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How to fix tremor scale in PvP with one simple step

Wollust
Wollust
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Tremor Scale is at the moment the most ridiculous and overpowered Undaunted set while also being the strongest proc set. It's simply ruining PvP, especially combined with other proc sets, which is why we need a fast fix for this. And I think taking Tremor Scale out of the equation would go a long way of making the current PvP by a lot better, even if there is still other stuff that is completely overperforming.

While I know that a lot of people get angry when PvPers want nerfs to their beloved stuff (and I can understand that to some extent), this suggestion would not affect PvE at all. It's a pretty simple thing which is why I think it might even be done without waiting for the balance update.

Don't let it work on players.
The set states that it procs when you taunt a target. You can not taunt players, therefore it should simply not work.
Instead of nerfing the damage or taking something out of its effect, it would simply not work anymore for PvP. Thus, people who want to run this in PvE can continue without having to worry about it and PvP quality of life will increase tremendously.

Please, we need something. PvP and the overall balance is in an awful state. And Tremor Scale is one of the reasons among others.

Any thoughts on this or other sorts of ideas?

(@Wrobel, @ZOS_GinaBruno tagging for the sake of it)
Edited by Wollust on November 7, 2016 1:38AM
Susano'o

Zerg Squad
  • SkylarkX
    SkylarkX
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    I wouldn't mind this set being nerfed, along with most proc sets, black rose, jesus beam, and destro ulti. These are the main things that are making pvp suck imo.

    Lets face it though, ZOS won't make any changes for our sakes until the little gantt chart hanging up in their office tells them to in 2 months time.
    Nocturnal - Oceanic PvX Guild
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  • brandonv516
    brandonv516
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    Sounds like the set is being abused/exploited. Clearly you cannot taunt players, so it should not proc.
  • Wollust
    Wollust
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    SkylarkX wrote: »
    I wouldn't mind this set being nerfed, along with most proc sets, black rose, jesus beam, and destro ulti. These are the main things that are making pvp suck imo.

    Lets face it though, ZOS won't make any changes for our sakes until the little gantt chart hanging up in their office tells them to in 2 months time.

    I wouldn't either but I know that there is people that don't want sets like tremor scale nerfed for PvE reasons. However, this would be a solution as it would not affect PvE whatsoever.

    And I truly hope we can get at least some minor changes through without having to wait for the huge balance update. PvP is just in an incredibly sorry state atm.
    Sounds like the set is being abused/exploited. Clearly you cannot taunt players, so it should not proc.

    I wouldn't say it's an exploit or abuse. It's just the way ZoS did it with this set. Instead of actually requiring the taunt on the target it procs from using an ability that has a taunt effect, even though it obviously won't taunt people in PvP. But it was like that from day 1 on the PTS so I guess it was kind of intended? However, now that we can see how overperforming the set it, I do think they should make it work like it is actually written in the tool tip. Only on taunted enemies.
    Susano'o

    Zerg Squad
  • Ch4mpTW
    Ch4mpTW
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    SkylarkX wrote: »
    I wouldn't mind this set being nerfed, along with most proc sets, black rose, jesus beam, and destro ulti. These are the main things that are making pvp suck imo.

    Lets face it though, ZOS won't make any changes for our sakes until the little gantt chart hanging up in their office tells them to in 2 months time.

    You're aware that there is a PvE element to ESO, yes...? And because one thing is over-performing in 1 area, does NOT mean it should nerfed in another area. Saying that ZOS should have skills behave differently than they do in PvP from PvE however is the most logical solution. As that would be an attempt at keeping both crowds of the player-base pleased.

    Although, there will never be actual 'balance' in PvP. This is due to the fact within all competitive games, there is always something the majority of players will lean towards if speculated that the said something is 'strong'. Thus causing complaints to be made from the PvP crowd so long as PvP exists.

    Let me ask you a very basic question. Or anyone who classifies themselves as a "hardcore PvP'er". Have you ever truly seen the PvP crowd as a whole happy, as well as satisfied with the state of PvP as long as ESO has been in existence?
  • laksikus
    laksikus
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    Actually taunting target sets have been around for ages.
    Worked 2y ago on players and does it now Too.
    Dont see anything wrong there.

    Set could take a small damage nerf tough
  • maxjapank
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    Ch4mpTW wrote: »
    Let me ask you a very basic question. Or anyone who classifies themselves as a "hardcore PvP'er". Have you ever truly seen the PvP crowd as a whole happy, as well as satisfied with the state of PvP as long as ESO has been in existence?

    Hahaha. I have never seen anyone satisfied with the state of Pvp. Some will mention past patches as better. But they were still complaining then, too. All you can do is adapt.
  • Doctordarkspawn
    Doctordarkspawn
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    Honestly? This is a solution I'd be okay with. it dosent effect PVE in any way, shape or form and it makes it not an issue in PVP.

    For once, we are in agreement. I think reality gonna collapse in on itself but there it is.
  • Paraflex
    Paraflex
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    Even if you fix this set you still have to deal with red mountain/viper/velidreth setups...the root problem is more than just Tremer
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

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  • mtwiggz
    mtwiggz
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    Ch4mpTW wrote: »
    SkylarkX wrote: »
    I wouldn't mind this set being nerfed, along with most proc sets, black rose, jesus beam, and destro ulti. These are the main things that are making pvp suck imo.

    Lets face it though, ZOS won't make any changes for our sakes until the little gantt chart hanging up in their office tells them to in 2 months time.

    You're aware that there is a PvE element to ESO, yes...? And because one thing is over-performing in 1 area, does NOT mean it should nerfed in another area. Saying that ZOS should have skills behave differently than they do in PvP from PvE however is the most logical solution. As that would be an attempt at keeping both crowds of the player-base pleased.

    Although, there will never be actual 'balance' in PvP. This is due to the fact within all competitive games, there is always something the majority of players will lean towards if speculated that the said something is 'strong'. Thus causing complaints to be made from the PvP crowd so long as PvP exists.

    Let me ask you a very basic question. Or anyone who classifies themselves as a "hardcore PvP'er". Have you ever truly seen the PvP crowd as a whole happy, as well as satisfied with the state of PvP as long as ESO has been in existence?

    Update 1.6
  • MaxwellC
    MaxwellC
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    I'd prefer this fix for sure alongside a 15 second viper sting proc/15 second velidreth proc :)
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  • Ch4mpTW
    Ch4mpTW
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    mtwiggz wrote: »
    Ch4mpTW wrote: »
    SkylarkX wrote: »
    I wouldn't mind this set being nerfed, along with most proc sets, black rose, jesus beam, and destro ulti. These are the main things that are making pvp suck imo.

    Lets face it though, ZOS won't make any changes for our sakes until the little gantt chart hanging up in their office tells them to in 2 months time.

    You're aware that there is a PvE element to ESO, yes...? And because one thing is over-performing in 1 area, does NOT mean it should nerfed in another area. Saying that ZOS should have skills behave differently than they do in PvP from PvE however is the most logical solution. As that would be an attempt at keeping both crowds of the player-base pleased.

    Although, there will never be actual 'balance' in PvP. This is due to the fact within all competitive games, there is always something the majority of players will lean towards if speculated that the said something is 'strong'. Thus causing complaints to be made from the PvP crowd so long as PvP exists.

    Let me ask you a very basic question. Or anyone who classifies themselves as a "hardcore PvP'er". Have you ever truly seen the PvP crowd as a whole happy, as well as satisfied with the state of PvP as long as ESO has been in existence?

    Update 1.6

    As glorious as 1.6 and pre-1.6 was (I was even a "hardcore PvP'er" during 1.6 and prior), there was still a vast amounts of complaints circulating. Whether it was Dragonknights being "OP" or how Sorcerers were "OP". There was still complaints right and left. I also recall tons of complaints about how blocking was an issue, and "Bat Swarm Bombs". It was also right 1.6 that lag began to slowly ease into things, and become more and more prevalent. Causing complaints about that to slowly build up, but nowhere near how it is nowadays. This is because the lag was in the early stages of effecting performance within Cyrodiil.

    However! Please do not misunderstand. I would take 1.6 and pre-1.6 'balance' and performance over what we have now within an instant, if given the opportunity. I'd even go as far as returning to PvP, and being active within Cyrodiil again. I'd spend about 80% of my time on ESO in Cyrodiil, and the other 20% in PvE as I once did. I enjoyed PvP just that much back then. Did I have my complaints and moments of unhappiness? Yes. But, did the pros out weigh the cons? Easily.
  • SkylarkX
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    Ch4mpTW wrote: »
    SkylarkX wrote: »
    I wouldn't mind this set being nerfed, along with most proc sets, black rose, jesus beam, and destro ulti. These are the main things that are making pvp suck imo.

    Lets face it though, ZOS won't make any changes for our sakes until the little gantt chart hanging up in their office tells them to in 2 months time.

    You're aware that there is a PvE element to ESO, yes...? And because one thing is over-performing in 1 area, does NOT mean it should nerfed in another area. Saying that ZOS should have skills behave differently than they do in PvP from PvE however is the most logical solution. As that would be an attempt at keeping both crowds of the player-base pleased.

    Although, there will never be actual 'balance' in PvP. This is due to the fact within all competitive games, there is always something the majority of players will lean towards if speculated that the said something is 'strong'. Thus causing complaints to be made from the PvP crowd so long as PvP exists.

    Let me ask you a very basic question. Or anyone who classifies themselves as a "hardcore PvP'er". Have you ever truly seen the PvP crowd as a whole happy, as well as satisfied with the state of PvP as long as ESO has been in existence?

    Settle down cowboy, I didn't specify what changes needed to be made. I know all about PvE, myself like most people I play with regularly have gone from 90% PVP/10% PVE to 90% PVE over the last 2 patches.

    In PVP, just like PVE there are always classes/sets/abilities etc that are stronger than others so yes I agree there can never be a pure balance in the game - and that's progression and progression is good. The difference with PVP is that it's people playing against each other as opposed to AI so fairness in how strong sets or abilities are becomes important.

    I'll leave you to speculate on what that all means.
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  • DHale
    DHale
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    Tremor scale needs a buff I used it for a few days and hit like a noodle.the highest I hit for was 3633 on a crit. Over powered... that is a good one while ransack with tremor hits for less than my one ambush from my stam blade,
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • ArgoCye
    ArgoCye
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    DHale wrote: »
    Tremor scale needs a buff I used it for a few days and hit like a noodle.the highest I hit for was 3633 on a crit. Over powered... that is a good one while ransack with tremor hits for less than my one ambush from my stam blade,

    You are missing the main benefit of this set in that it procs with 50% predictability - which is, for decent PVPers, all the time. So the 'problem' is: heavy attack + viper + tremor/ransack + dawnbreaker = tbag. Throw in blackrose and if you don't kill your opponent immediately, you will live to rinse and repeat.
  • Jaronking
    Jaronking
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    Ch4mpTW wrote: »
    SkylarkX wrote: »
    I wouldn't mind this set being nerfed, along with most proc sets, black rose, jesus beam, and destro ulti. These are the main things that are making pvp suck imo.

    Lets face it though, ZOS won't make any changes for our sakes until the little gantt chart hanging up in their office tells them to in 2 months time.

    You're aware that there is a PvE element to ESO, yes...? And because one thing is over-performing in 1 area, does NOT mean it should nerfed in another area. Saying that ZOS should have skills behave differently than they do in PvP from PvE however is the most logical solution. As that would be an attempt at keeping both crowds of the player-base pleased.

    Although, there will never be actual 'balance' in PvP. This is due to the fact within all competitive games, there is always something the majority of players will lean towards if speculated that the said something is 'strong'. Thus causing complaints to be made from the PvP crowd so long as PvP exists.
    You realize usually when something is overpowered or over performing in PVP 9/10 its over powered and broken in PVE.The majority of PVErs won't care that's something horrible broken and imbalances in the game because their be no one to complain about. Am pretty sure boss and adds would complain about the destro ultimate or proc sets that ruin PVP.If a boss ran proc sets like player most PVErs would be here crying for nerfs every few minutes.
  • Jaronking
    Jaronking
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    I'd prefer this fix for sure alongside a 15 second viper sting proc/15 second velidreth proc :)

    I'll rather have a 30 second cool down on both when either is activated and only 1 can active at a time.
  • SublimeSparo
    SublimeSparo
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    Wollust wrote: »
    SkylarkX wrote: »
    I wouldn't mind this set being nerfed, along with most proc sets, black rose, jesus beam, and destro ulti. These are the main things that are making pvp suck imo.

    Lets face it though, ZOS won't make any changes for our sakes until the little gantt chart hanging up in their office tells them to in 2 months time.

    I wouldn't either but I know that there is people that don't want sets like tremor scale nerfed for PvE reasons. However, this would be a solution as it would not affect PvE whatsoever.

    And I truly hope we can get at least some minor changes through without having to wait for the huge balance update. PvP is just in an incredibly sorry state atm.
    Sounds like the set is being abused/exploited. Clearly you cannot taunt players, so it should not proc.

    I wouldn't say it's an exploit or abuse. It's just the way ZoS did it with this set. Instead of actually requiring the taunt on the target it procs from using an ability that has a taunt effect, even though it obviously won't taunt people in PvP. But it was like that from day 1 on the PTS so I guess it was kind of intended? However, now that we can see how overperforming the set it, I do think they should make it work like it is actually written in the tool tip. Only on taunted enemies.

    Can confirm it procs with inner fire not just ransack
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  • psychotic13
    psychotic13
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    Yeah get this set out of PvP, same for viper everyone is running it and thinks they're good when they get a kill it's hilarious
  • Wizzo91
    Wizzo91
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    First of all i completely agree. Proc sets are OP, but imho they are a necessary evil at the moment (for small scale / solo).

    Everybody is too tanky and is running heavy armour builds left and right. The proc sets are fine vs. those cancer builds but OP vs LA/MA builds.

    If you nerf Proc sets, please also finally nerf heavy armour.

    The tankiness of so many players in the main reason PVP is so *** at the moment for smallscalers.
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