WuffyCerulei wrote: »I feel that Vvardenfell will be the same kind of DLC as Wrothgar: BIG. Compared to Hew's Bane and the Gold Coast, Wrothgar is the most immersive and fun of em all. With the sheer size of Vvardenfell, there's a lot to offer in it.
Publius_Scipio wrote: »Publius_Scipio wrote: »Korah_Eaglecry wrote: »Its great that Vvardenfell will be added at some point...But I cant say that its introduction is any indication of a "proper expansion". Its just another zone that we knew we were going to eventually get when we first learned of Elder Scrolls Online. We've all known places like Vvardenfell and Western Skyrim would eventually find its way into the game as the only direction ZOS can take is to add to the map.
But theres been at least 2 other Zones we've also known about since Year 1 of the game that we have yet to see as well. Mirkmire and Clockwork City. We've known about those 2 Zones since we knew of Imperial City and Wrothgar. Their lack of appearance was never an indicator that we'd get an expansion and I havent seen anything in articles or press releases that would make me think expansions were the direction ZOS was headed. Especially considering the current climate of MMOs demands that Developers aim for quick out the door DLCs over long haul Expansions. Even games like Star Trek Online, which does an expansion every other year, still releases back to back content over the course of those 2 years.
Rumor amongst players is that Murkmire was scrapped for whatever reason, the two dungeons were salvaged and added as the Shadows of the Hist DLC.
Apparently one of the Devs said at an ESO event that it's being reworked into a single player zone as opposed to Adventure Zone.
That's interesting. I was under the impression the whole idea of "adventure zone" fizzled out with Craglorn (pre One Tamriel) long ago. Now we all know that going forward new zones are molded in the same way as Wrothgar. It's possible Murkmire was in development for a long time, put on the shelf for a while, and now they took it off and are reworking it for final release. It's quite possible.
I just hope Murkmire ends up being very unique, because we already have Shadowfen. Which DLC/zone will be the one that continues the main "prophet get your soul back" storyline of ESO?
WhiteCoatSyndrome wrote: »I don't care if it's a DLC or an expansion, so long as we get a BIG chunk of Tamriel to explore this time.
Though if it is a proper expansion I expect more than just Vvardenfell--it's big, but even if they unleash the whole thing at once it's not THAT big.
lordrichter wrote: »WhiteCoatSyndrome wrote: »I don't care if it's a DLC or an expansion, so long as we get a BIG chunk of Tamriel to explore this time.
Though if it is a proper expansion I expect more than just Vvardenfell--it's big, but even if they unleash the whole thing at once it's not THAT big.
If they do an expansion, vs discrete DLC, I expect that it will be "off-world" and the bulk of it will take place on some Oblivion plane. This allows them to fill in Tamriel using DLC content, one zone at a time, and do whatever they want for the expansion content in some completely separate space.
Well, he was kinda dead, so not hearing much from him makes senseAnd I suppose Sotha Sil deserves something as well. Even in Morrowind, we barely heard of him.
Assuming any of the original Murkmire content remains, it should be pretty unique as it was supposed to introduce the Naga as a new NPC race.Publius_Scipio wrote: »I just hope Murkmire ends up being very unique, because we already have Shadowfen. Which DLC/zone will be the one that continues the main "prophet get your soul back" storyline of ESO?
Well, he was kinda dead, so not hearing much from him makes senseAnd I suppose Sotha Sil deserves something as well. Even in Morrowind, we barely heard of him.
Personally, I am hoping very much that Vvardenfell, Clockwork City, and the Spiral Skein (Mephala's Realm) will all be part of one "Tribunal"-focused DLC/expansion. For those of you who have played other MMOs and gone through their "expansions", how does an expansion differ from a DLC? How is it priced? What happens to the pricing of the base game?Assuming any of the original Murkmire content remains, it should be pretty unique as it was supposed to introduce the Naga as a new NPC race.Publius_Scipio wrote: »I just hope Murkmire ends up being very unique, because we already have Shadowfen. Which DLC/zone will be the one that continues the main "prophet get your soul back" storyline of ESO?
I don't know if any future content will continue the main storyline, but Clockwork City and the Daedra war is definitely the next major storyline that should appear. Although it would certainly be interesting to see whether they do lock it behind completion of the main quest, I don't think that would actually be very likely.
Hellsbunnies wrote: »I've been thinking the very same thing, for the very same reasons. One thing that does mystify me though, Why is Update 13 coming out at the start of 2017? Surely it would make more financial sense for it to happen in December, for the Christmas market? Could there be a surprise press release changing UD13's release date with a date change and the announcement of a large land expansion? I wait with baited breath.
Great, thanks! Functionally, it would be the same as DLC, right? The content of the expansion would only be available to those who purchased the expac or had ESO Plus, and the base game would still function without it?Traditionally, an expansion is sold retail boxed and digitally, and is about the same price as a normal AAA title that comes out, but is also larger than DLC. For example, if they bundled Vvardenfell, Clockwork City and Spiral Skein together, that would be an expansion. If they sold them all separately, they are DLC. Smaller. And traditionally (for example with WoW) the box price of the base game goes down and is bundled with previous expansions.Personally, I am hoping very much that Vvardenfell, Clockwork City, and the Spiral Skein (Mephala's Realm) will all be part of one "Tribunal"-focused DLC/expansion. For those of you who have played other MMOs and gone through their "expansions", how does an expansion differ from a DLC? How is it priced? What happens to the pricing of the base game?
Full expansion if marketed right would be huge for all the old school morrowind nostalgia junkies. Orsinium was epic and they have learned a lot since then along with new systems. I know DB will be in morrowind as well along with hoysing etc should be their chance to fully sandbox it.
Great, thanks! Functionally, it would be the same as DLC, right? The content of the expansion would only be available to those who purchased the expac or had ESO Plus, and the base game would still function without it?Traditionally, an expansion is sold retail boxed and digitally, and is about the same price as a normal AAA title that comes out, but is also larger than DLC. For example, if they bundled Vvardenfell, Clockwork City and Spiral Skein together, that would be an expansion. If they sold them all separately, they are DLC. Smaller. And traditionally (for example with WoW) the box price of the base game goes down and is bundled with previous expansions.Personally, I am hoping very much that Vvardenfell, Clockwork City, and the Spiral Skein (Mephala's Realm) will all be part of one "Tribunal"-focused DLC/expansion. For those of you who have played other MMOs and gone through their "expansions", how does an expansion differ from a DLC? How is it priced? What happens to the pricing of the base game?
As for boxed and bundled with previous bits, ESO is almost there already with the Gold Edition, just missing Shadows of the Hist. Maybe that alone means that Vvardenfell won't be soon, or won't be considered an expansion, otherwise they would have probably held off to stick SotH into the Gold Edition too.
Darkstorne wrote: »I guarantee I'll resub for a Vvardenfell release, but I can also guarantee I'll unsub after a week if dungeons are still cookie cutter designs with enemies that respawn after 30 seconds, and quest givers act like I'm the only adventurer around while dozens of other players are running and jumping about around us.Full expansion if marketed right would be huge for all the old school morrowind nostalgia junkies. Orsinium was epic and they have learned a lot since then along with new systems. I know DB will be in morrowind as well along with hoysing etc should be their chance to fully sandbox it.
Loremaster said he's working on something big a few days ago and it has been keeping him busy which is why he hasn't showed up lately, I can only imagine it is Vvanderfell. I'd imagine they are paying extra attention to lore-ing the place up so as not to upset the [rather famously unforgiving] Morrowind die-hard fans. Housing wouldn't require that much out of the loremaster, methinks.
I for one look forward to meeting V-dawg again. Hope he is there.
And I suppose Sotha Sil deserves something as well. Even in Morrowind, we barely heard of him.
Loremaster said he's working on something big a few days ago and it has been keeping him busy which is why he hasn't showed up lately, I can only imagine it is Vvanderfell. I'd imagine they are paying extra attention to lore-ing the place up so as not to upset the [rather famously unforgiving] Morrowind die-hard fans. Housing wouldn't require that much out of the loremaster, methinks.
I for one look forward to meeting V-dawg again. Hope he is there.
And I suppose Sotha Sil deserves something as well. Even in Morrowind, we barely heard of him.
Maybe we should ask @SantieClaws to summon the Loremaster again for a little something of info.. ?
nickreb17_ESO wrote: »isn't it 15th Morrowind anniversary next year on 1st of May? Seems like a good time for an expansion
By George, you're right! It is!
nickreb17_ESO wrote: »isn't it 15th Morrowind anniversary next year on 1st of May? Seems like a good time for an expansion
By George, you're right! It is!
Rune_Relic wrote: »Theres nothing stopping them jumping to different realms to keep everything modular and consistent, yet somewhat isolated too.
BUT...with elder scrolls, there is nothing stopping them jumping across time as well as space.
Where the past of one expansion may give clues about the future of the other....and vice versa.
They could in fact staggers DLC in two (or more) seperate time frames that feed off and cross reference each other.
Give the loremaster something to stick his teeth into
lordrichter wrote: »Rune_Relic wrote: »Theres nothing stopping them jumping to different realms to keep everything modular and consistent, yet somewhat isolated too.
BUT...with elder scrolls, there is nothing stopping them jumping across time as well as space.
Where the past of one expansion may give clues about the future of the other....and vice versa.
They could in fact staggers DLC in two (or more) seperate time frames that feed off and cross reference each other.
Give the loremaster something to stick his teeth into
It is too easy to tell a bad story when time travel is involved. It is like Star Trek and the transporter, after they realized that the transporter could be used in the solution to almost any problem. Followed to the inevitable conclusion, time travel solves all problems, and many of those problems are probably known as writer's block. Continuing the Star Trek reference, I submit Star Trek IV as an example.
They have 17 Daedric Princes, and 17 planes controlled by them, plus numerous little pockets and eddies, that can provide the setting for expansions. Over the course of Elder Scrolls, we have touched several of these, some as part of the main quest, some as part of side quests. Most famously, Deadlands, Coldharbour, and Shivering Isles.
In any case, an expansion where we visit the realm of some Prince on some heroic quest is much more in the spirit of Elder Scrolls.
Rune_Relic wrote: »lordrichter wrote: »Rune_Relic wrote: »Theres nothing stopping them jumping to different realms to keep everything modular and consistent, yet somewhat isolated too.
BUT...with elder scrolls, there is nothing stopping them jumping across time as well as space.
Where the past of one expansion may give clues about the future of the other....and vice versa.
They could in fact staggers DLC in two (or more) seperate time frames that feed off and cross reference each other.
Give the loremaster something to stick his teeth into
It is too easy to tell a bad story when time travel is involved. It is like Star Trek and the transporter, after they realized that the transporter could be used in the solution to almost any problem. Followed to the inevitable conclusion, time travel solves all problems, and many of those problems are probably known as writer's block. Continuing the Star Trek reference, I submit Star Trek IV as an example.
They have 17 Daedric Princes, and 17 planes controlled by them, plus numerous little pockets and eddies, that can provide the setting for expansions. Over the course of Elder Scrolls, we have touched several of these, some as part of the main quest, some as part of side quests. Most famously, Deadlands, Coldharbour, and Shivering Isles.
In any case, an expansion where we visit the realm of some Prince on some heroic quest is much more in the spirit of Elder Scrolls.
Exhibit 1.
The warriors champion - craglorn final questline.
I agree its easier to switch space than time.
I just dont see why ZOS would feel tied down.
Especially considering the nature of the scrolls and dragon breaks.
Exhibit 2.
Is the point of the scrolls not about time travel.
Was skyrim even doable without traveling across time ?
Exhibit 3.
The brothers of strife.
Time. Time is an artificial construct. An arbitrary system based on the idea that events occur in a linear direction at all times. Always forward, never back. Is the concept of time correct? Is time relevant? --Sheogorath
lordrichter wrote: »They have 17 Daedric Princes, and 17 planes controlled by them, plus numerous little pockets and eddies, that can provide the setting for expansions. Over the course of Elder Scrolls, we have touched several of these, some as part of the main quest, some as part of side quests. Most famously, Deadlands, Coldharbour, and Shivering Isles.