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After farming vMA casually since Orsinium Celebration... anything from ZOS?

Meld777
Meld777
✭✭✭✭✭
Going for Sharpened Inferno Staff:

1. Charged Resto / Charged Resto
2. Infused Mace / Infused Mace
3. Charged Sword / Charged Sword
(Wrote a ticket to support at this point, but it was actually RNG!)
4. Sharpened Axe / Defending Bow
5. Charged Bow / Powered Sword
6. Sharpened Bow / Charged Greatsword
7. Powered Sword / Defending Inferno Staff
8. Charged Resto / Charged Bow
9. Powered Greataxe / Charged Resto
10. Infused Dagger / Defending Sword
11. Defending Greatsword / Charged Greatsword
12. Infused Bow / Infused Sword
13. Charged Axe / Powered Greatsword
14. Infused Axe / Charged Mace
15. Powered Axe / Defending Axe
16. Sharpened Resto / Decisive Mace
17. Decisive Dagger / Charged Bow
18. Charged Resto / Nirnhoned Resto
19. Decisive Maul / Nirnhoned Resto
20. Decisive Inferno Staff / Charged Greataxe
21. Powered Sword / Charged Resto
22. Powered Resto / Nirnhoned Maul
23. Precise Resto / Decisive Mace
24. Nirnhoned Maul / Defending Dagger
25. Sharpened Resto / Charged Mace

17x Charged, 4x Sharpened, 1x Precise in 25 runs. 2 Inferno Staffs Defending and Decisive.
12 Resto Staffs in 25 runs, 6 of them Charged.


That's it so far. Gotta mention I ran vMA over 400 times in the past and have 6 sets of Sharpened stam weapons (Sharp Bow + Dagger + Axe). This was my very first Inferno Staff. I have 6 Sharpened Ice Staffs and 5 Sharpened Lightning Staffs. Guess what? I'm a Dunmer Magicka Nightblade.

There are so many threads about vMA RNG, yet, not a single comment on it from ZOS.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_JessicaFolsom @ZOS_Finn Are there any changes planned? Some input from your side would be nice.

vMA isn't challenging anymore. It's just an annoying chore. Due to power creep, every boss mechanic is skippable now:

1. First boss dies before the 2 adds spawn.
2. Once you get the timing, you can kill the 2nd bosses one after the other without "toilet mode," skipping the whole mechanic.
3. Just burn the Lamia, ignore adds.
4. Spider dies before adds spawn.
5. The only round with somewhat unskippable mechanic. Let the boss destroy the first platform + kill adds. Then burn.
6. Play the 4th round smart, leave 1 obelisk webbed, unweb on boss spawn, burn boss.
7. Boss dies 1 - 2 sec after his first roar attack.
8. Easiest boss in game. Destroy 3 totems, burn boss.
9. Burn boss to under 70% (adds are skipped), kill Clannfear on platform, kill 3 crystals (usually 1 wall explosion), burn boss.

I can do this with my eyes closed. Not sure when was the last time I had a non-flawless run. But it was definitely due to me leaving the computer mid-round, not because of being outplayed by enemies. Adds die the moment they spawn. The content is boring for me. I like to be competitive and strive to be the best. I want to run fun content - 12-man trials. ZOS, please stop making me run this boring content over and over again. I've run it enough. Please give me a Sharpened Inferno Staff.

...ya ya, I know, I have to "earn" it. :|
Edited by Meld777 on November 12, 2016 11:19PM
Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

Level 50 Magicka NB | CP160+

nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

PC EU
  • Ch4mpTW
    Ch4mpTW
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    The bad news is that we won't hear anything from ZOS about it. Nor will we hear them make any comments about the horrible drop-rates. The good news is that I saved a bunch of money on my car insurance by switching to Geico.
    Edited by Ch4mpTW on November 9, 2016 4:38PM
  • CultOfMMO
    CultOfMMO
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    Ch4mpTW wrote: »
    The bad news is that we won't hear anything from ZOS about it. Nor will we hear them make any comments about the horrible drop-rates. The good news is that I saved a bunch of money on my car insurance by switching to Geico.

    underrated good news
    vHoF HM 202k Tick-Tock Tormentor (Stamblade)
    vAS HM 111k Immortal Redeemer (Magplar)
    vCR HM 129k Gryphon Heart (Magblade/plar)
    vSS HM 245k NA 2nd Godslayer (Stamcro)
    Magblade vMA 601k
  • Kammakazi
    Kammakazi
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    Just have them remove Charged!
  • covenant_merchant
    covenant_merchant
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    Kammakazi wrote: »
    Just have them remove Charged!

    And Powered for "offensive" weapons, such as destruction staves, 2-handed.. Anything other than a restoration staff really. Oh and Infused too, since it's useless.
    Bring back the sharpened-precise-defending triumvirate.

    13 runs and only crap loot. Only sharpened trait I got was on a restoration staff, out of all things...
    Edited by covenant_merchant on November 9, 2016 4:50PM
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    At least you can do it
    Signature


  • Bandit1215
    Bandit1215
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    Meld777 wrote: »
    1. Charged Resto / Charged Resto
    2. Infused Mace / Infused Mace
    3. Charged Sword / Charged Sword
    (Wrote a ticket to support at this point, but it was actually RNG!)
    4. Sharpened Axe / Defending Bow
    5. Charged Bow / Powered Sword
    6. Sharpened Bow / Charged Greatsword
    7. Powered Sword / Defending Inferno Staff
    8. Charged Resto / Charged Bow
    9. Powered Greataxe / Charged Resto
    10. Infused Dagger / Defending Sword
    11. Defending Greatsword / Charged Greatsword

    10x Charged incl. 4 Charged Restos in 11 runs.

    That's it so far. Gotta mention I ran vMA over 400 times in the past and have 6 sets of Sharpened stam weapons (Sharp Bow + Dagger + Axe). This was my very first Inferno Staff. I have 6 Sharpened Ice Staffs and 5 Sharpened Lightning Staffs. Guess what? I'm a Dunmer Magicka Nightblade.

    There are so many threads about vMA RNG, yet, not a single comment on it from ZOS.
    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_JessicaFolsom @ZOS_Finn Are there any changes planned? Some input from your side would be nice.

    vMA isn't challenging anymore. It's just an annoying chore. Due to power creep, every boss mechanic is skippable now:

    1. First boss dies before the 2 adds spawn.
    2. Once you get the timing, you can kill the 2nd bosses one after the other without "toilet mode," skipping the whole mechanic.
    3. Just burn the Lamia, ignore adds.
    4. Spider dies before adds spawn.
    5. The only round with somewhat unskippable mechanic. Let the boss destroy the first platform + kill adds. Then burn.
    6. Play the 4th round smart, leave 1 obelisk webbed, unweb on boss spawn, burn boss.
    7. Boss dies 1 - 2 sec after his first roar attack.
    8. Easiest boss in game. Destroy 3 totems, burn boss.
    9. Burn boss to under 70% (adds are skipped), kill Clannfear on platform, kill 3 crystals (usually 1 wall explosion), burn boss.

    I can do this with my eyes closed. Not sure when was the last time I had a non-flawless run. But it was definitely due to me leaving the computer mid-round, not because of being outplayed by enemies. Adds die the moment they spawn. The content is boring for me. I like to be competitive and strive to be the best. I want to run fun content - 12-man trials. ZOS, please stop making me run this boring content over and over again. I've run it enough. Please give me a Sharpened Inferno Staff.

    ...ya ya, I know, I have to "earn" it. :|

    I totally agree that rng is feels like crap, and you definitely deserve something for how many times you've ran it, but it feels incredibly easy because you have had spent SO much time mastering mechanics and (I assume) you are max cp. To someone below cap and not experienced, it is still VERY challenging.
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • Bandit1215
    Bandit1215
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    BTW I got sharpneed bow and 2H GS on my 3rd double loot run.
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • Meld777
    Meld777
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    Tonnopesce wrote: »
    At least you can do it

    Yes, and honestly, it made me a better player. Even after getting your flawless, you're looking to reduce the time. It not only teaches you to be aware of your surroundings, it also teaches you to manage your resources. Once you're able to run the arena with Kena and without regen food at maximum speed, I guarantee you, you will never run out of resources in vMoL or any other trial. You will never even drop below 50%. You will have a feeling for what skill is worth using at which point during the fight. Like putting your Blockade of Fire in a way that most enemies automatically all stand in there, and deciding if putting twisting path on top is worth the Magicka - or if the enemies in the Blockade will die anyway, so you can just start moving towards the next spawning enemy.

    Once you can do this in vMA, you can do it anywhere. And it helps. A lot!
    Bandit1215 wrote: »
    Meld777 wrote: »
    1. Charged Resto / Charged Resto
    2. Infused Mace / Infused Mace
    3. Charged Sword / Charged Sword
    (Wrote a ticket to support at this point, but it was actually RNG!)
    4. Sharpened Axe / Defending Bow
    5. Charged Bow / Powered Sword
    6. Sharpened Bow / Charged Greatsword
    7. Powered Sword / Defending Inferno Staff
    8. Charged Resto / Charged Bow
    9. Powered Greataxe / Charged Resto
    10. Infused Dagger / Defending Sword
    11. Defending Greatsword / Charged Greatsword

    10x Charged incl. 4 Charged Restos in 11 runs.

    That's it so far. Gotta mention I ran vMA over 400 times in the past and have 6 sets of Sharpened stam weapons (Sharp Bow + Dagger + Axe). This was my very first Inferno Staff. I have 6 Sharpened Ice Staffs and 5 Sharpened Lightning Staffs. Guess what? I'm a Dunmer Magicka Nightblade.

    There are so many threads about vMA RNG, yet, not a single comment on it from ZOS.
    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_JessicaFolsom @ZOS_Finn Are there any changes planned? Some input from your side would be nice.

    vMA isn't challenging anymore. It's just an annoying chore. Due to power creep, every boss mechanic is skippable now:

    1. First boss dies before the 2 adds spawn.
    2. Once you get the timing, you can kill the 2nd bosses one after the other without "toilet mode," skipping the whole mechanic.
    3. Just burn the Lamia, ignore adds.
    4. Spider dies before adds spawn.
    5. The only round with somewhat unskippable mechanic. Let the boss destroy the first platform + kill adds. Then burn.
    6. Play the 4th round smart, leave 1 obelisk webbed, unweb on boss spawn, burn boss.
    7. Boss dies 1 - 2 sec after his first roar attack.
    8. Easiest boss in game. Destroy 3 totems, burn boss.
    9. Burn boss to under 70% (adds are skipped), kill Clannfear on platform, kill 3 crystals (usually 1 wall explosion), burn boss.

    I can do this with my eyes closed. Not sure when was the last time I had a non-flawless run. But it was definitely due to me leaving the computer mid-round, not because of being outplayed by enemies. Adds die the moment they spawn. The content is boring for me. I like to be competitive and strive to be the best. I want to run fun content - 12-man trials. ZOS, please stop making me run this boring content over and over again. I've run it enough. Please give me a Sharpened Inferno Staff.

    ...ya ya, I know, I have to "earn" it. :|

    I totally agree that rng is feels like crap, and you definitely deserve something for how many times you've ran it, but it feels incredibly easy because you have had spent SO much time mastering mechanics and (I assume) you are max cp. To someone below cap and not experienced, it is still VERY challenging.

    Of course it is. That's why I emphasized the amount of runs I did so far. My first completion was around 300 CP. And boy was that Daedroth at the last boss grilling me. Been a while I've seen him.
    Edited by Meld777 on November 9, 2016 5:13PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Meld777
    Meld777
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    Added 2 more runs to initial post:

    12. Infused Bow / Infused Sword
    13. Charged Axe / Powered Greatsword
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Meld777
    Meld777
    ✭✭✭✭✭
    Added 4 more runs to initial post:

    14. Infused Axe / Charged Mace
    15. Powered Axe / Defending Axe
    16. Sharpened Resto / Deceisive Mace
    17. Deceisive Dagger / Charged Bow
    18. Charged Resto / Nirnhoned Resto
    19. Deceisive Maul / Nirnhoned Resto

    I'm starting to remember why I stopped running it after 400 runs.
    Edited by Meld777 on November 10, 2016 12:30PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • altemriel
    altemriel
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    Tonnopesce wrote: »
    At least you can do it



    yes, this. I died in the 4th or 3rd round of normal MA :smiley: , gotta improve and try again
  • olsborg
    olsborg
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    I cant even enjoy pve, and vma probably least of all because id have to focus. Whenever I did a pledge, just to get that bis mask or whatever I cringed beforehand, its terrible design that bis gear is only attainable through pve. @ZOS_RichLambert

    PC EU
    PvP only
  • Banana
    Banana
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    Thats the *** sandwich they make everyone eat
  • Meld777
    Meld777
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    8 Resto Staffs, 5 of them Charged, in 19 runs.

    I know this is a small sample, but considering each weapon's drop chance is supposed to be 1/12=8.3%... it's at the very least questionnable since others keep experiencing the same. Can't wait for a bigger sample (maybe from someone who's farming this more hardcore than I am) to see if there's really a much heavier weight on Restos and Bows, as suggested by @Alanar.
    Edited by Meld777 on November 10, 2016 12:39PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Moltyr
    Moltyr
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    Meld777 wrote: »
    Going for Sharpened Inferno Staff:

    1. Charged Resto / Charged Resto
    2. Infused Mace / Infused Mace
    3. Charged Sword / Charged Sword
    (Wrote a ticket to support at this point, but it was actually RNG!)
    4. Sharpened Axe / Defending Bow
    5. Charged Bow / Powered Sword
    6. Sharpened Bow / Charged Greatsword
    7. Powered Sword / Defending Inferno Staff
    8. Charged Resto / Charged Bow
    9. Powered Greataxe / Charged Resto
    10. Infused Dagger / Defending Sword
    11. Defending Greatsword / Charged Greatsword
    12. Infused Bow / Infused Sword
    13. Charged Axe / Powered Greatsword
    14. Infused Axe / Charged Mace
    15. Powered Axe / Defending Axe
    16. Sharpened Resto / Deceisive Mace
    17. Deceisive Dagger / Charged Bow
    18. Charged Resto / Nirnhoned Resto
    19. Deceisive Maul / Nirnhoned Resto

    14x Charged, 3x Sharpened, 0x Precise in 19 runs. 1 Inferno Staff Defending.
    8 Resto Staffs in 19 runs, 5 of them Charged.


    That's it so far. Gotta mention I ran vMA over 400 times in the past and have 6 sets of Sharpened stam weapons (Sharp Bow + Dagger + Axe). This was my very first Inferno Staff. I have 6 Sharpened Ice Staffs and 5 Sharpened Lightning Staffs. Guess what? I'm a Dunmer Magicka Nightblade.

    There are so many threads about vMA RNG, yet, not a single comment on it from ZOS.
    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_JessicaFolsom @ZOS_Finn Are there any changes planned? Some input from your side would be nice.

    vMA isn't challenging anymore. It's just an annoying chore. Due to power creep, every boss mechanic is skippable now:

    1. First boss dies before the 2 adds spawn.
    2. Once you get the timing, you can kill the 2nd bosses one after the other without "toilet mode," skipping the whole mechanic.
    3. Just burn the Lamia, ignore adds.
    4. Spider dies before adds spawn.
    5. The only round with somewhat unskippable mechanic. Let the boss destroy the first platform + kill adds. Then burn.
    6. Play the 4th round smart, leave 1 obelisk webbed, unweb on boss spawn, burn boss.
    7. Boss dies 1 - 2 sec after his first roar attack.
    8. Easiest boss in game. Destroy 3 totems, burn boss.
    9. Burn boss to under 70% (adds are skipped), kill Clannfear on platform, kill 3 crystals (usually 1 wall explosion), burn boss.

    I can do this with my eyes closed. Not sure when was the last time I had a non-flawless run. But it was definitely due to me leaving the computer mid-round, not because of being outplayed by enemies. Adds die the moment they spawn. The content is boring for me. I like to be competitive and strive to be the best. I want to run fun content - 12-man trials. ZOS, please stop making me run this boring content over and over again. I've run it enough. Please give me a Sharpened Inferno Staff.

    ...ya ya, I know, I have to "earn" it. :|

    Yeah. You have to "earn" it! ......1 year later you will be busting your @ss for the same result.

    DVuNnHF.png
  • andy_s
    andy_s
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    16 runs in 2 days, result:

    36883-clip-322kb.jpg?nocache=1

    Expected worse drop after I got 10 resto staves. Also I got very little amount of 2h non staff weapons, so RNG looks really random so far...
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Meld777
    Meld777
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    andy_s wrote: »
    Expected worse drop after I got 10 resto staves. Also I got very little amount of 2h non staff weapons, so RNG looks really random so far...

    Well, I also got an Inferno (Defending). Considering the current meta, it's about as useless as yours.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Junipus
    Junipus
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    Meld777 wrote: »
    andy_s wrote: »
    Expected worse drop after I got 10 resto staves. Also I got very little amount of 2h non staff weapons, so RNG looks really random so far...

    Well, I also got an Inferno (Defending). Considering the current meta, it's about as useless as yours.

    Ahh, I know who you are now.

    I'm curious on your setup since very few pro players still play magblade, and also how you're managing resources with kena still?
    The Legendary Nothing
  • andy_s
    andy_s
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    Meld777 wrote: »
    andy_s wrote: »
    Expected worse drop after I got 10 resto staves. Also I got very little amount of 2h non staff weapons, so RNG looks really random so far...

    Well, I also got an Inferno (Defending). Considering the current meta, it's about as useless as yours.

    It's not. Maelstrom Inferno backbar for wall of elements, Aether/Moondancer front bar. Also with some adjustments to cp and good uptime of alkosh on bosses both sharpend and precise are almost equal. @Stillian always uses precise and getting good numbers with it :)
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Meld777
    Meld777
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    andy_s wrote: »
    Meld777 wrote: »
    andy_s wrote: »
    Expected worse drop after I got 10 resto staves. Also I got very little amount of 2h non staff weapons, so RNG looks really random so far...

    Well, I also got an Inferno (Defending). Considering the current meta, it's about as useless as yours.

    It's not. Maelstrom Inferno backbar for wall of elements, Aether/Moondancer front bar. Also with some adjustments to cp and good uptime of alkosh on bosses both sharpend and precise are almost equal. @Stillian always uses precise and getting good numbers with it :)

    Stillian doesn't have a Precise Inferno. He only has a Nirnhoned and a Defending one, which he both got yesterday. :p
    And yes, if I get a Precise Inferno, I'll definitely test it.
    Junipus wrote: »
    Meld777 wrote: »
    andy_s wrote: »
    Expected worse drop after I got 10 resto staves. Also I got very little amount of 2h non staff weapons, so RNG looks really random so far...

    Well, I also got an Inferno (Defending). Considering the current meta, it's about as useless as yours.

    Ahh, I know who you are now.

    I'm curious on your setup since very few pro players still play magblade, and also how you're managing resources with kena still?

    Kena is only better in theory, in a 100% stationary fight where you don't have to move, stay in melee, and the bubbles are pressed for you (~2k more dps). As a Magblade, you're in ranged. As a ranged dps, it's also harder to catch bubbles often enough for Kena -> dps loss. Usually you're too far to proc Kena reliably. Also, there's the new bug now on Funnel light weave. And if you don't use Funnel, then why does the raid even need you? :p Any Sorc or Templar will deal more DPS.

    I haven't found a monster set worth using, so I rather go for straight crit (Iceheart) and spell damage (Kena).
    Edited by Meld777 on November 10, 2016 1:41PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • idk
    idk
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    Zos tends to not comment when they have nothing to add.

    My guess is their position is the increased drop rate from a chance to 100% and their sticking to that.
  • Junipus
    Junipus
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    Meld777 wrote: »
    andy_s wrote: »
    Meld777 wrote: »
    andy_s wrote: »
    Expected worse drop after I got 10 resto staves. Also I got very little amount of 2h non staff weapons, so RNG looks really random so far...

    Well, I also got an Inferno (Defending). Considering the current meta, it's about as useless as yours.

    It's not. Maelstrom Inferno backbar for wall of elements, Aether/Moondancer front bar. Also with some adjustments to cp and good uptime of alkosh on bosses both sharpend and precise are almost equal. @Stillian always uses precise and getting good numbers with it :)

    Stillian doesn't have a Precise Inferno. He only has a Nirnhoned and a Defending one, which he both got yesterday. :p
    And yes, if I get a Precise Inferno, I'll definitely test it.
    Junipus wrote: »
    Meld777 wrote: »
    andy_s wrote: »
    Expected worse drop after I got 10 resto staves. Also I got very little amount of 2h non staff weapons, so RNG looks really random so far...

    Well, I also got an Inferno (Defending). Considering the current meta, it's about as useless as yours.

    Ahh, I know who you are now.

    I'm curious on your setup since very few pro players still play magblade, and also how you're managing resources with kena still?

    Kena is only better in theory, in a 100% stationary fight where you don't have to move, stay in melee, and the bubbles are pressed for you (~2k more dps). As a Magblade, you're in ranged. As a ranged dps, it's also harder to catch bubbles often enough for Kena -> dps loss. Usually you're too far to proc Kena reliably. Also, there's the new bug now on Funnel light weave. And if you don't use Funnel, then why does the raid even need you? :p Any Sorc or Templar will deal more DPS.

    I haven't found a monster set worth using, so I rather go for straight crit (Iceheart) and spell damage (Kena).

    Won't derail the thread further, but am interested in your vMA setup so will /w you in game if I see you online and available :).
    The Legendary Nothing
  • OutLaw_Nynx
    OutLaw_Nynx
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    I wish they would just have sharpened, defending and precise in the loot table for these type of things.
  • Meld777
    Meld777
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    Added a 20th run to the initial post:

    20. Decisive Inferno Staff / Charged Greataxe

    It was really hard to convince myself to go in again, but I did it. And an Inferno dropped. Of course with a useless trait.

    I need a longer break from vMA.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • alexkdd99
    alexkdd99
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    olsborg wrote: »
    I cant even enjoy pve, and vma probably least of all because id have to focus. Whenever I did a pledge, just to get that bis mask or whatever I cringed beforehand, its terrible design that bis gear is only attainable through pve. @ZOS_RichLambert

    Golden vendor?

    Also the majority of the game is pve, why shouldn't the majority of the items also be obtained in pve?

    On topic.
    I have gotten every single sharpened weapon except for a sharpened destro staff. I main a magsorc btw. There is no telling how many bows and resto staves I have gotten in sharpened.

    My only 2 inferno staves I have ever gotten in vMA were decisive and defending. I was super excited when I seen the words inferno, until I seen the traits.
  • Preyfar
    Preyfar
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    The worst thing is charged has *ZERO EFFECT* on VMA weapons, and ZOS knows they don't do jack. It's quite literally the most useless trait you can get.

    That said, I am keeping my Charged weapons on the off chance that ZOS decide to change Charged.
  • olsborg
    olsborg
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    alexkdd99 wrote: »
    olsborg wrote: »
    I cant even enjoy pve, and vma probably least of all because id have to focus. Whenever I did a pledge, just to get that bis mask or whatever I cringed beforehand, its terrible design that bis gear is only attainable through pve. @ZOS_RichLambert

    Golden vendor?

    Also the majority of the game is pve, why shouldn't the majority of the items also be obtained in pve?

    On topic.
    I have gotten every single sharpened weapon except for a sharpened destro staff. I main a magsorc btw. There is no telling how many bows and resto staves I have gotten in sharpened.

    My only 2 inferno staves I have ever gotten in vMA were decisive and defending. I was super excited when I seen the words inferno, until I seen the traits.

    Because there are some that only pvp, why should they be forced to pve? Same as if there was bis gear only attainable through pvp, would pvers like that?

    Give me one good reason why ZOS shouldnt cater to both parties here.

    PC EU
    PvP only
  • Judgedread101071
    Judgedread101071
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    Meld777 wrote: »
    8 Resto Staffs, 5 of them Charged, in 19 runs.

    I know this is a small sample, but considering each weapon's drop chance is supposed to be 1/12=8.3%... it's at the very least questionnable since others keep experiencing the same. Can't wait for a bigger sample (maybe from someone who's farming this more hardcore than I am) to see if there's really a much heavier weight on Restos and Bows, as suggested by @Alanar.

    I can confirm.Same case with me and many guildies as well. Bows and restos have a higher drop rate for most of the people i know. And if you say anything about "RNG" is rigged then you have some potato-head sayin "RNG" is "RNG" and anything goes with a random number generator!!
    156 weapons in inventory.
    33 of them bows.
    23 of them restos.
    29 of them 1H and shield.
    So 3 weapons out of the 12 have a drop rate of more than 50%.
    But good luck in trying to get their attention.After i have a complete 200 weapons inventory i ll make a video and after that i am done trying to get them to listen.It's not like they dont know!!
    They deliberately keep that stupid "RNG" to keep us in their game.
    I just hope at some point people will team up and we can make them listen to us.
  • Meld777
    Meld777
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    Added 1 more run to initial post:

    21. Powered Sword / Charged Resto

    Couldn't hold it after the Inferno drop last run. Wasted another 40 min.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • LeeroyGankins
    LeeroyGankins
    ✭✭
    Meld777 wrote: »
    8 Resto Staffs, 5 of them Charged, in 19 runs.

    I know this is a small sample, but considering each weapon's drop chance is supposed to be 1/12=8.3%... it's at the very least questionnable since others keep experiencing the same. Can't wait for a bigger sample (maybe from someone who's farming this more hardcore than I am) to see if there's really a much heavier weight on Restos and Bows, as suggested by @Alanar.

    I can confirm.Same case with me and many guildies as well. Bows and restos have a higher drop rate for most of the people i know. And if you say anything about "RNG" is rigged then you have some potato-head sayin "RNG" is "RNG" and anything goes with a random number generator!!
    156 weapons in inventory.
    33 of them bows.
    23 of them restos.
    29 of them 1H and shield.
    So 3 weapons out of the 12 have a drop rate of more than 50%.
    But good luck in trying to get their attention.After i have a complete 200 weapons inventory i ll make a video and after that i am done trying to get them to listen.It's not like they dont know!!
    They deliberately keep that stupid "RNG" to keep us in their game.
    I just hope at some point people will team up and we can make them listen to us.

    Unfortunately I need to correct you again.....

    Equal chance does not mean equal distribution in a small sample

    Grab a random number generator anywhere you want, and generate a random number from 1-8 156 times. (each number to represent a weapon type).

    See for yourself that you will often have a lopsided sample because it is a small one. In fact if you generated perfect distributions many times in a row, then the RNG is probably rigged for real.



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