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Magicka DPS question

Doctordarkspawn
Doctordarkspawn
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So long have I decided on making a DPS and I've just not gotten around to it exept for a stam sorc that I just dont like playing.

I was wondering what the easiest to play magicka class is? Something I can hit decent numbers with?
  • Mr_Apollo
    Mr_Apollo
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    Any would do...but id suggest Sorcerer, numbers are normally very high
    "Am I truly lost? Is this the end of me? Perhaps...just like all stories have a beginning, all of them will have an ending"
    ~Brelin Geolas

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing"
    ~Lyris Titanborn

    "It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
    ~M'aiq the Liar
    Kornwalsky - Dunmer - Nightblade
    Tinker Knight - Khajiit - DragonKnight
    Erenimir - Altmer - Sorcerer
    M'zorna - Orc - Sorcerer
    Kristof Nordgård - Breton - Templar

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • RazorCaltrops
    RazorCaltrops
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    You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.

    Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.

    If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.

    Hope this helps
    PS4 EU
  • Mr_Apollo
    Mr_Apollo
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    You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.

    Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.

    If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.

    Hope this helps

    MagicaDKs are normally found with Inferno Staves though, so id say that stays in long range

    "Am I truly lost? Is this the end of me? Perhaps...just like all stories have a beginning, all of them will have an ending"
    ~Brelin Geolas

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing"
    ~Lyris Titanborn

    "It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
    ~M'aiq the Liar
    Kornwalsky - Dunmer - Nightblade
    Tinker Knight - Khajiit - DragonKnight
    Erenimir - Altmer - Sorcerer
    M'zorna - Orc - Sorcerer
    Kristof Nordgård - Breton - Templar

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • RazorCaltrops
    RazorCaltrops
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    Mr_Apollo wrote: »
    You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.

    Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.

    If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.

    Hope this helps

    MagicaDKs are normally found with Inferno Staves though, so id say that stays in long range

    Assuming a Mag DK will use molten whip as main spammable, which is a melee range skill.
    PS4 EU
  • Callaghan83
    Callaghan83
    Soul Shriven
    Mr_Apollo wrote: »
    You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.

    Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.

    If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.

    Hope this helps

    MagicaDKs are normally found with Inferno Staves though, so id say that stays in long range

    They do but most of their class abilities are melee range, so they would lose alot of DPS by staying at range.
  • Lashiing
    Lashiing
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    TEMPLAR

    i know a templar that pulls 47k 1st boss vAA while healing
    and no class is easy, you need to practice alot to nail your rotation
    PC/NA ― Dancing Jesters

    AD – Khajiit Nightblade – Dps – lucif'r
    AD – Altmer Sorcerer – Dps – Trove Scamp
    AD – Dunmer Dragonknight – Dps – Lashiing
    AD – Altmer Templar – Dps – Six-teen
    DC – Redguard Sorcerer – Dps – Cunnїng Scamp

    vMA • vDSA • vAA HM • vHRC HM • vSO HM • vMoL
  • old_mufasa
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    Mr_Apollo wrote: »
    You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.

    Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.

    If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.

    Hope this helps

    MagicaDKs are normally found with Inferno Staves though, so id say that stays in long range

    Staffs are not range.. they just have range..

    Your ability's dictate what range you will find yourself in the majority of the time... DK's and Templars are primarily melee range magic while Sorcs and nightblades can be effective at any range. Just unlike stamina dps magic DK's and Templars are not compensated for being in melee range like stamina based dps.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    If you want to play range, go Sorc. They are just better than NB across the board at the extreme end of things. Only way I would suggest NB is if it just for 4-man stuff and you are concerned about survival. The playstyle is very similar between Sorc and NB in PVE.

    If you want to play melee, DKs and Templars are both good options. Templar has a little easier rotation and can go range better than a DK. Templars are huge in the new trials (I guess not so new anymore), because their execute is really powerful and starts scaling much earlier than others. I like the playstyle a little better on DK, but magplars are in a really good spot, no denying it.
  • Doctordarkspawn
    Doctordarkspawn
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    Thank you to -everyone- that has commented, I'm very thankfull to all of you.


    You can hit good numbers with all. But it depends on your playstyle. If you like to fight in melee range magicka templar or magicka dragonknight are your options which both are on top of the food chain of DPS.

    Templar has great survivability thanks to puncturing sweep and the best execute in the game and the rotation is easier than a mag dk. Dragonknights dots might seem complicated but it's not that hard when you get the hang of it and very rewarding + battle roar passive will give you tons of magicka back while you use the strongest ultimate in the game, Standart of Might.

    If you like to fight from a distance, Mag Sorc and Magblade. There's no reason to explain mag sorc imo, shield nerf changed nothing in pve (shields are helpful but you shouldn't stack shields if you're damage dealer anyway right ?) Magicka Nightblade is the only class that i don't have so i can only speak in theory therefore so let other people who played this class speak.

    Hope this helps

    @RazorCaltrops do you have a nice magicka DK build I could take a look at? I have a DK that is partially functioning as a magicka toon that I might be able to repurpose.
  • Gaggin
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    Alcast and Deltia both have very good guides on mag DKs(deltia's is a little more in depth).

    I personally love love love mag dk and get the best results on it(though my templar isnt quite developed yet). My personal setup goes like this:
    5 burning spellweave body
    5 sun(jewelry and dual wield)
    2 grothdar(skoria for ranged problems)
    inferno staff(maelstrom preferred but i dont have)
    back bar is usually motlen armaments, ele drain, eruption, ele blockade and harness with standard ult.
    front bar is engulfing flames, searing embers, molten whip, flames of oblivion and rearming trap with meteor ult.
    I buff up and hit ele drain(if no one else is using) and lead with hvy attack, then eruption-ele blockade, switchbar,-engulfing flames, searing embers, flames of oblivion, rearming, and 3ish whips, then switchbar once wall is 1sec from running out and reapply same rotation sans eruption and flames(since they're longer durations). After 2nd rotation it's rinse and repeat buffing as necessary. Use standard as ult and keep meteor for xra magicka unless there's a range thing u need to hit.

    but this isn't a conventional build, the sets are hard to come by, and i was fortunate to come by gold jewelry without paying 1million gold for them. That said, I can hit 30k self-buffed even without maelstrom staff.
  • Destruent
    Destruent
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    Gaggin wrote: »
    Alcast and Deltia both have very good guides on mag DKs(deltia's is a little more in depth).

    I personally love love love mag dk and get the best results on it(though my templar isnt quite developed yet). My personal setup goes like this:
    5 burning spellweave body
    5 sun(jewelry and dual wield)
    2 grothdar(skoria for ranged problems)
    inferno staff(maelstrom preferred but i dont have)
    back bar is usually motlen armaments, ele drain, eruption, ele blockade and harness with standard ult.
    front bar is engulfing flames, searing embers, molten whip, flames of oblivion and rearming trap with meteor ult.
    I buff up and hit ele drain(if no one else is using) and lead with hvy attack, then eruption-ele blockade, switchbar,-engulfing flames, searing embers, flames of oblivion, rearming, and 3ish whips, then switchbar once wall is 1sec from running out and reapply same rotation sans eruption and flames(since they're longer durations). After 2nd rotation it's rinse and repeat buffing as necessary. Use standard as ult and keep meteor for xra magicka unless there's a range thing u need to hit.

    but this isn't a conventional build, the sets are hard to come by, and i was fortunate to come by gold jewelry without paying 1million gold for them. That said, I can hit 30k self-buffed even without maelstrom staff.

    Change the position of wall of elements and trap and you will have less barswaps (2 every 20 seconds instead of 4).

    edit: oh wait...you are using dw-mainbar?? Don't do this...staffmainbar is so much better...
    Edited by Destruent on November 10, 2016 11:51AM
    Noobplar
  • Gaggin
    Gaggin
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    Like I said, not a conventional build, but I dont have a mael staff atm and it's super fun. I know staff weaves give a bit more dmg than dw, but that seems to be offset by the higher spell damage and additional 5piece bonus i get, and sustain never seems to be an issue. The trick is to stay on front bar as much as possible.
  • X3ina
    X3ina
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    The easiest magicka class to play with is a templar. With new sets introduced in 1T such as grothdar and changes to burning spellweave it can reach very very very high numbers.

    1)DK really strong melee friendly class, lots of dots + lots of crits = lots of dps, class instant spamable. The thing with magicka dk is, they need their ultimate, best ultimate for dds in the game (standard of might) to hit highest numbers. 20% extra damage from all sources is really huge. High demand in both pvp and pve endgame group play. Best group utility. Worst class for solo play.

    2)NB any range friendly class (but usually its overcrowded, so its mosly ranged), couple of dots that mostly don't hit hard. Has alot of sustain and selfhealing while doing good amount of dps, highest magicka pool and crit percentage. Cheapest class skills in the game. Highest demand in pvp endgame group play, in pve not so much (this patch). Lowest group utility. Powerfull in solo challenges.

    3)Sorc range prefered class, couple of strong dots. Moderate sustain, worst class ultimates (for damage dealers), no class spammable. Toggles on all bars. Highest mobility and spell power. High demand in pvp ball groups and in pve endgame. 1 group buff (3% crit). Imo best for soloing anything.

    4)Templar melee friendly but can go at range if desperately needed. Strong solo and multiple target dots. Lack of sustain without a good support, class spamable skill with selfheal, best execute. Easiest rotation, free slots for almost anything you might need (dd perspective). High demand in pve and pve endgame. High group utility, good for solo challenges.

    Builds: --->http://tamrielfoundry.com/
    SW GoH > ESO
  • Doctordarkspawn
    Doctordarkspawn
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    I originally started this threat trying to guage the way to best get into DPS but after a couple hours of fiddling around on various toons I had allready established I came to the conclusion I allways do. I hate DPS, and how it's done in this game.

    The buff/dot stacking, and all that, I just...hate it. So, yeah, thanks to everyone who commented, gonna keep this thread as a refrence if I ever give it serious thought again.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    If you don't like Sorc and want to do magicka DPS, play a Templar. Very easy rotation. Very easy to get top DPS.
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