depends on if you play stamina DK or mag DK ...
maybe it would help if you would write what kind of armor and weapons are you wearing (set gear?) and which skills are you using - that would be then easier to help you
TheRealPotoroo wrote: »depends on if you play stamina DK or mag DK ...
maybe it would help if you would write what kind of armor and weapons are you wearing (set gear?) and which skills are you using - that would be then easier to help you
It was more of a general question but upon reflection it wouldn't hurt. I've hit CP160 and I think I'm ready to respect/rebalance a bit. This is my first character and I've never felt 100% that I got the balance right because the game is so overwhelming. I was in here trying to find some advice on my CP160 armour build (especially what its traits should be) but you guys are just on a whole level above where I'd be if I was a whole level above where I am now, and frankly I'm drowning in detail and jargon and all the rest.
Some essentials: my character is a CP165 Orc Dragonknight. I like orcs because they're big and strong, they like heavy armour and blacksmithing, and are just generally good for a moderate player (I was a Nord heavy in Skyrim too). I mostly quest solo although I've started to get into groups to plunder farm. I've not yet finished questing, in particular I have lots of skyshards to get but I would like to start doing pledges and at least be useful, most probably as a tank.
Attributes:
Armour and accessories:Fine Voidstone CP140 Cuirass Impenetrable +664 Stamina
Fine Voidstone CP140 Sabatons Reinforced +248 Stamina
Fine Voidstone CP140 Gauntlets Reinforced +248 Stamina
Fine Voidstone CP140 Helm Impenetrable +613 Stamina
Fine Voidstone CP140 Greaves Reinforced +613 Stamina
Fine Voidstone CP140 Pauldrons Impenetrable +248 Stamina
Fine Voidstone CP140 Girdle Training +248 Stamina
Necklace: Fine Ear of the Queen CP70 Shield-play +650 Arcane
Ring 1: Superior Werewolf's Hide Werewolf Ring Shield-play +820 Stamina
Ring 2: Superior Ring of the Wyrd Tree +145 Health regen +902 Health
Weapons and slots:
Note: since I mainly solo, my style such as it is is to where possible use Unrelenting Grip to isolate an NPC, use Ransack to weaken it then start shield bashing/fireballing etc until it is dead. Regen, rinse and repeat. After years of 2H in Skyrim, I have discovered the Joy of Shields and my favorite CP skill is Shield Expert (Lady 30).1: Legendary Rubedite CP160 Sword of Flame +1916 Sharpened +2580
Fine Nightwood CP140 Shield Reinforced + 674 Health
Ultimate: Standard of Might IV
Slot 1: Ransack IV (OH&S)
Slot 2: Deep Slash IV (OH&S)
Slot 3: Unrelenting Grip IV (AF)
Slot 4: Volatile Armor IV (DP)
Slot 5: Flames of Oblivion IV (AF)*
2: Superior Voidstone CP140 Greatsword of Shock +1769 Sharpened +4740
Ultimate: Standard of Might IV
Slot 1: Brawler III (2H)
Slot 2: Uppercut IV (2H)
Slot 3: Unrelenting Grip IV (AF)
Slot 4: Volatile Armor IV (DP)
Slot 5: Flames of Oblivion IV (AF)*
* slot 5 varies according to need or desire, options include Green Dragon Blood III (DP), Burning Talons II (DP), Shield Charge IV (OH&S), Silver Shards III (FG), Trapping Webs IV (UD), Inner Fire IV (UD).
Skills:Ardent Flame 50
Draconic Power 50
Earthen Heart 6
Two Handed 38
One Handed & Shield 50
Dual 6
Bow 6
Destruction 16
Restoration 2
Light 6
Medium 6
Heavy 50
Legerdomain 11
Soul Magic 5
Fighters 8
Mages 7
Thief 1
Undaunted 3
Assault 2
Support 2
Orc 50
Alchemy 8/R1
Blacksmithing 50/R10
Clothing 45/R1
Enchanting 45/R9
Provisioning 50/R1
Woodworking 50/R9
If I put everything into Stamina then how do I have enough Health to solo ever again? I can see how that would work if I was always with a healer but this is a big worry for me.
1. you have divided your attribute points into health and stamina, which is the first "mistake" - if you want to really get the maximum of your character, you should never divide atribute points, but put it in only one attribute
I enchant everything I can. Example: Fine Voidstone CP140 Cuirass Impenetrable +664 Stamina4. enchants - do you use them on your armor and weapons? You are not mentioning them
I was saving my high end tempers until I got to CP160. My Legendary Rubedite sword was my first crafted Legendary item, but I don't have enough to waste.5. improving of your armor and weapons - done in crafting stations - this greatly improves your stats too - at least improve them all to purple, if not gold (gold tempers are hard to get and expensive to buy, but possible)
Infused I kind of get but what do Divines get me? I really want to get the traits right before I commit my high end tempers.6. armor traits - you are writing you use reinforced, impenetrable, training traits on armors - which is a bit not the best again
best traits for armor are:
- for PVE: divines, infused
- for PVP - impenetrable
Necklace: Fine Ear of the Queen CP70 Shield-play +650 Arcaneyou are not writting about jewelry enchants
It might not be visible on the character screenshot but I'm currently using The Lady (Physical Resistance).7. Mundus stone bonus
TheRealPotoroo wrote: »If I put everything into Stamina then how do I have enough Health to solo ever again? I can see how that would work if I was always with a healer but this is a big worry for me.
1. you have divided your attribute points into health and stamina, which is the first "mistake" - if you want to really get the maximum of your character, you should never divide atribute points, but put it in only one attribute
it is better to use healing skills, or enchants (increase max health) for that, than using attribute points for thatI enchant everything I can. Example: Fine Voidstone CP140 Cuirass Impenetrable +664 Stamina4. enchants - do you use them on your armor and weapons? You are not mentioning them
ok, sorry, I missed that. also which quality of enchants do you use? use purple or at least blue glyphs (the effect is stronger then)
I was saving my high end tempers until I got to CP160. My Legendary Rubedite sword was my first crafted Legendary item, but I don't have enough to waste.5. improving of your armor and weapons - done in crafting stations - this greatly improves your stats too - at least improve them all to purple, if not gold (gold tempers are hard to get and expensive to buy, but possible)
well usually only the last tempers (gold) are considered to be used on your gear that one uses for the rest of the game after reaching veteran level. blue and purple are really easy to get (deconstructing, buying in guild stores, guild traders), so improving even your lowel level gear to at least blue, if not to purple is really advisableInfused I kind of get but what do Divines get me? I really want to get the traits right before I commit my high end tempers.6. armor traits - you are writing you use reinforced, impenetrable, training traits on armors - which is a bit not the best again
best traits for armor are:
- for PVE: divines, infused
- for PVP - impenetrableyou are not writting about jewelry enchants
Divines maximize the effect of Mundus stone, the more pieces of "divines" trait you wear, the more and it help really much, believe me or try it out yourself
Necklace: Fine Ear of the Queen CP70 Shield-play +650 Arcane
Ring 1: Superior Werewolf's Hide Werewolf Ring Shield-play +820 Stamina
Ring 2: Superior Ring of the Wyrd Tree +145 Health regen +902 HealthIt might not be visible on the character screenshot but I'm currently using The Lady (Physical Resistance).
I am not sure what you mean with these bolded parts, if you mean trait of the jewelry piece, that you can also enchant jewelry, to maximize the effect.
7. Mundus stone bonus
WalksonGraves wrote: »Oh god does pvping as a tank suck. My advice is reroll dps and suffer through it. PVP is such a nightmare time sink if you don't have a group I hate how mandatory it is.
If you want to be a tank use at least 5 heavy armor for increased resistance, regeneration from hits, increased health and healing. Going full heavy has diminishing returns because you would most likely hit the mitigation cap while warded (spiked armor), and going above 33.5K resistances doesn't give you any benefit. Mitigation is capped at 50% incoming damage. Having around 30K resistance is more than enough. So it's best to go 1 Light (waist) + 1 Medium (hands) + 5 Heavy (other pieces), infused on big pieces, divines on small ones, all prismatic defense glyphs that boost all your stats. Weapon should be defending or decisive with crusher enchantments to decrease enemy armor even more. Jewelry should be either healthy or robust, with shield play enchantments.
TheRealPotoroo wrote: »WalksonGraves wrote: »Oh god does pvping as a tank suck. My advice is reroll dps and suffer through it. PVP is such a nightmare time sink if you don't have a group I hate how mandatory it is.
Yes, I'm truly not interested in PvP or anything that relies on it. One day I might pay someone to let me kill them so I can get the Duelist achievement but that's as far as it goes.
As for the rest, there's a huge amount to think through. I've got 6 traits on a few things, with some more 5 trait gear being upgraded so I'm close to being able to do sets like Hunding's Rage. The problem is I haven't researched Divines or Infused on most of it and I'm at the stage where researching is getting over a week. Anyway, it is what it is, I can always craft something temporary at CP160 to replace my current set while I wait.If you want to be a tank use at least 5 heavy armor for increased resistance, regeneration from hits, increased health and healing. Going full heavy has diminishing returns because you would most likely hit the mitigation cap while warded (spiked armor), and going above 33.5K resistances doesn't give you any benefit. Mitigation is capped at 50% incoming damage. Having around 30K resistance is more than enough. So it's best to go 1 Light (waist) + 1 Medium (hands) + 5 Heavy (other pieces), infused on big pieces, divines on small ones, all prismatic defense glyphs that boost all your stats. Weapon should be defending or decisive with crusher enchantments to decrease enemy armor even more. Jewelry should be either healthy or robust, with shield play enchantments.
I've always put Sharpened on my swords, why Defensive and what is a crushing enchantment?
TheRealPotoroo wrote: »WalksonGraves wrote: »Oh god does pvping as a tank suck. My advice is reroll dps and suffer through it. PVP is such a nightmare time sink if you don't have a group I hate how mandatory it is.
Yes, I'm truly not interested in PvP or anything that relies on it. One day I might pay someone to let me kill them so I can get the Duelist achievement but that's as far as it goes.
As for the rest, there's a huge amount to think through. I've got 6 traits on a few things, with some more 5 trait gear being upgraded so I'm close to being able to do sets like Hunding's Rage. The problem is I haven't researched Divines or Infused on most of it and I'm at the stage where researching is getting over a week. Anyway, it is what it is, I can always craft something temporary at CP160 to replace my current set while I wait.If you want to be a tank use at least 5 heavy armor for increased resistance, regeneration from hits, increased health and healing. Going full heavy has diminishing returns because you would most likely hit the mitigation cap while warded (spiked armor), and going above 33.5K resistances doesn't give you any benefit. Mitigation is capped at 50% incoming damage. Having around 30K resistance is more than enough. So it's best to go 1 Light (waist) + 1 Medium (hands) + 5 Heavy (other pieces), infused on big pieces, divines on small ones, all prismatic defense glyphs that boost all your stats. Weapon should be defending or decisive with crusher enchantments to decrease enemy armor even more. Jewelry should be either healthy or robust, with shield play enchantments.
I've always put Sharpened on my swords, why Defensive and what is a crushing enchantment?
Hey guys so I have been Pveing a lot recently and my dk build just I feel is not right. I tend to lose health and die a lot and I'm wondering if anyone has any self healing builds for a stam dk please send some ideas because I cannot seem to stay alive for a long time. Thanks
If you want to be a tank ... it's best to go 1 Light (waist) + 1 Medium (hands) + 5 Heavy (other pieces), infused on big pieces, divines on small ones, all prismatic defense glyphs that boost all your stats.
I suppose I could enchant a ring or something with shield play, yes?Jewelry should be either healthy or robust, with shield play enchantments.
Hey guys so I have been Pveing a lot recently and my dk build just I feel is not right. I tend to lose health and die a lot and I'm wondering if anyone has any self healing builds for a stam dk please send some ideas because I cannot seem to stay alive for a long time. Thanks
I found them in my zone (NA DC) for ~10-11k, with a couple of hopefuls ~55k.Hakeijos ... are about ~7.5K on EU PC right now,
I read in an older thread to ensure at least one big piece should be Nirnhoned. Is that no longer valid?Infused gives you extra 20% enchantment strength for gold quality, so it's best to maximize the resources by making the big pieces infused, especially if you use prismatic defense glyphs. Divines enhances the effect of your mundus stone by 7.5% per piece, regardless of what piece it is so it's better to have it on the small pieces.
http://elderscrollsonline.wiki.fextralife.com/Traits
My thinking right now is Hist Bark for the Physical Resistance and Major Evasion with either Willow's or Tava's for the regen. I want sets I can craft rather than relying on high end drops from bosses I'm not even fighting yet.For tanks is important to have high resource regeneration. You don't regenerate much stamina anyway, because you are blocking most of the times, so probably the best mundus to have is atronach, which gives you magicka regeneration.
http://elderscrollsonline.wiki.fextralife.com/Mundus+Stones