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What is optimal spell penetration?

pewbis
pewbis
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Bosses have 18k resistance, but how realistic is 18k pen? What penetration should be what I strive to get at least?
Edited by pewbis on October 23, 2016 5:17AM
PC NA @Hoqs

Send me tempers
  • Asayre
    Asayre
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    You can click the 'Help' tab for some additional info. You'll find a link to the following which explains how the algorithm works
    It starts by assuming you have 0 in all 5 CP stars. It then calculates the following function
    34fbbb2fa63e4600fc57d33892aaed2d.png
    for an increase of 1 point in each star. It selects the optimum distribution then keeps going until it reaches your stated number of Champion Points. I had to use a continuous equation to model how the CP stars vary with points spent. The equation used can be seen in Sheet 3. Because a continuous equation was used some deviation from my previous discrete optimisation will be present. In addition, I could not include the impact of Elfborn jump points thus jump points are suggested at the end of the optimisation. While the previous discrete optimisation is probably better to model the jump points, I hope that this method of presenting the ideal mage CP distribution for magicka builds will be easier to use thus increasing it’s accuracy as you can put in your own relevant values instead of looking for the closest table match.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • pewbis
    pewbis
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    Asayre wrote: »
    You can click the 'Help' tab for some additional info. You'll find a link to the following which explains how the algorithm works

    It starts by assuming you have 0 in all 5 CP stars. It then calculates the following function
    34fbbb2fa63e4600fc57d33892aaed2d.png
    for an increase of 1 point in each star. It selects the optimum distribution then keeps going until it reaches your stated number of Champion Points. I had to use a continuous equation to model how the CP stars vary with points spent. The equation used can be seen in Sheet 3. Because a continuous equation was used some deviation from my previous discrete optimisation will be present. In addition, I could not include the impact of Elfborn jump points thus jump points are suggested at the end of the optimisation. While the previous discrete optimisation is probably better to model the jump points, I hope that this method of presenting the ideal mage CP distribution for magicka builds will be easier to use thus increasing it’s accuracy as you can put in your own relevant values instead of looking for the closest table match.

    Ah... Edited the question bc this one got answered, yeah I did not see the help tab... Thank you =P
    Edited by pewbis on October 23, 2016 6:23AM
    PC NA @Hoqs

    Send me tempers
  • Rohamad_Ali
    Rohamad_Ali
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    Well ... I need help with the help tab . Is there a spell penetration for Dummy's book on Amazon ?
  • Rohamad_Ali
    Rohamad_Ali
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    Asayre wrote: »
    You can click the 'Help' tab for some additional info. You'll find a link to the following which explains how the algorithm works
    It starts by assuming you have 0 in all 5 CP stars. It then calculates the following function
    34fbbb2fa63e4600fc57d33892aaed2d.png
    t’s accuracy as you can put in your own relevant values instead of looking for the closest table match

    This looks like this to me

    hqdefault.jpg
  • ryanborror
    ryanborror
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    Ideally you'll want a sharpened weapon, light armor concentration passive and there's a percent increase for destro staff skills in the passives. The rest will be mainly from your group. Major breach comes from the tank as well as infused crusher enchant. Minor breach is harder to get as only a few skills provide it. If yof run primarily solo, pump up spell erosion in your cp. Alkosh is nice but most groups don't have someone running it.
    dooderrr
    templars, nightblades
    PC/XB1 NA
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