Obtaining all of that "knowledge" is a big part of the horizontal progression in the game. Now that One Tamriel has largely removed the vertical progression, that would essentially mean all new characters of vet players need to do is get their SP's up to be "finished". May as well sell maxed out characters on the CS tbh.
Azurephoenix999 wrote: »Obtaining all of that "knowledge" is a big part of the horizontal progression in the game. Now that One Tamriel has largely removed the vertical progression, that would essentially mean all new characters of vet players need to do is get their SP's up to be "finished". May as well sell maxed out characters on the CS tbh.
It's all about giving people the freedom to build the characters they want. Obviously, having every recipe in the game is something you have to earn. But for things like that, I believe you should only have to earn them once.
Having ONE master crafter gives you a significant advantage over other players. However, having a second master crafter gives you little to no advantages whatsoever on top of that. The only things I can think of that would give the player an edge in this way are crafting writs and hirelings, and those things have absolutely nothing to do with these knowledge based things I've been talking about.
Regardless of whether they have knowledge or not, they would need to earn the hirelings and skill level required for the crafting writs the same way as any other character.
The only reason someone would possibly want to do what I've suggested is for role-playing purposes, and since no advantage can be gained from doing this, there's no reason for people to not be given this option.
jedtb16_ESO wrote: »people already have the freedom to build the characters they want...
Azurephoenix999 wrote: »The only reason someone would possibly want to do what I've suggested is for role-playing purposes, and since no advantage can be gained from doing this, there's no reason for people to not be given this option.
The reason people would want this is so they don't have to put in the effort and the time to flesh out their alts lol, that's it.
Putting in the time torwards progression on many things you've already done is just reality for people who want to play more than one character.
If you dont like the idea of that, having one character only is a servicable option.
As I said, the leveling process has been trivialized already
there is really no need to further streamline the game by removing "the game".
Azurephoenix999 wrote: »Because they already did that crap once, they shouldn't have to do it all over again when the benefits of doing so are purely in the mind of the player.
Azurephoenix999 wrote: »Not really, having multiple characters gives players all kinds of advantages. It's actually gotten to the point where if someone only has one character, they'll sometimes be chastised by fellow players for missing out.
Funny you go from this:Azurephoenix999 wrote: »Because they already did that crap once, they shouldn't have to do it all over again when the benefits of doing so are purely in the mind of the player.
And saying the only reason someone would want to use this is for RP, to:Azurephoenix999 wrote: »Not really, having multiple characters gives players all kinds of advantages. It's actually gotten to the point where if someone only has one character, they'll sometimes be chastised by fellow players for missing out.
So you want the advantages of having multiple toons, and misrepresent your idea as purely a RP device, but really you just want alts and cbf'ed working for them.
Nope.
Also, stop fragment quoting posts for no reason, it makes you look childish, just fyi.
Azurephoenix999 wrote: »Funny you go from this:Azurephoenix999 wrote: »Because they already did that crap once, they shouldn't have to do it all over again when the benefits of doing so are purely in the mind of the player.
And saying the only reason someone would want to use this is for RP, to:Azurephoenix999 wrote: »Not really, having multiple characters gives players all kinds of advantages. It's actually gotten to the point where if someone only has one character, they'll sometimes be chastised by fellow players for missing out.
So you want the advantages of having multiple toons, and misrepresent your idea as purely a RP device, but really you just want alts and cbf'ed working for them.
Nope.
Also, stop fragment quoting posts for no reason, it makes you look childish, just fyi.
Yes, having a single master crafter is advantageous. Yes, having multiple toons is advantageous (which is what I was referring to in the second quote you put in your comment), but having two master crafters has little to no benefits whatsoever on top of what's already there, and what little benefits it does bring have absolutely nothing to do with the knowledge-based things I refer to in this post. Thus, having two master crafters (the exact thing the concept in this post would make easier) is only beneficial from an RP standpoint (which is what I was talking about when I said that the benefits are purely in the mind of the player).
I am NOT "misrepresenting my idea as purely a RP device", this system would NOT give players any advantages whatsoever over other players. All it's designed to do is make doing crap people have already done more manageable.
You knew damn well what I meant, and you're twisting my words to try and make me look stupid.
Azurephoenix999 wrote: »Funny you go from this:Azurephoenix999 wrote: »Because they already did that crap once, they shouldn't have to do it all over again when the benefits of doing so are purely in the mind of the player.
And saying the only reason someone would want to use this is for RP, to:Azurephoenix999 wrote: »Not really, having multiple characters gives players all kinds of advantages. It's actually gotten to the point where if someone only has one character, they'll sometimes be chastised by fellow players for missing out.
So you want the advantages of having multiple toons, and misrepresent your idea as purely a RP device, but really you just want alts and cbf'ed working for them.
Nope.
Also, stop fragment quoting posts for no reason, it makes you look childish, just fyi.
Yes, having a single master crafter is advantageous. Yes, having multiple toons is advantageous (which is what I was referring to in the second quote you put in your comment), but having two master crafters has little to no benefits whatsoever on top of what's already there, and what little benefits it does bring have absolutely nothing to do with the knowledge-based things I refer to in this post. Thus, having two master crafters (the exact thing the concept in this post would make easier) is only beneficial from an RP standpoint (which is what I was talking about when I said that the benefits are purely in the mind of the player).
I am NOT "misrepresenting my idea as purely a RP device", this system would NOT give players any advantages whatsoever over other players. All it's designed to do is make doing crap people have already done more manageable.
You knew damn well what I meant, and you're twisting my words to try and make me look stupid.
The crafting traits take a long time to learn for a reason. Im sure every player who's been around since launch could easily see the advantage in migrating all their crafting skills to an alt and free up those SP to use on their main. It's already a huge advantage, as you said, especially considering how long it will take a new player to attain those skills. Your idea would only make that "huge advantage" even more prominent. By making the skills transient you only increase the advantage established players already have, which is something that definitely doesnt need to happen on eso.
TheShadowScout wrote: »I generally dislike all those "gimme" ideas that people use to try and argue the game should in some way treat all their different characters as if they were the same character in one regard or the other.
As such, I am opposed to such sharing notions...
How-ever...
At least this idea does not go with a "just gimme" approach, but has some merit with actually making some "research tome" - though I would greatly lessen the effect, and increase the requirements.
The basic premise, of character-generated tomes however, that is something I do find interesting.
After all, we do on occasion find style tomes in the world, do we not? Who wrote those? Who's to say our master crafters cannot write them as well?
But that is also the limit of the amount of information any such "research tome" should convey - one style. And similar for other things...
And naturally, there should be a crafting skill involved. Making books used to be a full time craft, art even, back in times equivalent to tamriels tech development... and the advancement in skill would decide on how much info they can pack into one tome... naturally the scribe would have to research all that infor themselves, and only could make tomes for completed research collections...
So, a new crafting skill, "Scribe", "Scrivener" "Calligrapher" or "Bookbinder" or whatever... and different inks dependent on what level of skill or amount of information you want to put into your research book (like, an common racial style motiv would use the blue ink, a rare style the purple ink, and a collection of any super rare style would require the gold ink - just like the complete style books of the sort are rated in game...) and also parchament comparable to the amount of info (so a single recipe or the used of one alchemy reagent could be made with one page of parchament, but a style book might need twenty or more pages...)
And then the idea could be expanded to other info...
...books containing all trait research on ONE item type (like, sword, or sash, or frost staff... if the scribe has researched ALL the traits for one item, they can make the book with blue ink, or at higher skill an collection tome for a whole crafting skill with gold ink)
...books containing all the alchemy uses of ONE ingredient (would be green ink, since its little info, with another collection tome of all ingredients if the scribe has them all researched and uses gold ink)
...books containing all the recipes of ONE grouping (like, "Common [green] meat dishes" or "uncommon [blue] drinks" made with blue or purple ink... again, a gold ink tome can be made if the scribe learned ALL possible recipes; but also single recipes can be made with the equivalent ink and a single page of parchament)
...books containing all the translations of ONE rune (with green ink, purple ink for an entire rune group, and gold ink for a tome with all the runes)
Eidetic memory would be more of an issue. Since those are -already- books... still, there could be "collection" tomes, if the scribe managed to get all the info themselves... in fact, making those could be the very first step for a scribe, green ink and plain parchment to copy a single book or recipe before they work up their way to pen collections and more complex crafting instructions...
Mages guild books on the other hand cannot ever be allowerd to be player-copied due to guildline progression issues. Prolly have some spell on them to prevent the knowledge to be copied, I wager...
And naturally, all those scribe made books should be tradable between players. I mean, style tomes are, so why should player-made tomes not be?? As long as the good inks are difficult enought to get... I see no problem, when people have to work their ass off to make a book, these books will be rare and costly enough that other players may think twice about taking that shortcut...
Which of course means... the really good stuff like gold-quality ink would have to be super-duper rare. Since it could be used to make an style tome worth 5000 crowns... it would be just as rare and hard to get as the gold crafting tome in-game. Or cost 5000 crowns in the crown store itself. And that in turn means, even the purple ink would be very hard to get, and only drop rarely from the most challenging of content. And the blue ink would still be on the rare side, being about as common as blue style books in world. Green ink May be common, and show up in treasure chests or purchasable from some select vendors... there may also be daily scribe requests that reward ink and parchment bundles... (stuff like: Copy "Almalexia and the Mudcrab" and deliver to Mournhold...)