Currently, we do not have jewelry crafting in the game for two major reasons. Most content isn't scaled for the use of two simultaneous crafted sets [not to mention the ease of getting BIS without obtaining trial gear], and the fact that the end game trial gear table is structured around legendary jewelry. The following is my suggested solution to the latter issue.
The final bosses completed on Hardmode in vet trials will drop a trial monster helm [%100 chance, random trait/material, tradable]. Each boss from the four trials will drop one for each role: tank, healer, stam dps, magika dps. The 1 piece set bonus to these helms may give a trial buff that corresponds with the intended role of the item [dps: minor slayer, tank: minor aegis]
As for the shoulders, they will drop only from the reward mail from completing the weekly trial and remaining on the leaderboard. The shoulder would likely match the weekly trial that week and would of course not be tradable.
I have not decided the 2 piece set bonus to these items, and would be open to suggestions. However, these sets would need to be balanced [pve and pvp] and best in slot, as the purpose of these sets are to replace the current end game grind for legendary jewelry.
Open to suggestions and feedback, thank you for your time
Edited by Threat on November 12, 2016 1:09AM