Dear community,
What do you feel about changing the way the crafted sets are made? I am thinking that it would be much more interesting to add along the fixed crafted sets in the world also a customizable presonal crafting sets, let me explain the way I would see it:
1) You can achieve through challenges (can be anything already existing in achievements or new ones...) new crafting specs like: add stamina / add health and of course the major 5 item bonus
2) to actually produce a custom set from what you access at point 1, you need to have some crafting "tokens" that likewise can be achieved through challenges (can be partecipating to things like maelstrom arena, dragonstar arena etc), this allows you to add more feature to your custom set
3) customization is limited obviously to a certain max level ( can be increased in time for new effects...) and each bonus has a cost, that consumes the tokens at point 2
A system like this would make less possible to just build out any armor for anyone, you actually have to do several challenges to build up your set, may take time, but it's YOUR set! it's based on what you think you need and also...such custom sets may even be bound on pickup (even if I think that would kill the purpose of free Exchange!), something to gratify a little more who spent lot of time fixing up crafting skills
Well..maybe this will not happen, but I am still the same guy who proposed right after the beta to have quests that challenges with opposite goals 2 users: let's say you are fighter's guild and you are challenged to protect a bank...well someone may very well be thieves guild
and be tasked to rob it