these may be bugs or just oversights.
1 Lock Double time
SETUP On craft screens for decon or improvement, multiples of the exact same item are combined into one listing with a number. Example two elegant breeches of infused purple cp160 show on the craft tables as one line with a 2 count on it.
BUG - if in my inventory ONE of those breeches is locked and the other isn't the craft tables dont show them at all. basically it looks like they still get rolled into one line item with a 2 then rendered unseeable by the lock on one.
IMPACT - if i have a set of breeches i want to keep (locked) and find another, i cannot decon the other or improve it without removing the lock on the original set piece. This is made worse since you cannot lock/unlock on the craft screens.
2 - Alchemy locks broken
SETUP - none.
BUG - i can lock poisons (thank you) but i cannot lock potions. So i can take the same alchemy reagents mix them in fat and lock the results but if i combine them in water, cannot do so. Should be able to lock potions.
IMPACT - this is especially significant since (unlike poisons) the potions often have the exact same name as the drop trash potions. My potion of health crafted that proviees health gain plus vitality plus physical resistance buff shows identical to the drop potion of health that only heals and even heals less. Letting us lock potions would let us easily separate our crafted goodies from the drops. (of course you could also change crafted potions to green quality just for cosmetic ease and differentiation while you are at it but we need to have locks too.)
thanks for your time and great game.
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