NoMoreChillies wrote: »Instead of the final chest dropping weapons with undesired traits, can the chest drop the enchant only and allow Master Crafters to imbue it into a weapon of choice?
bottleofsyrup wrote: »I've thought this before too. The weapons look so bad with some of my characters' styles so being able to place the enchantments on weapons of my style choice would be awesome and would solve the trait issue.
Lord_Dexter wrote: »NoMoreChillies wrote: »Instead of the final chest dropping weapons with undesired traits, can the chest drop the enchant only and allow Master Crafters to imbue it into a weapon of choice?
So far this game not rewards much to Master Craftets..
NoMoreChillies wrote: »The Shield needs to be unique. Not part of a set. Since the 1 hand mace already has Sword and board skill #2 give the shield skill #3.
Suggestion:
Shield enchant - Your taunt skill now returns stamina equal to % of damage blocked.
NoMoreChillies wrote: »Instead of the final chest dropping weapons with undesired traits, can the chest drop the enchant only and allow Master Crafters to imbue it into a weapon of choice?
Kingbawsack wrote: »could be an option but some people may complain that that system has to be same for every trial/dungeon
Of course, in that case an override would work just fine, or even if they are too lazy to code something like that just have it so the enchant can only be applied to any weapon that is not part of a set, both dropped and crafted.I like this idea a lot.
However, I am skeptical about ZoS letting this happen. Too much potential for abuse by "double dipping". I.E. apply the enchant to a set weapon, now you get the set bonus AND the enchant power. A bit too powerful imo. It would need to have a lock on it or something that overrides set bonuses.
Circuitous wrote: »NoMoreChillies wrote: »Instead of the final chest dropping weapons with undesired traits, can the chest drop the enchant only and allow Master Crafters to imbue it into a weapon of choice?
It'd be awesome if it just dropped the rune. Then you need a crafter to make use of it.
notimetocare wrote: »Circuitous wrote: »NoMoreChillies wrote: »Instead of the final chest dropping weapons with undesired traits, can the chest drop the enchant only and allow Master Crafters to imbue it into a weapon of choice?
It'd be awesome if it just dropped the rune. Then you need a crafter to make use of it.
This would only matter if crafting was hard, everyone has a character that can make a max enchant.
I suggested this few months back... probably not gonna happen.
With enchants you could get desired weapon type/trait and even style you want in one run -> people will stop running VMA and zos would have to create new hard and rewarding content.
N0TPLAYER2 wrote: »Won't happen.
If you get the enchant - you get what you need and don't Need to keep running it.
It's designed to keep you running it and the more you play the more likely you are to spend money. Simple as that.
Maelstrom is to free what loot crates are to paid content.