Not much surprises me in game development....not after decades in it and more than that playing computer/video/console games.
That is until today.
It was time to clean out my bank. Best way was to deconstruct all the odd bits of dropped armor I'd gathered over the past month or two. My characters never wear dropped armor. You don't know where it's been, after all and you can't control the look of outfits the way you can with crafted sets. Okay, okay, they use dropped jewelry. They have to as you cannot craft it.
Nothing disturbing at first. There's a pattern that makes sense: each added piece of a set give boosts one statistic and having 5 or so of the set gives an added bonus. Simple.
First up, Sword Singer. Interesting because the set bonus is so specific - for one weapon type in this case.
Other sets were odd in the sheer complexity of their full set bonus. This one, for example. It reads like the fine print on a contract with gain balanced against loss.
But then matters turned toward the weird....strange effects with small chances of the odd effect actually processing.
Clearly the designers here were under a strain to come up with something different. It happens. In games like this you constantly need new stuff.
But then things turned from the conventionally weird to a realm beyond that.
Uh...okay. An imaginary magical something or other appears out of nowhere to aid you. Oh, but wait....it gets even more bizarre!
Oh my. Little Dwemer things are appearing. At this point I could almost feel someone beginning to crack under the strain of devising these armor sets.
Then it was time to deconstruct this one.
What!? Little, savage dunerippers magically leaping out of the digital earth half the time? Sorry but I couldn't help but think, this has truly gone too far. I worried for the poor soul devising these things. What could be going on in their minds?
An intervention of some sort is clearly called for....an enforced vacation at the very least.
Oh, the humanity!