Azuramoonstar wrote: »
AntMan100673 wrote: »Azuramoonstar wrote: »
Healing scales with magicka, bow damage scales with stamina. Splitting points between them gimps you in both so you need to pick one
@Azuramoonstar Whatever you read on that wiki is either untrue or severely outdated, because that is not how the game works. If you want to heal do not use a bow, period
The next question for you is how far will you be taking your pve? Are you planning to run the hardest content with the highest scores, or are you willing to pal around in dungeons with your friends even if it takes you more than an hour and many deaths?
If you plan on being serious, then yes it's about min/maxing.
If you want to have fun then just start playing how ever you want and see what sticks, you can come back and get help when you decide you need a more effective build for whatever reason.
I'm not sure what wiki you were using but their are plenty of skills that will draw for your stamina instead of your magicka. Starting out, un-leveled class (sorcerer, Templar, nightblade, dragonknight) skills tend to be magicka. They will level up to a point where you "morph" them and here is where some of the skills can switch to stamina based. The bow weapon skills are also stamina based and will draw from your stamina pool. The majority of healing skills in the game are magicka based and draw from your magicka pool, as will the staff weapons. The power of your skills is partly based on the max amount of the resource they use: magicka or stamina. So focusing on building up one stat is very beneficial to the overall effectiveness of it.
So you can play however you want, but you may get to a point where the content you'd like to clear becomes too difficult for the style your build is and you'll have to respec for efficiency and efficacy. That's means choosing to focus magicka or stamina.
This thread has got to be a troll thread.
PaddoPaulus wrote: »Simply put.
Wood elf's are good with Stealth/Stamina.
Medium armor is good for stamina.
Stamina is good for weapons like bows.
Wood elf's are not good with Magicka.
Light/heavy armor are not good with stamina.
Magicka is not good for weapons like bows.
Maby i mist it but i dont see your class, were you thinking of templar?
Because all the healing abilities scale off magicka.
OP - to give you an explanation from the basics of how ESO works:
Every skill in the game is scaled based on either stamina or magicka (excluding a few caveats that depend on health). By 'scale' I'm referring to both their cost (which depends on your cost reduction investment in that stat pool, and indirectly your regeneration of that pool) and the magnitude of their healing/damage (which depends on both the size of your relevant stat pool and your spell & weapon damage for magicka and stamina skills, respectively). Furthermore stamina and magicka skills also use different critical ratings - weapon and spell crit.
The issue that you will have using bow for healing are as follows:
- To do any reasonable damage with your bow skills, you will have to invest in maximum stamina, weapon crit and weapon damage
- To provide any reasonable healing with your heals, you will have to invest in maximum magicka, stamina crit and spell damage
- To sustain your use of bow attacks, you will have to invest in stamina cost reduction & stamina regen
- To sustain your use of heals, you will have to invest in magicka cost reduction & magicka regen
- To heal effectively, you will need to make use of the Restoration Staff skill line - these skills can only be used if you have a resto staff equipped. Templars have a dedicated healing skill line, but even they make use of Restoration staves for effective healing
So by trying to effectively use a bow and effectively heal, you will be forced to reduce the effectiveness of both your bow damage and your healing, relative to what they could be should you invest in only one. Sure, you can get through most overworld solo PvE like this, but you (and your group) will struggle if you attempt to heal dungeons and trials using a setup like this. In fact, so significant is the disparity between the bow-healing pairing and 'pure healing', that I'm afraid you'll find most groups voting to remove you, as you simply can't be as effective as the content requires.
Someone noted above the necessity to use a destruction staff, also - this isn't strictly true. I'm not sure how much you have played, but once you hit level 15 you unlock weapon swapping. As noted above, you will need one of those weapons to be a restoration staff, using resto skills. Many healers choose to use Dual Wield on the other bar, as it (nonsensically) offers greater spell power, simply based on how the game does the calculations. Hence this DW bar tends to contain the big, 'burst' heals that you want to produce the maximum heal possible. The use of a destruction staff tends to be reserved for using the skill Weakness to Elements, which returns resources to your group when they use elemental damage on a target you have debuffed; though some healers do also like to use a destruction staff to provide some additional DPS.
I'm sorry to say it, but despite the 'play how you want' label on the box, there are some combinations that are set-in-stone. This isn't about following the meta, or min/maxing - if you went to the doctor and he wanted to shoot the injections into you with a bow, rather than a needle - you'd ask some questions.
EDIT:
Oh, about your racial choice:
Each race has a trio of passives that provide buffs to your character - Wood Elves are renowned for their high regen (IIRC Wood Elves get +20% stamina regen); evidently this isn't ideal for a healer - magicka regen and maximum magicka would be better passives - see High Elves/Breton/Dunmer. However, this is a min/maxing point. You can absolutely heal most content in the game using a non-ideal race - you'll only start to see some limitations at the highest-end content - even then, if you're seriously good you can heal on any race.
Azuramoonstar wrote: »This thread has got to be a troll thread.
why? because a new player to eso is asking questions?
and asking for details from one sentence remarks that don't say anything?
care to explain how I'm trolling?
All i'm doing is asking questions, and just recently explained my personal experience in a previous mmo.
just trying to learn how ESO works.. not trolling
but care to tell me how i'm trolling?
Azuramoonstar wrote: »OP - to give you an explanation from the basics of how ESO works:
Every skill in the game is scaled based on either stamina or magicka (excluding a few caveats that depend on health). By 'scale' I'm referring to both their cost (which depends on your cost reduction investment in that stat pool, and indirectly your regeneration of that pool) and the magnitude of their healing/damage (which depends on both the size of your relevant stat pool and your spell & weapon damage for magicka and stamina skills, respectively). Furthermore stamina and magicka skills also use different critical ratings - weapon and spell crit.
The issue that you will have using bow for healing are as follows:
- To do any reasonable damage with your bow skills, you will have to invest in maximum stamina, weapon crit and weapon damage
- To provide any reasonable healing with your heals, you will have to invest in maximum magicka, stamina crit and spell damage
- To sustain your use of bow attacks, you will have to invest in stamina cost reduction & stamina regen
- To sustain your use of heals, you will have to invest in magicka cost reduction & magicka regen
- To heal effectively, you will need to make use of the Restoration Staff skill line - these skills can only be used if you have a resto staff equipped. Templars have a dedicated healing skill line, but even they make use of Restoration staves for effective healing
So by trying to effectively use a bow and effectively heal, you will be forced to reduce the effectiveness of both your bow damage and your healing, relative to what they could be should you invest in only one. Sure, you can get through most overworld solo PvE like this, but you (and your group) will struggle if you attempt to heal dungeons and trials using a setup like this. In fact, so significant is the disparity between the bow-healing pairing and 'pure healing', that I'm afraid you'll find most groups voting to remove you, as you simply can't be as effective as the content requires.
Someone noted above the necessity to use a destruction staff, also - this isn't strictly true. I'm not sure how much you have played, but once you hit level 15 you unlock weapon swapping. As noted above, you will need one of those weapons to be a restoration staff, using resto skills. Many healers choose to use Dual Wield on the other bar, as it (nonsensically) offers greater spell power, simply based on how the game does the calculations. Hence this DW bar tends to contain the big, 'burst' heals that you want to produce the maximum heal possible. The use of a destruction staff tends to be reserved for using the skill Weakness to Elements, which returns resources to your group when they use elemental damage on a target you have debuffed; though some healers do also like to use a destruction staff to provide some additional DPS.
I'm sorry to say it, but despite the 'play how you want' label on the box, there are some combinations that are set-in-stone. This isn't about following the meta, or min/maxing - if you went to the doctor and he wanted to shoot the injections into you with a bow, rather than a needle - you'd ask some questions.
EDIT:
Oh, about your racial choice:
Each race has a trio of passives that provide buffs to your character - Wood Elves are renowned for their high regen (IIRC Wood Elves get +20% stamina regen); evidently this isn't ideal for a healer - magicka regen and maximum magicka would be better passives - see High Elves/Breton/Dunmer. However, this is a min/maxing point. You can absolutely heal most content in the game using a non-ideal race - you'll only start to see some limitations at the highest-end content - even then, if you're seriously good you can heal on any race.
ok thanks for the better explanation, and never made it to level 10, just ran around places seeing what the game looks like and basic stuff.
restarted a few times to see other alliance starting areas, tried a few races and weapons.
but thanks for the better explination reason why i asked cuz i did try templar and looked up restoration staff skills and they looked exactly the same to templar cure tree so to me it made no sence to use both. And figured the restoration staff is more of another way to cure if not a templar.
the way the game devs seem to set it up is any class can do much of anything.
but with my ff11 experience, that not always the case.. such as ff11 being a tank by player design, and the devs never considered it.
Azuramoonstar wrote: »OP - to give you an explanation from the basics of how ESO works:
Every skill in the game is scaled based on either stamina or magicka (excluding a few caveats that depend on health). By 'scale' I'm referring to both their cost (which depends on your cost reduction investment in that stat pool, and indirectly your regeneration of that pool) and the magnitude of their healing/damage (which depends on both the size of your relevant stat pool and your spell & weapon damage for magicka and stamina skills, respectively). Furthermore stamina and magicka skills also use different critical ratings - weapon and spell crit.
The issue that you will have using bow for healing are as follows:
- To do any reasonable damage with your bow skills, you will have to invest in maximum stamina, weapon crit and weapon damage
- To provide any reasonable healing with your heals, you will have to invest in maximum magicka, stamina crit and spell damage
- To sustain your use of bow attacks, you will have to invest in stamina cost reduction & stamina regen
- To sustain your use of heals, you will have to invest in magicka cost reduction & magicka regen
- To heal effectively, you will need to make use of the Restoration Staff skill line - these skills can only be used if you have a resto staff equipped. Templars have a dedicated healing skill line, but even they make use of Restoration staves for effective healing
So by trying to effectively use a bow and effectively heal, you will be forced to reduce the effectiveness of both your bow damage and your healing, relative to what they could be should you invest in only one. Sure, you can get through most overworld solo PvE like this, but you (and your group) will struggle if you attempt to heal dungeons and trials using a setup like this. In fact, so significant is the disparity between the bow-healing pairing and 'pure healing', that I'm afraid you'll find most groups voting to remove you, as you simply can't be as effective as the content requires.
Someone noted above the necessity to use a destruction staff, also - this isn't strictly true. I'm not sure how much you have played, but once you hit level 15 you unlock weapon swapping. As noted above, you will need one of those weapons to be a restoration staff, using resto skills. Many healers choose to use Dual Wield on the other bar, as it (nonsensically) offers greater spell power, simply based on how the game does the calculations. Hence this DW bar tends to contain the big, 'burst' heals that you want to produce the maximum heal possible. The use of a destruction staff tends to be reserved for using the skill Weakness to Elements, which returns resources to your group when they use elemental damage on a target you have debuffed; though some healers do also like to use a destruction staff to provide some additional DPS.
I'm sorry to say it, but despite the 'play how you want' label on the box, there are some combinations that are set-in-stone. This isn't about following the meta, or min/maxing - if you went to the doctor and he wanted to shoot the injections into you with a bow, rather than a needle - you'd ask some questions.
EDIT:
Oh, about your racial choice:
Each race has a trio of passives that provide buffs to your character - Wood Elves are renowned for their high regen (IIRC Wood Elves get +20% stamina regen); evidently this isn't ideal for a healer - magicka regen and maximum magicka would be better passives - see High Elves/Breton/Dunmer. However, this is a min/maxing point. You can absolutely heal most content in the game using a non-ideal race - you'll only start to see some limitations at the highest-end content - even then, if you're seriously good you can heal on any race.
ok thanks for the better explanation, and never made it to level 10, just ran around places seeing what the game looks like and basic stuff.
restarted a few times to see other alliance starting areas, tried a few races and weapons.
but thanks for the better explination reason why i asked cuz i did try templar and looked up restoration staff skills and they looked exactly the same to templar cure tree so to me it made no sence to use both. And figured the restoration staff is more of another way to cure if not a templar.
the way the game devs seem to set it up is any class can do much of anything.
but with my ff11 experience, that not always the case.. such as ff11 being a tank by player design, and the devs never considered it.
No problem - I guess that people are so used to the forums being filled with devoted players that we don't always know how to react when asked a genuine question!
Restoration staff skills definitely complement the templar Restoring Light skill-line, rather than offering a replacement. Templars can offer a burst-heal using Breath of Life, that isn't offered by resto, but resto can offer great spammable heals from Healing Springs, plus a fantastic 'oh crap' shield from Healing Ward. Saying that, it is not the case the only Templars can heal - there are many effective Sorcerer, DK & NB healers - though this is more of an 'off-meta' niche. Templars have the added advantage of being able to provide stamina return using Shards & Repentance, along with access to Major Mending (increased healing done), which only Templars & DKs have access to from their class-lines.
Don't be put off asking questions here - there are loads of people who are happy to talk you through the fundamentals if need be.
I used to think the same way, because I had no clue, that I could more efficiently utilize my stamina as a healer for blocking or dodging. So I thought: "Why not use a bow to use every resource I got?"
A very bad Idea, that was even worth mentioning in this thread:
https://forums.elderscrollsonline.com/en-GB/discussion/comment/3345582/#Comment_3345582
Azuramoonstar wrote: »Azuramoonstar wrote: »OP - to give you an explanation from the basics of how ESO works:
Every skill in the game is scaled based on either stamina or magicka (excluding a few caveats that depend on health). By 'scale' I'm referring to both their cost (which depends on your cost reduction investment in that stat pool, and indirectly your regeneration of that pool) and the magnitude of their healing/damage (which depends on both the size of your relevant stat pool and your spell & weapon damage for magicka and stamina skills, respectively). Furthermore stamina and magicka skills also use different critical ratings - weapon and spell crit.
The issue that you will have using bow for healing are as follows:
- To do any reasonable damage with your bow skills, you will have to invest in maximum stamina, weapon crit and weapon damage
- To provide any reasonable healing with your heals, you will have to invest in maximum magicka, stamina crit and spell damage
- To sustain your use of bow attacks, you will have to invest in stamina cost reduction & stamina regen
- To sustain your use of heals, you will have to invest in magicka cost reduction & magicka regen
- To heal effectively, you will need to make use of the Restoration Staff skill line - these skills can only be used if you have a resto staff equipped. Templars have a dedicated healing skill line, but even they make use of Restoration staves for effective healing
So by trying to effectively use a bow and effectively heal, you will be forced to reduce the effectiveness of both your bow damage and your healing, relative to what they could be should you invest in only one. Sure, you can get through most overworld solo PvE like this, but you (and your group) will struggle if you attempt to heal dungeons and trials using a setup like this. In fact, so significant is the disparity between the bow-healing pairing and 'pure healing', that I'm afraid you'll find most groups voting to remove you, as you simply can't be as effective as the content requires.
Someone noted above the necessity to use a destruction staff, also - this isn't strictly true. I'm not sure how much you have played, but once you hit level 15 you unlock weapon swapping. As noted above, you will need one of those weapons to be a restoration staff, using resto skills. Many healers choose to use Dual Wield on the other bar, as it (nonsensically) offers greater spell power, simply based on how the game does the calculations. Hence this DW bar tends to contain the big, 'burst' heals that you want to produce the maximum heal possible. The use of a destruction staff tends to be reserved for using the skill Weakness to Elements, which returns resources to your group when they use elemental damage on a target you have debuffed; though some healers do also like to use a destruction staff to provide some additional DPS.
I'm sorry to say it, but despite the 'play how you want' label on the box, there are some combinations that are set-in-stone. This isn't about following the meta, or min/maxing - if you went to the doctor and he wanted to shoot the injections into you with a bow, rather than a needle - you'd ask some questions.
EDIT:
Oh, about your racial choice:
Each race has a trio of passives that provide buffs to your character - Wood Elves are renowned for their high regen (IIRC Wood Elves get +20% stamina regen); evidently this isn't ideal for a healer - magicka regen and maximum magicka would be better passives - see High Elves/Breton/Dunmer. However, this is a min/maxing point. You can absolutely heal most content in the game using a non-ideal race - you'll only start to see some limitations at the highest-end content - even then, if you're seriously good you can heal on any race.
ok thanks for the better explanation, and never made it to level 10, just ran around places seeing what the game looks like and basic stuff.
restarted a few times to see other alliance starting areas, tried a few races and weapons.
but thanks for the better explination reason why i asked cuz i did try templar and looked up restoration staff skills and they looked exactly the same to templar cure tree so to me it made no sence to use both. And figured the restoration staff is more of another way to cure if not a templar.
the way the game devs seem to set it up is any class can do much of anything.
but with my ff11 experience, that not always the case.. such as ff11 being a tank by player design, and the devs never considered it.
No problem - I guess that people are so used to the forums being filled with devoted players that we don't always know how to react when asked a genuine question!
Restoration staff skills definitely complement the templar Restoring Light skill-line, rather than offering a replacement. Templars can offer a burst-heal using Breath of Life, that isn't offered by resto, but resto can offer great spammable heals from Healing Springs, plus a fantastic 'oh crap' shield from Healing Ward. Saying that, it is not the case the only Templars can heal - there are many effective Sorcerer, DK & NB healers - though this is more of an 'off-meta' niche. Templars have the added advantage of being able to provide stamina return using Shards & Repentance, along with access to Major Mending (increased healing done), which only Templars & DKs have access to from their class-lines.
Don't be put off asking questions here - there are loads of people who are happy to talk you through the fundamentals if need be.
thanks for the help outside night blade any class good with bow? if not
how do you tank in this game? if anything i prefer to tank and heal, just enjoy archery more in TES.
hell id go for sword/shield and bow and make link............ may as well XD
PaddoPaulus wrote: »As an example i suggest that you make your Wood elf a nightblade, max stamina, dual wielding and bow, medium armor DPS type.
And try to make use of the racial stealth attacks abilities.
And make another char as a Breton/High elf templar, max magicka, destro and restoration staff, light armor Healer/DPS type.
Just 2 examples of a basic build that use their racial passive skills in harmony with their weapons, armor and role.
Going 50/50 with Magicka and Stamina will make you half as effective at end game content (Vet dungeons, Trails).
Its up to you.
Btw few months i made a similar noob question as a Breton DPS with Heavy armor and 2 handed weapon.
Because a Breton is good with magicka i changed to light armor destro staff and dual wield and started having more fun playing.
Good luck