Templar Healer and im at the stage of settling into Vet dungeons, ATM normals are fairly easy, I find with good positioning and rotation no-one dies, and things are smoooth! Although, I find I can't quite figure the usefulness of a few skill.. So I ask Tanks and DD's alike to consider what they want from a healer and are the below skills going to help them achieve what I can provide?

    Firstly Backlash-> Purifying Light, a dmg skill that 'remembers' all dmg done to a target, and after 6 seconds releases 33% of that dmg back to target... I have yet to see any massive dps gain, I figure its best to use if the grp's dmg is high, but then, if the group are performing well enough would it actually make any difference to the overall outcome?

    Secondly, Clensing Ritual -> Extended Ritual, a nice utility which HoT's and has a synergy to remove negetive effects.. I've always used this skill even though i can maintain strong HoT's anyway, i wonder are the negetive effects really hurting that bad, I find on my DD chars, I play through these effects no problem, (though I could well be off the mark here when we get to Vet dungeons!?) Generally I put this down just before a heavy boss mechanic or crazy trash dmg, but for me it seems that it over heals??

    Third, Rune focus -> Channelled Focus, offers increased armour and spell resist, plus magica return.. Personally I have never used this as I see it as being more usefull for dd's, but i should ask, is the magica return good enough, or would I be better off just throwing out a few heavy attacks for sustain, i can get buffs from CP etc... I'm in the dark with this one!

    Finally, I use Structured Entropy because its an awesome utility, 20% spell power inc cannot be overlooked, but..... Would Inner Light be a better option/ would I need to double bar it? I have 47ish% spell crit as is... But alot of builds include it as a must have? What do u think ?? ;) these skills only buff me...

    If u managed to read all this and could offer any advise I would be most appreciative, as I say, my goal is end game and I wish to make your experience better.. Thx in advance :)

    backlash/purifying light is good its not too expensive, it provides some good benefits for tank as well as one of templars highest damage output abilities. only thing to be careful is in trials you only want 1 templar using it.

    cleansing ritual *** ye, provides hot healing for teammates and grants you major mending (no need to heavy attack with a restro staff every 4s).

    rune focus outside of pvp only a tanks tool really. i never use it and i laugh off damage on my templar heals.

    there are many ways to build in this game for templar heals, personaly if you trying to go for a long rotation, entropy back bar, inner light front bar (front bar being bar you spend most time on)

    hope that answeres your questions on slight offshoot, i personally prefer for healing to have on bar at least inner light, repentance, and guard. reason for that 10% extra crit, repentance is a good way to ensure your stam dps and tank are good on stamina and it is a solid team heal that costs nothing. and guard is great for when you have squishy melee dps (especially nb's as a stam nb can if they choose to hit up to 93/94% crit with sharpened daggers, and 83/84 with sharpened swords) which is perfect for a nice 12% damage boost, i know a lot of people dont like limiting skill options though as you would need to maintain guard on both bars, but i think boosting a dps by 12% more crit damage = more damage in long run then you adding a single skill to your bar. but then maybe i just a lazy healer cause i dont really give a rat's ass if i doing damage, ill sit there all day spamming bol if i have to to keep team alive (and yes i can spam bol for a fairly good amount of time (at least 30s with no heavy attacks, rune focus, 30% health lost to elemental damage ect) and even with that nice solid regen, i can still swap over to good ol restro staff and pump out 2k 3k crit heal springs (in fact i do that in pvp, pump out bol till low on mana swap to good ol heal springs and keep on healing while my mana returns for the next bol spree. but as i said maybe i just a lazy ass heals :P
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  • RavenSworn
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    Question, so will empower affect heavy attacks? Wouldn't the magicka returns be better that way with structured entropy? Or does empower affect BoL as well?
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  • Kodrac
    Kodrac
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    Question, so will empower affect heavy attacks?
    No, has to be a skill and not a DoT.
    Or does empower affect BoL as well?
    Yes

  • Ozstryker
    Ozstryker
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    Some very interesting responses here, very helpfull :) one last skill I've been toying with is Necrotic Orb, on paper the magica return morph looks good, but what I'm finding is that when I fire one off it floats off and no-one (usually) uses the synergy? Is it cos its not effective for magica users, or because folk don't know what it is? Does anyone use this skill and have some input to its effectiveness? I feel magica users ar'nt getting the same amount of support Stam users get from healers......
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Ozstryker wrote: »
    Some very interesting responses here, very helpfull :) one last skill I've been toying with is Necrotic Orb, on paper the magica return morph looks good, but what I'm finding is that when I fire one off it floats off and no-one (usually) uses the synergy? Is it cos its not effective for magica users, or because folk don't know what it is? Does anyone use this skill and have some input to its effectiveness? I feel magica users ar'nt getting the same amount of support Stam users get from healers......

    There are three ways besides the orbs that you can support your magic users, one is the worm cult set, reduces magic cost of spells by 5% for up to 12 people in your group. The other two ways are skills, one from the resto staff, that being spirit syphon, and the other from the destro staff, that one being elemental drain. Spirit syphon works with all damage to the enemy but has a 1.5 second cast time and eledrain is instant and free but only gives magic back to elemental damage, so Templars and NB do not get as much benefit from this as sorcs and dks.

    And in my opinion, mystic orbs are the best way to sustain magic users, not only does the person who activates the synergy gets magic back but everyone in the blast zone does too, while doing damage to the enemy, I have seen them pop for 25k on a DPS, so it is not a dps loss to activate them.
    Edited by Lightspeedflashb14_ESO on November 17, 2016 10:16AM
  • AzuraKin
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    necro orb morphed healing orb (i call it balls of healing :P) is a very useful heal, but requires a high lvl of regen for it to be useful, its best use is pvp keep busting line a string of those going into a keep and you got some impressive healing going on. that said pvp healing requires the most synergy between healers. an ideal group will have healers with transmutation, spc, sanctuary, and worm cult for the group buffs. as you can see you would need at least 4 healers syncronizing gear for this to be accomplished. considering the high regen requirements of balls of healing and fact it is a moving ball of hots this is best for your transmutation healer to run. in fact this considered i would suggest either 6 healers or have mage nb's using sap/funnel health run the spc or sanctuary. also since since balls of healing and class heals can be used without a restro staff and the high regen you can couple off of 5 transmute, 5 kagrenacs and monster set this makes a balls of healing (bar 1) bol (bar 2) templar heal quite versatile and nearly as powerful as a full on crit healer (only difference really is the crit chance)

    other skills they can use is repentance, guard (more damage from a dps while you protect them while hanging back takes work on mastering though), inner light (buff healing power and crit chance) purge (cannot cast as long as a lich build, but will help in specific instances like keep storming) and barrier is my personal favorite to use, though warhorn or nova good secondaries).
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @AzuraKin why do you think that the sanctuary set is a good one to run? Healers habit will give you around the same amount of healing (to other people cause that 4% healing received means nothing to anyone but you) but with no restrictions on the distance and your damage will be better too. But even then, gossamer would be better in the situation you describe overall.

    Okay having read the description again, that being-

    Increases your healing received by 12% for you and your group within 10 meters.

    I take it to mean that ALL heals that happen in your area, not just the ones that you do, get amped by 12% for everyone in your group in ten meters. That is actually worth something. I take my questioning back if that is how it works.
    Edited by Lightspeedflashb14_ESO on November 17, 2016 10:36AM
  • Ozstryker
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    After a discussion in game it was concluded that syphon spirit and ele drain when used together can provide good magica return for party members, but requires using 2 slots and some fiddley timing, where Orb does the same and more! I guess magica users just need to know when to pop it! Further to all that, am I best to shoot orbs toward magica users, or toward the mob?
  • AzuraKin
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    damage orbs are crap, the only orb morph good to use is healing orbs. while as said best use is in pvp, you can use in pve in certain situations, but its not the best for that as there is a lot of problems with orbs in dungeons (go figure undaunted abilities having issues in dungeons). ideally if you were to use it in pve, you would want to stand slightly behind rest of group, dodge roll back, toss off 2 - 3 orbs, move in and dps, when orbs start getting past group, dodge roll back again and pop them out again.
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  • AzuraKin
    AzuraKin
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    @AzuraKin why do you think that the sanctuary set is a good one to run? Healers habit will give you around the same amount of healing (to other people cause that 4% healing received means nothing to anyone but you) but with no restrictions on the distance and your damage will be better too. But even then, gossamer would be better in the situation you describe overall.

    Okay having read the description again, that being-

    Increases your healing received by 12% for you and your group within 10 meters.

    I take it to mean that ALL heals that happen in your area, not just the ones that you do, get amped by 12% for everyone in your group in ten meters. That is actually worth something. I take my questioning back if that is how it works.

    have you ever run pvp? organized groups run tight which makes sanctuary solid to use as healer only buffs your healing done, and sanctuary buffs teammates healing recieved. for example 24 player group, 2 people running sanctuary buffs everyone in groups healing by 12% versus 2 people running healer buffs only thier heals by 8%.also believe you can also aquire minor mending from skills in the game as well so you could run minor minding guard on a fellow healer and both you do the 8% without healer set.
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  • Dasovaruilos
    Dasovaruilos
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    Well, from my own experience, doing vet dungeons and normal trials:

    Cleansing Ritual (any morph): always use it. Good healing tick, good healing bonus, if group uses Purify you have to do less healing, helps keeping that Spell Power Cure buff up too.

    Power of the Light / Purifying Light: if I can, I use it. Most of the times, I remove it to double slot Breath of Life for squishy groups and because since OT the bar swap on Xbox sometimes takes too long and people die from that little delay.

    But I don't know about the stamina morph. I mean, healers are already stamina deprived, and in a lot of fights the healer needs to save stamina for certain mechanics. I'd think twice before having the stamina morph that debuffs the bosses if you see yourself without stamina often. But if you have good stamina management, go for it. I think a lot of trials healers use the stamina morph of this one.

    Channeled Focus: I absolutely, always, 100% use it. It gives you a little protection, it boosts your magicka regen by A LOT and it ticks every 0.5 seconds (instead of every 2 of normal regen). You can see the utility on that boss on Fungal Grotto II that drains magicka. That way I can put some attributes points into health and avoid a lot of one-shots and still only run out of magicka with really bad groups.

    I don't use Inner Light nor Structured Entropy. I don't find that I have many max magicka issues or weak heals. With so many heals and support skills to slot, with a little DPS in some situations, I find that the space they take is not that worth it (for me). Don't know about vet trials, since I'm not there yet.

    I personally don't worry too much about Spell Crit (but I don't do vet trials). Usually the HoTs and one BoL are enough to put everyone back to full health.

    Also as said before, use Ele Drain (remove if DPSs are all stamina) and Combat Prayer. CP is specially great. I didn't use it, but since I started, things just go so much faster. It heals, so you don't have to worry about adding one more buff between heals and the damage increase makes a huge difference.

    I don't use Siphon Spirit. I know a lot of DPSs like it, but it just takes too long to cast. On top of emergency healing, you ideally already have to keep track of 10 secs of SPC, 10 secs of Infallible Aether, 8 secs of Combat Prayer, 16.5 secs of Rapid Regeneration (20 for Mutagen), 12 or 16 secs for Ritual, a few more for Channeled Focus, 6 secs for Purifying Light or Power of The Light...

    Siphon takes 1.5 seconds to cast. In that time you can't do anything else. Quick Siphon is instant but doesn't restore magicka. I just find that it breaks the rotation too much.

    Also, always run Repentance, Blazing Shards and maybe Energy Orbs if there are magicka DPSs in the group (though I agree that most of the times the orbs just pass by without people activating the synergy. Most players just don't know what they do as they do with Shards).
  • AzuraKin
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    i think long story short, get yourself at least 33k max magicka (before food/drink buffs) 1500 weapon power unbuffed and regardless what you wanna use, bol, balls of healing, healing springs you name it, and you will do just fine. going past that for more power, your choice staying there pushing regen your choice. end of the day i would say those 2 numbers are solid place to be for healing.
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    v160 swordsman (sorcerer)
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    AzuraKin wrote: »
    @AzuraKin why do you think that the sanctuary set is a good one to run? Healers habit will give you around the same amount of healing (to other people cause that 4% healing received means nothing to anyone but you) but with no restrictions on the distance and your damage will be better too. But even then, gossamer would be better in the situation you describe overall.

    Okay having read the description again, that being-

    Increases your healing received by 12% for you and your group within 10 meters.

    I take it to mean that ALL heals that happen in your area, not just the ones that you do, get amped by 12% for everyone in your group in ten meters. That is actually worth something. I take my questioning back if that is how it works.

    have you ever run pvp? organized groups run tight which makes sanctuary solid to use as healer only buffs your healing done, and sanctuary buffs teammates healing recieved. for example 24 player group, 2 people running sanctuary buffs everyone in groups healing by 12% versus 2 people running healer buffs only thier heals by 8%.also believe you can also aquire minor mending from skills in the game as well so you could run minor minding guard on a fellow healer and both you do the 8% without healer set.

    I already said that I agree with the use of the set, I simply misunderstood how it works. That said, I have healed in PvP, I have a set of gold transmutation for that but I don't do it much these days and certainly not in an organized fashion. I mostly run PvE these days and worm+ SPC+master staff is perfect. That extra 12% in PvE is not needed and healers habit would be better, though not as good as worm or aether.
  • AzuraKin
    AzuraKin
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    hmm worm isnt all that great, worm only benefits use of abilities that cost 10k magicka (500 reduction of cost = 1000 less regen needed). i would say for pve tbs + spc, kagrenac + spc, julianos + spc, or something similar will aid healing more, and you wont be losing power or sustain.
    Edited by AzuraKin on November 18, 2016 6:17AM
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    AzuraKin wrote: »
    hmm worm isnt all that great, worm only benefits use of abilities that cost 10k magicka (500 reduction of cost = 1000 less regen needed). i would say for pve tbs + spc, kagrenac + spc, julianos + spc, or something similar will aid healing more, and you wont be losing power or sustain.

    You say it is not that great but when I wear it, my breath goes from costing 3k to 2.7k, because of the set and the passives from having 2 more light armor on. That is a huge amount, you would need 600 more regen to make up for that and helps everyone on the team, even stam users, most use some sort of magic ability for utility, not to mention dk tanks or sorc tanks, that trade magic to stam, IE igneous shields or dark deal. I tell you what, when I play as my mag sorc dps, I definitely notice the extra magic sustain if the healer has this set.

    I actually run with around 1k regen with worm on and hardly notice ever running out of magic, heavy attacks and trash pots go a long way, so I heal 4 man dungeons with around 39k magic and 2.3k spell damage, unbuffed and without spc going and around 55% crit. Great for assisting in dps through shards, orbs, purifying light and radiant glory. For trials, I just change my food to the magic regen/max health and get around 1.7k regen, I can almost literally spam healing springs forever because it only costs 2k and I get 800 magic back everytime.

    I also agree with the armor you point out that might be better, with the exception of TBS, I don't see the value there. And I would like to point out that you want spc to be on the body, so you can gold it out and get like 10 more spell and weapon damage for everyone that is impacted by the set, worm is great for the jewelry because the five piece is a set percentage and does not improve with quality.

    Please keep in mind, this is all from a PvE prospective, clearly your knowledge of PvP healing is greater so I will have to take your word on that aspect.
    Edited by Lightspeedflashb14_ESO on November 18, 2016 6:50AM
  • AzuraKin
    AzuraKin
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    i have a templar healer that can spam bol nearly all day long in combat, without potions, or any other magicka return sources. i heal strong enough that no one dies, only way to get higher regen would be to use lich set in conjunction with secondary set but i dont need to go higher as i not trying to spam cleanse. my healing is heads above many other healers and i dont even have 100 cp into blessed on that toon. in fact the only downside to it is the lower crit vs my restro crit healer that heals about same power maybe slightly more but is designed to crit more often and not a bol spam build. neither build uses worm as i have said worm is a large group centric build and isnt needed except for cleanse spam build support (if you dont know what cleanse is its morph of pvp ability that heals when debuffs are removed from teammates, very good ability in pvp and very expensive).
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    AzuraKin wrote: »
    i have a templar healer that can spam bol nearly all day long in combat, without potions, or any other magicka return sources. i heal strong enough that no one dies, only way to get higher regen would be to use lich set in conjunction with secondary set but i dont need to go higher as i not trying to spam cleanse. my healing is heads above many other healers and i dont even have 100 cp into blessed on that toon. in fact the only downside to it is the lower crit vs my restro crit healer that heals about same power maybe slightly more but is designed to crit more often and not a bol spam build. neither build uses worm as i have said worm is a large group centric build and isnt needed except for cleanse spam build support (if you dont know what cleanse is its morph of pvp ability that heals when debuffs are removed from teammates, very good ability in pvp and very expensive).

    You seem to be very defensive, I already said that your PvP healing knowledge is higher then mine. The thing about PvE healing is you need to be dpsing when you are not healing/providing buffs/debuffs and providing resources for the actual dps. I also only have 27 cp into blessed, the rest are in eledamage/thaumaturge and elfborn. My shards hit for 10k then 1.5k ticks and my mystic orbs hit for 2k and my radiant glory hits for 45k ticks, even though it is the healing morphs. While doing everything else I mentioned. Now I am sure you are a great healer, you just have a different focus then I have.
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