I guess you meant 1 plunder for arena, not round...I like the idea, but 12k for vMA is too much when considering that people can do it in less than 45 minutes...I would say that 50% chance for 1 plunder for each arena would be okay...
vDSA and vMSA are not trials, they are arenas.
DRXHarbinger wrote: »
DRXHarbinger wrote: »
Yeah actually look at the game and not unofficial created by anyone content. It says they are trials in game.....as in Zos put that wording in there.
DRXHarbinger wrote: »
DRXHarbinger wrote: »
Correction. It actually reads: Maelstrom Arena (Veteran) Trial
DRXHarbinger wrote: »DRXHarbinger wrote: »
Correction. It actually reads: Maelstrom Arena (Veteran) Trial
So you're wrong then? The info supplied by the creators and writers is in fact....trial?
I guess you meant 1 plunder for arena, not round...I like the idea, but 12k for vMA is too much when considering that people can do it in less than 45 minutes...I would say that 50% chance for 1 plunder for each arena would be okay...
redspecter23 wrote: »This is hardly necessary and certainly not at the rate proposed by the OP. If you're getting it done in 45 minutes, your reward is your fast efficient run, your chest at the end of each round and potentially your leaderboard reward. At that pace, you can just use hobo pots instead of crafted pots as well to keep costs down. If that's not good enough, then maybe ZoS could look at enhancing the chest rewards to make the gear more useful. Undaunted plunder in vet trials is silly enough. To put over 10k worth of monetary reward into vMA is just as silly. You shouldn't be running this sort of content to make gold. You should be running it for the rewards within the dungeon.
f047ys3v3n wrote: »vMA currently has no rewards beyond the very low rng weapons. vDSA has the still unbound gear but following the changes to gear it is not worth much. Before I think I averaged 20k in salable gear a run. Now it is maybe 2k. There is therefore no incentive to continue running these pieces of arena content if you get the gear or to start running them if you deem the very daunting RNG not worth the frustration. I do not consider this a good incentive structure. A better one would be weapons that are more reliably and reasonably obtained coupled with a monetary incentive such as undaunted loot and / or salable and valuable loot for the complete. Maybe even some Wrothgar and Yokudan motifs respectively.
I am now down to 4 deaths avg and 1:05 in vMA and even with using only very few spell power pots I use at crucial times I don't think I quite break even with pots and repair on one side and gold drops and decon mats on the other. I'm not sure how much undaunted loot would be appropriate but I do believe it is currently the least monetarily rewarding activity in game despite being one of the most challenging.
I guess you meant 1 plunder for arena, not round...I like the idea, but 12k for vMA is too much when considering that people can do it in less than 45 minutes...I would say that 50% chance for 1 plunder for each arena would be okay...