Hello i'd like to see this particular fighters guild ability revamped. This particular discussion will be pointed towards PvP, this ability is very good for slotting in PvE for the various passive buffs granted. However i'd like to discuss its functionality and why i believe this ability need a rework.
So Camouflage Hunter, what is it, what does it do, what does it give you passively?
Camouflage Hunter
-Cost: 4224 stamina (in 7 medium, 0 cp in warlord)
-Duration: 5 seconds
-Radius 6 meters
-Function: Allows you to see stealthed or invisible players around you for 5 seconds. Players detected will be exposed and unable to go back to stealth or invisibility for 3 seconds.
-Passive function's: Grants Minor Beserk on critical hits from crouch (not invisibility) for 8 seconds (included critical heals), 10% critical chance while slotted.
-Passive function for being a fighters guild ability: 3% weapon damage while slotted.
In my opinion, this ability costs way to much for the function. Let me show you why with a quick comparison to another ability that is basically the same.
Radiant Mage Light
-Cost: 2788 magicka (in 7 medium, 0 cp in magician)
-Duration 6 seconds
-Radius 12 meters
-Function: Allows you to see stealthed or invisible players around you for 6 seconds. Players detected will be exposed and unable to go back to stealth or invisibility for 3 seconds.
-Passive functions: Prevents 50% damage and the stun by stealth attacks (includes attacks from invisibility which stun, ex: surprise attack from cloak). Passively grants 10% spell critical chance.
-Passive function for being a mage guild ability: 2% magicka regen and maximum magicka for being slotted. Upon activation be granted Empower for your next attack for 5 seconds.
Here are my issues with Camouflage Hunter:
- The cost is extremely high for stamina builds. The magicka equivalent is easier to use for stamina builds when comparing costs.
- The detection radius is half of Radiant Mage Light
- Minor Beserk duration is very short.
- Uses stamina which is disabled while sprinting and moving in stealth. Camouflage Hunter is the reveal ability in my opinion that should be used in stealth while on the move because of its minor beserk function.... but it is very hard to do so with the cost and the fact stamina regen is disabled while moving. I find it funny how Radiant Mage Light is flat out superior for this roaming stealth detection type play-style even though it is the opposite and encourages you to be out of stealth since it mitigates incoming stealth damage.
How to improve Camouflage Hunters functionality:
- Reduce the cost significantly.
- Introduce a new function that increases detection radius while active for say 15-30 seconds.
- Remove the reveal stealthed and invisibile detection function. This ability in my opinion should be used to find players in stealth without them noticing, not alerting your enemy that they have been exposed. This ability is camouflage "Hunter". A "Hunter" does not alert his prey. Basically i'd like this ability to function like detection potions.
- Increase Minor Beserk duration after critically hitting a player from stealth. 8 seconds in my opinion is to short to work with. 16 seconds is much better in my opinion.
In my opinion Camouflage Hunter is completely outclassed by Radiant Mage Light and i think it's time it got a rework. Lemme know what you think in the comments.
@Wrobel I'd like to hear what you think about my proposal to change Camouflage Hunter.