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Please rework Camouflage Hunter

GreenSoup2HoT
GreenSoup2HoT
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Hello i'd like to see this particular fighters guild ability revamped. This particular discussion will be pointed towards PvP, this ability is very good for slotting in PvE for the various passive buffs granted. However i'd like to discuss its functionality and why i believe this ability need a rework.

So Camouflage Hunter, what is it, what does it do, what does it give you passively?

Camouflage Hunter
-Cost: 4224 stamina (in 7 medium, 0 cp in warlord)
-Duration: 5 seconds
-Radius 6 meters
-Function: Allows you to see stealthed or invisible players around you for 5 seconds. Players detected will be exposed and unable to go back to stealth or invisibility for 3 seconds.
-Passive function's: Grants Minor Beserk on critical hits from crouch (not invisibility) for 8 seconds (included critical heals), 10% critical chance while slotted.
-Passive function for being a fighters guild ability: 3% weapon damage while slotted.


In my opinion, this ability costs way to much for the function. Let me show you why with a quick comparison to another ability that is basically the same.


Radiant Mage Light
-Cost: 2788 magicka (in 7 medium, 0 cp in magician)
-Duration 6 seconds
-Radius 12 meters
-Function: Allows you to see stealthed or invisible players around you for 6 seconds. Players detected will be exposed and unable to go back to stealth or invisibility for 3 seconds.
-Passive functions: Prevents 50% damage and the stun by stealth attacks (includes attacks from invisibility which stun, ex: surprise attack from cloak). Passively grants 10% spell critical chance.
-Passive function for being a mage guild ability: 2% magicka regen and maximum magicka for being slotted. Upon activation be granted Empower for your next attack for 5 seconds.



Here are my issues with Camouflage Hunter:
  1. The cost is extremely high for stamina builds. The magicka equivalent is easier to use for stamina builds when comparing costs.
  2. The detection radius is half of Radiant Mage Light
  3. Minor Beserk duration is very short.
  4. Uses stamina which is disabled while sprinting and moving in stealth. Camouflage Hunter is the reveal ability in my opinion that should be used in stealth while on the move because of its minor beserk function.... but it is very hard to do so with the cost and the fact stamina regen is disabled while moving. I find it funny how Radiant Mage Light is flat out superior for this roaming stealth detection type play-style even though it is the opposite and encourages you to be out of stealth since it mitigates incoming stealth damage.


How to improve Camouflage Hunters functionality:
  1. Reduce the cost significantly.
  2. Introduce a new function that increases detection radius while active for say 15-30 seconds.
  3. Remove the reveal stealthed and invisibile detection function. This ability in my opinion should be used to find players in stealth without them noticing, not alerting your enemy that they have been exposed. This ability is camouflage "Hunter". A "Hunter" does not alert his prey. Basically i'd like this ability to function like detection potions.
  4. Increase Minor Beserk duration after critically hitting a player from stealth. 8 seconds in my opinion is to short to work with. 16 seconds is much better in my opinion.


In my opinion Camouflage Hunter is completely outclassed by Radiant Mage Light and i think it's time it got a rework. Lemme know what you think in the comments.

@Wrobel I'd like to hear what you think about my proposal to change Camouflage Hunter. B)
Edited by GreenSoup2HoT on November 4, 2016 1:05PM
PS4 NA DC
  • Vythri
    Vythri
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    Even in PvE, it's use can be debated with the usage of Weapon Power & Weapon Crit pots.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Vythri wrote: »
    Even in PvE, it's use can be debated with the usage of Weapon Power & Weapon Crit pots.

    Well you get the 3% wep damage. I see what your layin down though.
    PS4 NA DC
  • Alucardo
    Alucardo
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    I'm down for that. Honestly I wouldn't mind if it had the reduced stealth damage while slotted attached to it also. Because for real, if you have this useless ability on your bar, you deserve not to be one shot by a nightblade.
    I still use it from time to time to prevent nightblades from going back into cloak, but that's only useful if they don't kill me in 0.5 seconds from stealth first.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Alucardo wrote: »
    I'm down for that. Honestly I wouldn't mind if it had the reduced stealth damage while slotted attached to it also. Because for real, if you have this useless ability on your bar, you deserve not to be one shot by a nightblade.
    I still use it from time to time to prevent nightblades from going back into cloak, but that's only useful if they don't kill me in 0.5 seconds from stealth first.

    You used this ability to prevent someone in cloak? Good luck! Duel a friend in 7 medium and watch how close you need to be to reveal them, literally ontop of them its crazy.

    I do not think giving another source of stealth mitigation is a good idea though. Stealth is already a dying playstyle (not talking ganking, im talking the whole stealth in and out medium style). If and when proc sets ever get balanced, 1 shots wont happen often.

    Camo needs to be the stealth players go to option. You should not need stealth protection if you play in stealth is what im getting at.
    Edited by GreenSoup2HoT on November 4, 2016 3:31PM
    PS4 NA DC
  • the_man_of_steal
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    I honestly like camo hunter back in the day (just before it got nerfed)... I really enjoyed the dynamic that a player had to make a judgement call on whether or not going vamp was worth it with so many NBs using camo hunter.
  • Alucardo
    Alucardo
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    Stealth is already a dying playstyle

    ywQVT8q.jpg
  • DannyLV702
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    I honestly like camo hunter back in the day (just before it got nerfed)... I really enjoyed the dynamic that a player had to make a judgement call on whether or not going vamp was worth it with so many NBs using camo hunter.

    Ummmmm no. Back when that was possible, I was able to one shot nearly everything on my first day as a nightblade. Today's cancer builds are nowhere as bad as camo hunter one shots
  • Vythri
    Vythri
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    Vythri wrote: »
    Even in PvE, it's use can be debated with the usage of Weapon Power & Weapon Crit pots.

    Well you get the 3% wep damage. I see what your layin down though.

    Yeah that 3% is a thing, but you could just slot beast trap and get that, plus crit damage, and damages.
    Edited by Vythri on November 4, 2016 6:08PM
  • Vythri
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    DannyLV702 wrote: »
    I honestly like camo hunter back in the day (just before it got nerfed)... I really enjoyed the dynamic that a player had to make a judgement call on whether or not going vamp was worth it with so many NBs using camo hunter.

    Ummmmm no. Back when that was possible, I was able to one shot nearly everything on my first day as a nightblade. Today's cancer builds are nowhere as bad as camo hunter one shots

    ... yeah they are.
  • Edziu
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    Alucardo wrote: »
    Stealth is already a dying playstyle

    ywQVT8q.jpg

    TRIGGERED

    waiting for any patch wchich will kill heavy armor in pvp, permblockers also etc, kill sustain, 10+mins in duels without win etc.

    bring back sense for light and maybe medium armor to drop heavy! now with time I see more and more also stambuild going to heavy, some friends also dropped medium armor for heavy as stamblade.

    I HATE YOU HEAVY *** ARMOR META

    and dont tell me about spiner etc as sets created as counter for only this *** ARMOR like shieldbreaker for shieldstackers after IC
  • GreenSoup2HoT
    GreenSoup2HoT
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    Alucardo wrote: »
    Stealth is already a dying playstyle

    ywQVT8q.jpg

    Id only you played ps4 na. Id so get you for that >:)
    PS4 NA DC
  • acw37162
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    Leave he cost as is;

    Allow it to passively reveal stealthwd enemies when slotted within a reasonable radius;

    Or

    Allow passive crit mitigation number to be determined on balance

    I prefer two as it is a very similar buff to Radiant but just different enough to be a different play style.

    Minor berserk should be major berserk for 3 seconds the it's all good
  • SodanTok
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    I would add the minor brutality buffs isnt big deal either. If this morph is supposed to be gankers skill of choice and most gankers are nightblades and most nightblades have relentless focus (or second morph). They dont get anything from this buff.

    I would directly say - give it Empower buff on cast. Its not like everyone is already using radiant for that anyway. It would still be worse than radiant (that antigank buff is lifesaver), but at least someone would find some use for it.
    Edited by SodanTok on November 5, 2016 11:29AM
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