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Weapon Swap with Darkstride Shield Messes up Sprint Cost

Reorx_Holybeard
Reorx_Holybeard
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I was just verifying the sprint cost calculation on PC-NA live and found an interesting bug regarding weapon swapping with a Darkstride weapon equipped. Steps to reproduce it are as follows.
  • x5 Darkstride (Shield, Boots, Belt, Shoulders, Guards)
  • x5 Fiord (Necklace, Ring, Helmet, Chest, Bracers)
  • 7% Well-Fitted
  • Sprint Cost = 177 as expected
  • Swap to other weapon bar with no Darkstride (so x4 Darkstride)
  • Sprint Cost = 432 as expected
  • Swap back to original bar
  • Sprint Cost = 219 stamina (177 expected)
  • Unequip and re-equip any Fiord item (re-equiping a Darkstride item does nothing)
  • Sprint Cost = 177 as expected

It looks like initially Fiord + Darkstride work additively as expected (15 + 50% = 65%) but after the bar switch they change to working multiplicatively (0.15 x 0.50 = 0.75) until you re-equip a Fiord item. Also this only appears to happen with Darkstride items in your weapon slots. Fiord weapons seems to work fine and don't have this issue when weapon swapping. It also happens with Prisoner + Darkstride weapons.

It would be great if someone can verify this with Darkstride weapons instead of a shield to see if it is weapon or shield specific or just something related to the weapon swap. It may be worth checking other set effects to see if they are affected by weapon swap issues as well.
Reorx Holybeard -- NA/PC
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