TotallyNotVos wrote: »That build will not work for vet trials.
Your health is far far too high. You can complete all content in the game with 30-35K health as the main tank. Your magicka and stam are both extremely low, you will not be able to sustain
Also if you don't run sword and shield on both bars you will surely die.
The meta trials main tank setup is 5 alkosh, 5 ebon, 2 bloodspawn. While the meta off tank setup is 5 alkosh, 5 powerful assault, 2 flex monster helm.
Summoning @woeler for anything I've missed as he's one of the best tanks in the game
Admiral_Schneider wrote: »TotallyNotVos wrote: »That build will not work for vet trials.
Your health is far far too high. You can complete all content in the game with 30-35K health as the main tank. Your magicka and stam are both extremely low, you will not be able to sustain
Also if you don't run sword and shield on both bars you will surely die.
The meta trials main tank setup is 5 alkosh, 5 ebon, 2 bloodspawn. While the meta off tank setup is 5 alkosh, 5 powerful assault, 2 flex monster helm.
Summoning @woeler for anything I've missed as he's one of the best tanks in the game
@TotallyNotVos I thought about your feedback and talkes about it with someone from my guild who actually does vTrails.
To start with the energy management bases on heavy attacks. He made clear that I won't have the time to do full heavy attacks with my staff. It would take too much time. From here on everything snowballs my build into mistakes.
I just went to PVP to test this fact. I can't sustain under heavy stress like too much cc or attacks with too much impact.
Means the build is a fun build / starter build and I have to make thoughts about other non standard stuff, that got another base for energy management or doesn't require this kind of attention. This doesn't mean I will give up those sets. I will just try to make it viable in another way.
So what I see here is:
- wasted resistance and health
- expensive and useless skills slotted
- horrible resource management
- reduced group utility
- a nightmare to heal in intense fights, where a tank is really necesary
Almost an opposite of what a tank should be.
Admiral_Schneider wrote: »@Asardes I succeeded vDSA and it worked well. Ofc vDSA is a lot practise itself and I really can't understand how you should be able to sustain the last boss with a casual build.
@nordsavage Yes the sets and 6/12 Skills are just for my character. But since I run this build I say to my healers 2 Things:
1. Focus on the damage dealers, i am fine.
2. I won't need any support skills so look what the damage dealers need.
I think that's why my people like this tank build
If you want to i can upload a video, I just got a bad one with 30 pictures/second. I am still searching for a software I am statisfied with.
my tank right now is testing a build that has 45k health (dark elf yes not best race but at the time i made toon i figured i would do dk dps then figured i like dk tank better :P) and currently at 3400 health regen, still working out a few skills but have solid hopes onces skills all trained and i set up bar, i will be able to replace healer in 4 mans.
Admiral_Schneider wrote: »@nordsavage What do you implying with "real tank setup"? In my opinion a tank supports a group on different ways. Spotting mobs is support, increasing damage is support, taking damage for the group is support, preventing damage is support as well.
There are very much ways to support your group and these ways are not fixed on 2-3 sets and exactly that is what I am trying to do here. I am trying to support my group by being standalone, preventing damage and including standardbuffs of dragonknight. Thats the meaning of this special build and it fullfills almost all points of things a tank should do.
So what is the meaning of "real tank setup"? Is it to play a meta build which everybody is playing?
You don't know how often I hear that kind of stuff.