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ESO with changing class while the game. Could it great be?

Tarrin
Tarrin
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ZOSteam show us, how wonderful they can remove or change game conception. It is not a sarcasm. I really like it.

There is one more feature, that can be removed - the fixed choice of the "class" for a new character.

I imagine, that there is no need for deleting classes from the game, but we could choose and change classes while the game, as any skill lines of guilds and weapons. But without using all abilities of all classes at the same time. Only one class skill line.

You can change class while the game for a gold pay, of course.

But what kind of Orders or Guilds they are belong to? Who knows?

It would be great to have the separate quest lines for Dragon Knights, Sorcerers, Nightblades and Templars. It would be great for One Tamriel and for TES games, imo.
Edited by Tarrin on November 12, 2016 2:11PM
Samurai without a sword
Like a samurai with the sword
But without the sword
  • Oxkill
    Oxkill
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    I very like the idea of questlines for each class.
  • Mr_Apollo
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    Like a whole storyline even to show how the characters learned these spells, why cant others learn them? It would be amazing
    "Am I truly lost? Is this the end of me? Perhaps...just like all stories have a beginning, all of them will have an ending"
    ~Brelin Geolas

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing"
    ~Lyris Titanborn

    "It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
    ~M'aiq the Liar
    Kornwalsky - Dunmer - Nightblade
    Tinker Knight - Khajiit - DragonKnight
    Erenimir - Altmer - Sorcerer
    M'zorna - Orc - Sorcerer
    Kristof Nordgård - Breton - Templar

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • KingYogi415
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    Just go play ffxiv if that's what you want.

    This is ESO and 1-50 takes 8 hours.

    Cheers!
  • Tandor
    Tandor
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    Nothing wrong with the way it is.
  • Mr_Apollo
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    Don't think anyone said it was wrong, but perhaps add a new storyline or something?
    "Am I truly lost? Is this the end of me? Perhaps...just like all stories have a beginning, all of them will have an ending"
    ~Brelin Geolas

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing"
    ~Lyris Titanborn

    "It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
    ~M'aiq the Liar
    Kornwalsky - Dunmer - Nightblade
    Tinker Knight - Khajiit - DragonKnight
    Erenimir - Altmer - Sorcerer
    M'zorna - Orc - Sorcerer
    Kristof Nordgård - Breton - Templar

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Tarrin
    Tarrin
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    Just go play ffxiv if that's what you want.

    This is ESO and 1-50 takes 8 hours.

    Cheers!

    It`s no question about leveling speed. We can leveling how we want, upsidedown,forward-backward etc, or without leaving a Couldharbours jail at all.

    I`m talking about fixed choice of class, and, if you want, fate of your char. It is about full freedom in the game, only about it. Nothing more.
    Edited by Tarrin on November 11, 2016 12:24PM
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • Tandor
    Tandor
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    Mr_Apollo wrote: »
    Don't think anyone said it was wrong, but perhaps add a new storyline or something?

    The OP wants to remove the fixed class structure and allow players to switch between the classes as they see fit, subject to payment of gold (although in practice it would be crowns). That is the context in which I said there is nothing wrong with it as it is. I like the fixed class structure, there's no reason to change it.
  • CapnPhoton
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    Tandor wrote: »
    Mr_Apollo wrote: »
    Don't think anyone said it was wrong, but perhaps add a new storyline or something?

    The OP wants to remove the fixed class structure and allow players to switch between the classes as they see fit, subject to payment of gold (although in practice it would be crowns). That is the context in which I said there is nothing wrong with it as it is. I like the fixed class structure, there's no reason to change it.

    Agreed. I probably wouldn't have played it if it had do over, or no class, no purpose style of gameplay.
    Xbox One NA Aldmeri Dominion
  • NewBlacksmurf
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    I believe so but lets not say better than what exists, but instead good as different.

    I could forsee as progression continues a choice from existing class skills based on the tiers and levels they unlock today.

    In that it would allow some interesting combinations BUT based on how the deisign is set-up, you'd actually be choosing from the class lines unless a ton of reworking was done.

    If reworking based skill line passive off stam, mag and health then the skills would be adjusted as the passives for class skill lines would be gone.

    Would it b great,...possibly but would existing customers like the changes enough to say its overall better than what exists.
    Tough call given the devs directions in the past. I'd say no unless a few people left and others were replaced

    Not that the devs are bad but this idea conflicts with some of their interests shared in prior ESO Lives.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tarrin
    Tarrin
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    Tandor wrote: »
    Mr_Apollo wrote: »
    Don't think anyone said it was wrong, but perhaps add a new storyline or something?

    The OP wants to remove the fixed class structure and allow players to switch between the classes as they see fit, subject to payment of gold (although in practice it would be crowns). That is the context in which I said there is nothing wrong with it as it is. I like the fixed class structure, there's no reason to change it.

    Main idea is not to remove a class structure, but to let players to choose class while the game, not at the start. It is not a problem, or thing that ruins the game. Because of speedy leveling and big amount of twinks.
    Edited by Tarrin on November 11, 2016 8:31PM
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • TheShadowScout
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    Tarrin wrote: »
    ESO without choosing a "classes" for a new characters...
    Tandor wrote: »
    Nothing wrong with the way it is.
    Exactly.

    Oh, I agree that it would be entirely possible to start without class, and get it during the tutorial... maybe a series of puzzles, and depending on how you solve them, get assinged to one... but I see no advantage in spending the effort in refitting that, at this point.

    I definitely dislike the idea of allowing people to change their classes around in mid-game... besides, they did make an official stamenernt a whiole back that they had no intention of ever adding class change, which makes sense to me (unless they add new classes, and I think they should use a different approach to breathe new life into the class system, but that is another discussion, had elsewhere)
    Tarrin wrote: »
    It would be great to have the separate quest lines for Dragon Knights, Sorcerers, Nightblades and Templars. It would be great for One Tamriel and for TES games, imo.
    Now that on the other hand would be a nifty idea!

    Quests that are different depending on class! Nightblades get a sneaky quest, tempary one where healing is required, socrerors one where some of their skills coem in handy... whatever.

    Quests that are different depending on race! (we have some of that in orsinium, but not enough by far)

    Quests that are different depending on guild choice! (like, if you are a TG member, you get a "thieving opportunity" path, if you nare not, you get the "standard" path...)
  • RavenSworn
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    I like the idea of class quests but I don't want the 'no classes' system. While it is part of lore of the tes world, it doesn't really do well in mmos.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • LadyNalcarya
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    As much as I would like to have Battle Roar on my templar, I'd rather see some extra skill lines. Necromancy, anyone?
    I think that choosing "class" skill lines would only empower "meta" builds and would increase the gap between minmaxers and "play as you want" crowd.
    Edited by LadyNalcarya on November 12, 2016 3:16AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Tarrin
    Tarrin
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    I like the idea of class quests but I don't want the 'no classes' system.

    I`ve said nothing about "no classes" system.
    As much as I would like to have Battle Roar on my templar, I'd rather see some extra skill lines. Necromancy, anyone?
    I think that choosing "class" skill lines would only empower "meta" builds and would increase the gap between minmaxers and "play as you want" crowd.

    Why would it be the empower? All metagamers have various twinks already. Do you think, that it is hard to relogin for them? No, it is not.

    If you want to change a class, you lose previous class abilities (templar), and recieve the new ones (DK). But when you roll your choose back, you recieve all progress for old class (Templar).
    Plus you have to craft your equipment.
    :)

    It is more logical for TESgames, than fixed choice at the start, and it is more comfortably.

    Common players would have a opportunity learn all classes without making the new characters.


    Edited by Tarrin on November 12, 2016 8:12AM
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • LadyNalcarya
    LadyNalcarya
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    Tarrin wrote: »
    Why would it be the empower? All metagamers have various twinks already. Do you think, that it is hard to relogin for them? No, it is not.

    If you want to change a class, you lose previous class abilities (templar), and recieve the new ones (DK). But when you roll your choose back, you recieve all progress for old class (Templar).
    Plus you have to craft your equipment.
    :)

    It is more logical for TESgames, than fixed choice at the start, and it is more comfortably.

    Common players would have a opportunity learn all classes without making the new characters.


    Yes, but you cant have all the good things on a single character.
    Every class has its own advantages, as well as disadvantages, and imo being able to merge the advantages would make the meta stronger that ever, you would be seriously gimping yourself by not following it.
    I mean, it sounds nice in theory. Freedom, all this stuff. But imagine those OP pvp builds with all the most powerful abilities?
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Sovjet
    Sovjet
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    Tarrin wrote: »
    ZOSteam show us, how wonderful they can remove or change game conception.

    There is one more feature, that can be removed - the fixed choice of the "class" for a new character.

    I imagine, that there is no need for deleting classes from the game, but we could choose and change classes while the game, as any skill lines of guilds and weapons.

    You can change class while the game for a gold pay, of course.

    But what kind of Orders or Guilds they are belong to? Who knows?

    It would be great to have the separate quest lines for Dragon Knights, Sorcerers, Nightblades and Templars. It would be great for One Tamriel and for TES games, imo.

    Well on the quest lines i agree that would be fun/awesome.

    But change you're class after you created a character naah please dont.

    Then the whole point of a new character is gone.
    For every player that quits, more will join in my name - Molag Bal 2E 583
  • Tarrin
    Tarrin
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    imo being able to merge the advantages would make the meta stronger that ever, you would be seriously gimping yourself by not following it.
    I mean, it sounds nice in theory. Freedom, all this stuff. But imagine those OP pvp builds with all the most powerful abilities?

    I did not spoke about merging advantages. Character has only one class skillline per time.

    If you choose to be in Dragonknight Order (separate questline for this organisation as Undaunted), you`ll use only DK abilities. Not + Templar + NB + Sorc. Only one line. But you can leave this Order (DK abilities will be blocked) and become NB.

    It is much more roleplay and involved to logic of the freedom of choice, but it not ruins a base game mechanics.

    Why so? Because there is no need to choose class when you start to play now. You can use weapon abilities, and only after Couldharbour become a class what you really want

    Because of this system ZOS can also add new classes in the future easy by adding the new Organisations.
    to KoshkaMurka По нику вижу, что можно и по-русски. Идея состоит не в том, чтобы убрать классы из игры или дать возможность одновременно использовать все классовые ветки по типу гильдейских.
    Нет, идея я в том, чтобы сохранить разделение на классы, но дать возможность выбирать класс по принадлежности к школе/организации уже после Колдхарбора, что было бы логично в условиях гильдий в Свитках. Выходя из организации - теряешь ветку, и получаешь способности другой взамен. Конечно с сохранением прогресса в прокачке.
    Таким образом можно и класс сменить не меняя персонажа (например мне только босмеры по душе и создавать нового - нет смысла), и разделение на классы остается и дополнительные квестовые линейки появятся. А так же есть возможность добавить новые классы в будущем.
    Edited by Tarrin on November 12, 2016 1:50PM
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • Tarrin
    Tarrin
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    o0Sovjet0o wrote: »
    But change you're class after you created a character naah please dont.

    Then the whole point of a new character is gone.

    If i like to play only bosmers, do i have to make "brother" Tarrin for DK? Why?

    If you want to create a character other races - you can do it in any case.
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • Rune_Relic
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    Tarrin wrote: »
    Why would it be the empower? All metagamers have various twinks already. Do you think, that it is hard to relogin for them? No, it is not.

    If you want to change a class, you lose previous class abilities (templar), and recieve the new ones (DK). But when you roll your choose back, you recieve all progress for old class (Templar).
    Plus you have to craft your equipment.
    :)

    It is more logical for TESgames, than fixed choice at the start, and it is more comfortably.

    Common players would have a opportunity learn all classes without making the new characters.


    Yes, but you cant have all the good things on a single character.
    Every class has its own advantages, as well as disadvantages, and imo being able to merge the advantages would make the meta stronger that ever, you would be seriously gimping yourself by not following it.
    I mean, it sounds nice in theory. Freedom, all this stuff. But imagine those OP pvp builds with all the most powerful abilities?

    Most powerful abilities.....ie the unbalanced ones.
    That's more an argument about game balance than the viability of classless options really.
    BUT agreed..without tying class skill potency to attribute allocation as it was in the beginning of all games....it would create a nightmare scenario.
    Anything that can be exploited will be exploited
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