RazorCaltrops wrote: »You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.
Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.
If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.
Hope this helps
RazorCaltrops wrote: »You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.
Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.
If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.
Hope this helps
MagicaDKs are normally found with Inferno Staves though, so id say that stays in long range
RazorCaltrops wrote: »You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.
Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.
If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.
Hope this helps
MagicaDKs are normally found with Inferno Staves though, so id say that stays in long range
RazorCaltrops wrote: »You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.
Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.
If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.
Hope this helps
MagicaDKs are normally found with Inferno Staves though, so id say that stays in long range
RazorCaltrops wrote: »You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.
Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.
If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.
Hope this helps
Alcast and Deltia both have very good guides on mag DKs(deltia's is a little more in depth).
I personally love love love mag dk and get the best results on it(though my templar isnt quite developed yet). My personal setup goes like this:
5 burning spellweave body
5 sun(jewelry and dual wield)
2 grothdar(skoria for ranged problems)
inferno staff(maelstrom preferred but i dont have)
back bar is usually motlen armaments, ele drain, eruption, ele blockade and harness with standard ult.
front bar is engulfing flames, searing embers, molten whip, flames of oblivion and rearming trap with meteor ult.
I buff up and hit ele drain(if no one else is using) and lead with hvy attack, then eruption-ele blockade, switchbar,-engulfing flames, searing embers, flames of oblivion, rearming, and 3ish whips, then switchbar once wall is 1sec from running out and reapply same rotation sans eruption and flames(since they're longer durations). After 2nd rotation it's rinse and repeat buffing as necessary. Use standard as ult and keep meteor for xra magicka unless there's a range thing u need to hit.
but this isn't a conventional build, the sets are hard to come by, and i was fortunate to come by gold jewelry without paying 1million gold for them. That said, I can hit 30k self-buffed even without maelstrom staff.