Good Day Everyone,
I switched my build from Stamina to Magicka for my heavy armor DK and am currently running dual wield (offense bar), S+B (buff and heal bar). I could have sworn before the recent maintenance when I use a class skill on my Magicka DK that inflicts damage, enchants on weapons would trigger. I started noticing today that this was no longer the case.
For example: DK skill 'Deep Breaths' no longer triggered my weapon enchant as it used to. I even tried changing enchants a few times (to a different kind) and the charges remained full after two hours of continuous gameplay in PVE and PVP. I checked my combat log repeatedly to see that the weapon enchants did not fire upon repeated use of ANY damage-inflicting class skills.
The enchants would only trigger if I performed light or heavy melee attacks and not when I use my class skills. This is unfortunate as I don't weave melee attacks (or use any weapon skills from DW / S+B) on my Magicka DK. If this is indeed an intended change, then it clearly puts Magicka melee wielders at a disadvantage compared to Stamina melee wielders as IMO, Magicka melee wielders do not use as many weapon skills from the 2H, S+B and Dual Wield lines, nor do they weave in melee attacks as much.
I tested using a fire and lightning staff and the enchants triggered normally upon normal light / heavy attacks. If this is indeed a recent change or an intended mechanic, then I'd be missing out on the second five piece set bonus too (typically I run 5 pc SET A + 5 pc SET B + Monster helm and shoulders). Its disappointing, as I golded out three complete heavy armor sets using close to 90 tempering alloys, not to mention other top tier mats and significant coin.
Can someone confirm if this is a bug or if I am mistaken in my observation?
Thank you beforehand.
Edited by incognito222 on October 29, 2016 8:06PM * Playing from Indonesia *