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https://forums.elderscrollsonline.com/en/discussion/668861

[Suggestion] End-Game Trial Monster Sets

Threat
Threat
Soul Shriven
Currently, we do not have jewelry crafting in the game for two major reasons. Most content isn't scaled for the use of two simultaneous crafted sets [not to mention the ease of getting BIS without obtaining trial gear], and the fact that the end game trial gear table is structured around legendary jewelry. The following is my suggested solution to the latter issue.


The final bosses completed on Hardmode in vet trials will drop a trial monster helm [%100 chance, random trait/material, tradable]. Each boss from the four trials will drop one for each role: tank, healer, stam dps, magika dps. The 1 piece set bonus to these helms may give a trial buff that corresponds with the intended role of the item [dps: minor slayer, tank: minor aegis]


As for the shoulders, they will drop only from the reward mail from completing the weekly trial and remaining on the leaderboard. The shoulder would likely match the weekly trial that week and would of course not be tradable.


I have not decided the 2 piece set bonus to these items, and would be open to suggestions. However, these sets would need to be balanced [pve and pvp] and best in slot, as the purpose of these sets are to replace the current end game grind for legendary jewelry.

Open to suggestions and feedback, thank you for your time
Edited by Threat on November 12, 2016 1:09AM
  • Threat
    Threat
    Soul Shriven
    @ZOS_GinaBruno Any thoughts?
    Edited by Threat on November 13, 2016 2:19PM
  • Funkyloki
    Funkyloki
    Soul Shriven
    I've wanted jewelry crafting in this game for a long time, but understand why it is not so. This I think is a good idea towards implementing that while not killing end game rewards content, but how do we square it with PvP?
  • Threat
    Threat
    Soul Shriven
    Funkyloki wrote: »
    I've wanted jewelry crafting in this game for a long time, but understand why it is not so. This I think is a good idea towards implementing that while not killing end game rewards content, but how do we square it with PvP?

    As far as having multiple crafted sets and jewelry crafring, that would have to be up to the devs to balance and nerf/buff accordingly.


    As for the monster sets; there's bound to be a new trial soon. Perhaps a useful pvp set could drop from there.


    As for different specs, I have a few ideas. Of course, the simplest would be to have 2 more trials. Or maybe the final boss has 2 different hardmodes you can activate [a fire and a poison perhaps] with one helm dropping from either. Or, my favorite idea, is to have a multiple npc battle, sort of like an arena style fight, in which each boss has a set that will be in the loot table.
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