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Magical twin blade and blunt

CrunchyBrownie5
Not sure if this is the best place to post this but I thought it would be cool if twin blade and blunt had magical qualities as well as physical qualities. For example "each axe has a 8% chance to cause your attacks to cause a status effect for 3219 unresistable damage for 6 seconds" and "each mace causes your attacks to ignore 10% of an enemy's physical and spell resistance" and "each dagger increases your weapon and spell critical rating".
Let me know your thoughts please!
Edited by CrunchyBrownie5 on October 27, 2016 1:44AM
"Nature loves courage. You make the commitment and nature will respond to that commitment by removing impossible obstacles. Dream the impossible dream and the world will not grind you under, it will lift you up. This is the trick. This is what all these teachers and philosophers who really counted, who really touched the alchemical gold, this is what they understood. This is the shamanic dance in the waterfall. This is how magic is done. By hurling yourself into the abyss and discovering it's a feather bed." -Terence McKenna

Gamertag: CrunchyBrownie5
  • Dread_Guy
    Dread_Guy
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    It's a nice thought, but I doubt they would do that because the changes you made would have zero effect on the skill line. I think dual wield skills should have a magicka morph version so they can cater to both Stan and magicka and be unique in the own niche that way. Once that happens, then u can overhaul the perks.
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Honestly I'd rather them add one handed magika weapons but this proposed change would open up a little bit of build variety.
  • susmitds
    susmitds
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    Nope, Magicka already rules trials.
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    susmitds wrote: »
    Nope, Magicka already rules trials.

    I honestly don't think this would effect things that much, stam would still have the much larger dps parses in straight burn fights. However once a stamina dps fully understands the mechanics of a fight, I would assume that they would be able to far out dps a similarly skilled magika build with the exception of bosses that force ranged dps or when aoe is required.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    20% spell pen for maces? Can you say op, that would blow everything else out of the water. Maybe not daggers, not sure how much crit that is.
  • Fettkeewl
    Fettkeewl
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    Magicka needs 1h wands & Orb skill-line a-la diablo 3
    so that we can do a 5+5+2 setup without Dual-wielding weapons or going s&b
  • Omgwtfbbq321
    Omgwtfbbq321
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    Honestly, will probably get shunned for this, but I'd rather see the swords passive not apply to magcika users. That way it wouldn’t matter what we duel welded and would make obtaining drop sets easier as I wouldn’t need 1 specific weapon in sharpened but rather any one handed combo would do.

    I’m looking at you 500k+ Sharpened Spinners Swords…
    My ping is higher than your resource recovery...
  • Izaki
    Izaki
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    susmitds wrote: »
    Nope, Magicka already rules trials.

    No one aside templars DW in trials.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    20% spell pen for maces? Can you say op, that would blow everything else out of the water. Maybe not daggers, not sure how much crit that is.

    Its 5% crit per dagger.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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