andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
as templar healer with long experience I'm answering:
purifying light – I tested it and didn't find very usefull, especially when I don't have slot for this. I can pick it sometimes when all my party is stam, so I don't need magica support skills, so i have optional space free. but not really must have skill
Cleansing ritual – this is very strong skill, mostly because of major mending (+25% healing done, if I'm correct). Idea is simple, you cast rapid regen, cast this one and got almost 6k hp ticks on party. Definitely always slot it.
Rune – useful in trials, but not really in vet dungeons. nice skill, but better to use this slot with some support skills. I never run out of magica and have enough survivability. just make sure you have at least 20k+ hp as a heal.
Entropy – hm, never used it, but always had inner light because of max magica. I bet that's better option and if you'll put your cp skill in "pure healer" you'll don't need that spd buff.
over all, I would recommend you to have many support skills such as Orbs, Drain essence, Horn or nova, even siphon sometimes. people likes it
dancing.in.the.webeb17_ESO wrote: »Cleansing Ritual: use it not for removing nagative effects but for Sacred ground passive (and damaging morph is more usefull).
And as said before Bachlash - Power of the Light - gives group rare debuff (but if you have stamplar in group who uses it ) you can free your slot) but it's stamina morph. The problem is that magika morph has no usefull debuffs so is not very usefull for group.
Structured Entropy can be used on one bar, but if there's DK with group sp-buff or you use sp-pots you can free this slot.
dancing.in.the.webeb17_ESO wrote: »Cleansing Ritual: use it not for removing nagative effects but for Sacred ground passive (and damaging morph is more usefull).
And as said before Bachlash - Power of the Light - gives group rare debuff (but if you have stamplar in group who uses it ) you can free your slot) but it's stamina morph. The problem is that magika morph has no usefull debuffs so is not very usefull for group.
Structured Entropy can be used on one bar, but if there's DK with group sp-buff or you use sp-pots you can free this slot.
Yeah tend to see backlash being used by DD quite often, think ill bin it in favor of something else
dancing.in.the.webeb17_ESO wrote: »Cleansing Ritual: use it not for removing nagative effects but for Sacred ground passive (and damaging morph is more usefull).
And as said before Bachlash - Power of the Light - gives group rare debuff (but if you have stamplar in group who uses it ) you can free your slot) but it's stamina morph. The problem is that magika morph has no usefull debuffs so is not very usefull for group.
Structured Entropy can be used on one bar, but if there's DK with group sp-buff or you use sp-pots you can free this slot.
Yeah tend to see backlash being used by DD quite often, think ill bin it in favor of something else
Joy_Division wrote: »dancing.in.the.webeb17_ESO wrote: »Cleansing Ritual: use it not for removing nagative effects but for Sacred ground passive (and damaging morph is more usefull).
And as said before Bachlash - Power of the Light - gives group rare debuff (but if you have stamplar in group who uses it ) you can free your slot) but it's stamina morph. The problem is that magika morph has no usefull debuffs so is not very usefull for group.
Structured Entropy can be used on one bar, but if there's DK with group sp-buff or you use sp-pots you can free this slot.
Yeah tend to see backlash being used by DD quite often, think ill bin it in favor of something else
I think backlash is one of the best skills a healer can run. With the pres of a button, you do over 20K damage, get some ultimate, activate minor spellpower buff, and give some healing to tank and all melee DPS. It's the perfect healer spell. No idea why so few run it.
I'm currently building a Templar Healer and im at the stage of settling into Vet dungeons, ATM normals are fairly easy, I find with good positioning and rotation no-one dies, and things are smoooth! Although, I find I can't quite figure the usefulness of a few skill.. So I ask Tanks and DD's alike to consider what they want from a healer and are the below skills going to help them achieve what I can provide?
Firstly Backlash-> Purifying Light, a dmg skill that 'remembers' all dmg done to a target, and after 6 seconds releases 33% of that dmg back to target... I have yet to see any massive dps gain, I figure its best to use if the grp's dmg is high, but then, if the group are performing well enough would it actually make any difference to the overall outcome?
Secondly, Clensing Ritual -> Extended Ritual, a nice utility which HoT's and has a synergy to remove negetive effects.. I've always used this skill even though i can maintain strong HoT's anyway, i wonder are the negetive effects really hurting that bad, I find on my DD chars, I play through these effects no problem, (though I could well be off the mark here when we get to Vet dungeons!?) Generally I put this down just before a heavy boss mechanic or crazy trash dmg, but for me it seems that it over heals??
Third, Rune focus -> Channelled Focus, offers increased armour and spell resist, plus magica return.. Personally I have never used this as I see it as being more usefull for dd's, but i should ask, is the magica return good enough, or would I be better off just throwing out a few heavy attacks for sustain, i can get buffs from CP etc... I'm in the dark with this one!
Finally, I use Structured Entropy because its an awesome utility, 20% spell power inc cannot be overlooked, but..... Would Inner Light be a better option/ would I need to double bar it? I have 47ish% spell crit as is... But alot of builds include it as a must have? What do u think ??these skills only buff me...
If u managed to read all this and could offer any advise I would be most appreciative, as I say, my goal is end game and I wish to make your experience better.. Thx in advance
No, has to be a skill and not a DoT.uniq_faznrb18_ESO wrote: »Question, so will empower affect heavy attacks?
Yesuniq_faznrb18_ESO wrote: »Or does empower affect BoL as well?
Some very interesting responses here, very helpfullone last skill I've been toying with is Necrotic Orb, on paper the magica return morph looks good, but what I'm finding is that when I fire one off it floats off and no-one (usually) uses the synergy? Is it cos its not effective for magica users, or because folk don't know what it is? Does anyone use this skill and have some input to its effectiveness? I feel magica users ar'nt getting the same amount of support Stam users get from healers......
Lightspeedflashb14_ESO wrote: »@AzuraKin why do you think that the sanctuary set is a good one to run? Healers habit will give you around the same amount of healing (to other people cause that 4% healing received means nothing to anyone but you) but with no restrictions on the distance and your damage will be better too. But even then, gossamer would be better in the situation you describe overall.
Okay having read the description again, that being-
Increases your healing received by 12% for you and your group within 10 meters.
I take it to mean that ALL heals that happen in your area, not just the ones that you do, get amped by 12% for everyone in your group in ten meters. That is actually worth something. I take my questioning back if that is how it works.
Lightspeedflashb14_ESO wrote: »@AzuraKin why do you think that the sanctuary set is a good one to run? Healers habit will give you around the same amount of healing (to other people cause that 4% healing received means nothing to anyone but you) but with no restrictions on the distance and your damage will be better too. But even then, gossamer would be better in the situation you describe overall.
Okay having read the description again, that being-
Increases your healing received by 12% for you and your group within 10 meters.
I take it to mean that ALL heals that happen in your area, not just the ones that you do, get amped by 12% for everyone in your group in ten meters. That is actually worth something. I take my questioning back if that is how it works.
have you ever run pvp? organized groups run tight which makes sanctuary solid to use as healer only buffs your healing done, and sanctuary buffs teammates healing recieved. for example 24 player group, 2 people running sanctuary buffs everyone in groups healing by 12% versus 2 people running healer buffs only thier heals by 8%.also believe you can also aquire minor mending from skills in the game as well so you could run minor minding guard on a fellow healer and both you do the 8% without healer set.
hmm worm isnt all that great, worm only benefits use of abilities that cost 10k magicka (500 reduction of cost = 1000 less regen needed). i would say for pve tbs + spc, kagrenac + spc, julianos + spc, or something similar will aid healing more, and you wont be losing power or sustain.
i have a templar healer that can spam bol nearly all day long in combat, without potions, or any other magicka return sources. i heal strong enough that no one dies, only way to get higher regen would be to use lich set in conjunction with secondary set but i dont need to go higher as i not trying to spam cleanse. my healing is heads above many other healers and i dont even have 100 cp into blessed on that toon. in fact the only downside to it is the lower crit vs my restro crit healer that heals about same power maybe slightly more but is designed to crit more often and not a bol spam build. neither build uses worm as i have said worm is a large group centric build and isnt needed except for cleanse spam build support (if you dont know what cleanse is its morph of pvp ability that heals when debuffs are removed from teammates, very good ability in pvp and very expensive).