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@ZOS any chance of XP gain get turned off (blackwater reasons)

raviour
raviour
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us blackwater lovers r kinda sick of having to delete 40+ chars just to stay in the most fun server.
  • raviour
    raviour
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    ofc it should be optional
  • LovesTES
    LovesTES
    Soul Shriven
    This could be fun... level 10 grand overlords everywhere.
  • raviour
    raviour
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    hehe ye ;)
  • Adenoma
    Adenoma
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    This is silly. Just park it at level 48 is basically the new norm and "vet" of the server.
    Adenoma-Badenoma-Sadenoma
  • raviour
    raviour
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    ye you are right but xp comes so fast now that a blackwater career goes by in a blink of an eye. it would be nice to slow it down as optional but ZOS will never do this. (server on pc eu kinda boring recently anyway).
  • Adenoma
    Adenoma
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    I'm all up for reducing Cyrodiil XP. I think the biggest issue is in how they do their gear scaling that penalizes newer players who have fewer resources so that they can't keep gear updated and fight with 10-20 level weapons when they're level 40. It was irritating that drinks and potions scaled in this last update - that penalized newer players even more.
    Adenoma-Badenoma-Sadenoma
  • Victimize
    Victimize
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    I am up for the reduced xp gain also.
  • Rikumaru
    Rikumaru
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    Bad idea as you will have people running around with monster gear, dungeon and gold gear scaled to their exact level. The strength you can get from same level sets is insane. Decreased XP though does sound nice.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Lieblingsjunge
    Lieblingsjunge
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    No. Why would you want to stay in Blackwater Blade forever? Just to kill players that's new to the game? :>
    I did it for a while - still do sometimes, but it's boring and not interactive at all. I used to do it to help people get familiar with organised PvP & help them out(There's a reason all my builds for BwB are support-builds), so that they might get kills and give them a feeling of actually accomplishing something in PvP, other than getting killed over and over and over.
    It's like PvP-Servers in other MMOs. Where that one guy always camped the starting-areas just to kill the players that's new to the game. It's disrespectful.

    Honestly, you shouldn't be allowed to enter BwB if you got one CP-character. Just as you shouldn't be able to enter any other campaign if you don't have one character that's CP-level.
    Ignorance is the greatest weapon of tyranny.
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  • Ultimate_Overlord
    Ultimate_Overlord
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    No, bad idea. Why would anyone be allowed to pvp in bwb? Should just be a pve zone where you quest to get vigor. Steamrolling the same noobs with destro ult spam in tf is way more fun and interactive anyway, not to mention that getting oneshot by proc sets over and over gives you a sense of accomplishment, unlike the boredom of using abilities in bwb.
    Edited by Ultimate_Overlord on November 15, 2016 2:08PM
  • Valencer
    Valencer
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    Yeah, so inconvenient. Should really just be able to have that min-maxed perfectly grinded lvl 49 character in BwB forever for optimal sealclubbing!
  • Minalan
    Minalan
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    Bad idea.

    Step out of the kiddie pool and swim with the adults in TF.

  • Adenoma
    Adenoma
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    To be fair, I haven't noticed any better level of play in TF. There are still free kills waltzing around but there is more destro ult and a nonzero amount of proc sets. BwB has a lot of fun, interactive combat.
    Adenoma-Badenoma-Sadenoma
  • Victimize
    Victimize
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    Minalan wrote: »
    Bad idea.

    Step out of the kiddie pool and swim with the adults in TF.


    30041b312c.jpg
    Edited by Victimize on November 16, 2016 11:27PM
  • Adenoma
    Adenoma
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    People have been farming viper for BwB. The problem is that the proc scales with level, so a lot of people seem to be using a bad 4 piece bonus and every four seconds they get a 2k proc.
    Adenoma-Badenoma-Sadenoma
  • Ufretin
    Ufretin
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    As has already been said, completely turning off xp gain in BwB won't work unless you want lvl10 beginners to face lvl49s with monster sets, Dawnbreaker of Smiting, etc.
    I do support the idea of an xp penalty though.

    Btw, I was pleasantly surprised to see barely 10% of players in BwB running the skeleton polymorph/xp buff during the Witches' festival event. Seems there's still a significant number of dedicated BwB players, not just casuals passing through or farming AP for Vigor.

    Ah, I bet @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel have no idea on how much money ZOS is missing out because of us BwB players not subscribing to ESO plus :'( . I'd gladly subscribe the very moment they add an option to turn off that xp buff...
  • Rikumaru
    Rikumaru
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    Adenoma wrote: »
    People have been farming viper for BwB. The problem is that the proc scales with level, so a lot of people seem to be using a bad 4 piece bonus and every four seconds they get a 2k proc.

    Viper even at same level as your character just doesn't work well in nonvet.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Beardimus
    Beardimus
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    Surely it defies the point of a non-vet newbie server?

    Having a load of elite guys perpetualy being the big fish in a small pond?
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  • The_Legendary_Arya
    Im up for a huge exp nerf in PvP, especially for BwB. Its just ridicolous how much exp you get. Like 20 kills and another Level.
    OR make lvl 10 gear work on lvl 20 chars as it does on lvl 10 chars. That would be useful too.
  • Adenoma
    Adenoma
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    Honestly, I don't want an XP nerf in BwB. It's the nonvet server and we just need to keep rolling alts if we want to experience PvP where we actually have to use skills and not pants to kill our enemies. XP nerf would be literally only for folks that re-roll. I think that for people who are looking to progress as a new player, it's probably an appropriate amount of XP and time to transition to vet PvP.

    What I'd love to see is ZOS fix some scaling issues. I think the One Tamriel update added some problems to scaling in PvP by making it apply to enchantments and food/drink. Already if you want to keep competitive gear in BwB it's a chore to replace it every few levels. Consider making that gear purple, putting purple enchants, etc on it and the cost gets pretty prohibitive for a newer player to jump in and not be made obsolete with only a few levels of play. For example, with one level my stamDK tank went from 4200 weapon damage buffed to 3800.

    It would be awesome if they made it so that gear scaled to max potential stats if it was within 10 levels or something and restored the enchants and food/drink scaling that existed before. That'd also give me something to do with the huge amount of purple tri-food I've got.

    @ZOS_GinaBruno
    Adenoma-Badenoma-Sadenoma
  • Wollust
    Wollust
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    Sounds as if you just want even easier fights against new players.
    Susano'o

    Zerg Squad
  • Scamh
    Scamh
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    Honestly, you shouldn't be allowed to enter BwB if you got one CP-character. Just as you shouldn't be able to enter any other campaign if you don't have one character that's CP-level.

    Lol.

    I have one pve only/craftbot 300CP, one level 13 gankblade in BWB and one level 47 sorc in TF.

    So I should play my non-vets... where exactly?
    The Upside Down (Stamplar) - Osaka Sewers X (Stamblade) - A Scanner Darkly (Magblade) - Taylor Swiftborn (Stam sorc)
  • Alucardo
    Alucardo
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    Just give me back pre-orsinium blackwater blade, where gear didn't need to be upgraded and changed every 4 levels, proc sets didn't exist, and even sets like Willows path were viable. That was a true newbie campaign. Blackwater Blade is just a mini non-vet now, where veteran players level their alliance skill line with minimal effort by beating up children.
    At least pre-orsinium newer players actually had a chance.
  • bellanca6561n
    bellanca6561n
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    I asked for this long ago as there are many reasons why someone would want to be able to shut off XP gain.

    What people are really asking for when they ask for this in Blackwater Blade, however, is a different game, alas.

    Every MMO type online game gets lots of requests for specialty servers and usually the result is one where you can scrap all sound effects apart from the noise of crickets.

    I still have UO characters on Siege Perilous, for example, which has much of the original open world PvP rule set from the original Ultima Online. TINY community there....but a tight one. But UO is built around the lore of Shards so it's no big deal.

    Here what might work is a PvP campaign that allowed, apart from jewelry, crafted gear only. If all crafted gear contained a common, shared character string in its item IDs that could be done I suppose without it being too time consuming an experiment.

    I simply wonder how popular it would be. My guess is that it's one of those ideas that sounds great but folks would tire of quickly for many reasons, sadly :'(
  • pieratsos
    pieratsos
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    Wollust wrote: »
    Sounds as if you just want even easier fights against new players.

    Yet all of you complaining that PVP has no skill involved. So explain me again how is one shotting people with light attacks or wiping groups with one button in azuras and TF is harder than killing players by actually using ur abilities.
  • Valencer
    Valencer
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    pieratsos wrote: »
    Wollust wrote: »
    Sounds as if you just want even easier fights against new players.

    Yet all of you complaining that PVP has no skill involved. So explain me again how is one shotting people with light attacks or wiping groups with one button in azuras and TF is harder than killing players by actually using ur abilities.

    The average player in TF puts up a far better fight than the average player in BwB. Not even debatable imo.

    With the new battle levelling system they added a year ago it's also easier than ever to get a huge advantage over most players in that campaign. Just craft purple gear for every 2 levels, bonus points if you go the extra mile and find some on-level set jewelry too. If you think most newbies try to or are even able to compete with that, you're wrong.

    And this suggestion is simply terrible.

    Ever since BwB was created there have been people grinding up new chars to the "perfect" sweet spot of unlocked abilities/morphs because they dont like losing fights because of a lack of vital skills/morphs (or because they want to start with an advantage over other people, whatever). Fine, do as you like, but at least you then sacrifice potential BwB playtime on that character because you start in BwB at a higher level (closer to 50).
    This suggestion just completely eliminates that trade-off and imo destroys the purpose of the campaign. At some point it's time to let go and move on, people
  • Ufretin
    Ufretin
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    Let's not forget some ppl here are only asking for extreme measures because of ZOS basically crippling BwB. First they force us to craft new gear every 4 (or even 2) levels, then they add another pvp xp buff with almost every patch in an attempt to make pvp more appealing without actually improving anything...
  • pieratsos
    pieratsos
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    Valencer wrote: »
    pieratsos wrote: »
    Wollust wrote: »
    Sounds as if you just want even easier fights against new players.

    Yet all of you complaining that PVP has no skill involved. So explain me again how is one shotting people with light attacks or wiping groups with one button in azuras and TF is harder than killing players by actually using ur abilities.

    The average player in TF puts up a far better fight than the average player in BwB. Not even debatable imo.

    With the new battle levelling system they added a year ago it's also easier than ever to get a huge advantage over most players in that campaign. Just craft purple gear for every 2 levels, bonus points if you go the extra mile and find some on-level set jewelry too. If you think most newbies try to or are even able to compete with that, you're wrong.

    And this suggestion is simply terrible.

    Ever since BwB was created there have been people grinding up new chars to the "perfect" sweet spot of unlocked abilities/morphs because they dont like losing fights because of a lack of vital skills/morphs (or because they want to start with an advantage over other people, whatever). Fine, do as you like, but at least you then sacrifice potential BwB playtime on that character because you start in BwB at a higher level (closer to 50).
    This suggestion just completely eliminates that trade-off and imo destroys the purpose of the campaign. At some point it's time to let go and move on, people

    Here is what you people do not understand. Some of us just want to have fun at this game and not rek new players. We are only having fun in BwB cause you can get into small scale fights and u have to actually use ur abilities to kill people. Thats why we play in BwB and we want an option to stop xp gains. Not because we want to rek new players but because we want to have fun without having to make a new character every few days. There is a reason why the only experienced players left in BwB are small scalers. Id gladly start PVP in TF if it was even remotely playable. You are saying the average TF player is more skilled than the average BwB player but what does it even matter if skill has nothing to do with killing people in the first place. Solo or group play its the same thing. Or are you going to deny the fact that u require absolutely no skill to kill people in TF or azuras.
    And as far as the min maxed players are concerned stopping xp gains or not does not affect them at all. They have the gold to get gear every 2-4 levels and they are already doing it anyway. Xp gains doesnt punish them as u seem to think it does by having to sacrifice bwb playtime on that character but it just wastes their time by forcing them to make a new one. So what you think is going to happen its already happening. What changes tho is for all the other average players who dont have the gold to get gear every 2-4 levels and therefore have no chance when they are going up against the min maxed players as it is right now. Stopping xp gains is actually giving them a chance to be competitive with all the others. Its the same thing that happened when softcaps were removed. It made it possible to do some ridiculous builds and all the other average players without the proper gear had no chance going up against those min maxed players. When will you understand it. Making it harder and harder to min max only benefits those who were already min maxing in the first place. Thats when PVP started going down whether that is vet or non vet.
    And enough with this idea that BwB is for new players to learn the game before they move to vet campaigns. The only similarity BwB has with the other campaigns is the map and nothing more. Whatever you learn in BwB will not help you for what you are going to face in vet campaigns. Yeah take us all out of BwB if u want and leave all the new players make their groups and spam their crystal blasts and healing rituals to take keeps thinking that they are actually doing something right. When they all come in TF im sure there will be a lot of players willing to wipe them all with one destro ult. Having experienced players in BwB is actually teaching new players about the game. Even by just fighting them cause they get an idea of what they are going up against in vet.
  • Ufretin
    Ufretin
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    pieratsos wrote: »
    Having experienced players in BwB is actually teaching new players about the game. Even by just fighting them cause they get an idea of what they are going up against in vet.

    Stupid me! I always thought certain "experienced players" were roof-camping, using gap-closer exploits, stealing scrolls, dropping them into lava, etc. for their own selfish entertainment. Turns out I couldn't have been more wrong. They're actually doing it to prepare new players for the hardships they're about to face in vet pvp. Let's thank those helpful people for taking up this burden and for their service to society!

    Btw: Who said the purpose of a beginner campaign has to be to "prepare" new players for any vet campaign? How about a beginner campaign that's actually enjoyable for new players?

  • Ultimate_Overlord
    Ultimate_Overlord
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    All bow down to Ufretin the Selfless, who dedicated his life to the great cause of 20v1 siege...
    On the serious note though, "puts up a better fight" shows barely anything in terms of skill with the amount of broken sets and abilities in vet. Get all the sustain youd ever need from cp, black rose, maxed redguard passives; dmg from procs; defense from heavy armor and what not - even a monkey can play that at a decent level. Cp and certain sets being unavailable, certain builds, skills and sets working better or worse than in vet, make BwB one of the more balanced campaigns out there, its clear who is who and what theyre worth. This is one of the many reasons for experienced players to play and enjoy BwB more than vet campaigns.
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