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Class/Skill Balancing Speculation

ArchMikem
ArchMikem
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Word is the next update/patch after One Tamriel is supposed to focus on class and skill balancing, which i take it is ZoS is gonna toy around with skills and passives and what they do. Judging by the constant community outpour of suggestions and pleas what do you think the changes and tweaks will consist of? Personnally i hope ZoS puts in a light armor passive that increases spell damage with each piece, to counter what stamina characters get in the medium line.

Then again, there may actually be a Radiant nerf in our future after all.
CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • Ch4mpTW
    Ch4mpTW
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    I hope ZOS tweaks magicka builds to match stamina in terms of damage and sustain. It'd be a welcomed change in my opinion, if magicka had as many benefits as stamina. Therefore increasing diversity overall in regards of players choosing to go magicka or stamina, if they wish to pull high DPS on a consistent basis.

    As for a Radiant Destruction nerf, I'd hope not. Just because something is overperforming or is incredibly strong in 1 aspect of the game, does not mean it should be toned down and ruined in another aspect of the game. If ZOS would actually have skills behaving differently in PvP, than they do in PvE — I feel a bad majority of the complaints about certain things being OP would cease.

    Then again, this is a game where 1 of the combat team developers themselves said along the lines of, "Some classes are just better than others." So, I suppose logic goes out of the window when you're dealing with those types of people in charge. In the end, we'll see how the ball rolls. It is what it is, and there's nothing much we can do about it. Except for not play and support the game and game's developers, if we have an issue with their content.
  • Cinbri
    Cinbri
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    Hoping for serious buff of Dragonblood(already mentioned), fix for Eclipse and return of Blinding Light (and ton of templar crap ;) ). And to make RD to benefit more for soloing,less for zerging.
  • KramUzibra
    KramUzibra
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    Vipers should proc every 6 sec instead of 4 sec
    Radiant should do significantly less damage if target is above 25% health
    Magic players should have a slight increase in damage.
    Raise the cost of encap to 75
    Aaannnnnndddd let us dye our weapons!!



  • Integral1900
    Integral1900
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    Hope we get something that breaks the bond between damage and max stats, perhaps instead of using the largest stat pool perhaps they could take all three stats and devide by three, or something around that, that way you'd get a similar amount of damage dealt but instead of needing to max out one it would become a strategic choice instead? My stam dk would place a load into health and then about even stam to magic while my nightblade, using the old one shot kitty, would dump it all into stamina. I've always loved hybrid builds, especially for dk, maybe this would help although you would need to factor in weapon or spell damage somehow... and crits, get complex doesn't it :)
  • Tryxus
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    For starters: Mag DK. They need serious attention in order to become competetive in both PvE and PvP: https://forums.elderscrollsonline.com/en/discussion/273438/calling-all-pvp-magicka-dks-document-to-the-devs/p1

    Furthermore, I hope that Mag NB gets a damage boost as well so that they're no longer the underdog when it comes to PvE DPS.

    Sorcs should def be made more fun to play: DW Sorcs should be a thing again (spammable skill), useful and stronger pets,... while keeping shield duration and bolt escape the way they are now

    Mag Temps... Radiant Destruction execute at 25%

    And for stam: toning down the proc sets (Viper, Velidreth,...) by giving them lower proc chances like the Magicka sets with optionally longer cooldowns. As well as removing the "unfair" element (why should Magicka users with Necropotence have a pet out for the Magicka Increase while Stam users get their Stam Increase from Hulking Draugr like that. For instance...)
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Doctordarkspawn
    Doctordarkspawn
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    Tutorials.

    Hopefully making Magicka/Healtanks viable. (More than Saptanks. Like templar tanks.)
    Edited by Doctordarkspawn on October 21, 2016 10:22PM
  • KramUzibra
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    Tryxus wrote: »
    For starters: Mag DK. They need serious attention in order to become competetive in both PvE and PvP: https://forums.elderscrollsonline.com/en/discussion/273438/calling-all-pvp-magicka-dks-document-to-the-devs/p1

    Furthermore, I hope that Mag NB gets a damage boost as well so that they're no longer the underdog when it comes to PvE DPS.

    Sorcs should def be made more fun to play: DW Sorcs should be a thing again (spammable skill), useful and stronger pets,... while keeping shield duration and bolt escape the way they are now

    Mag Temps... Radiant Destruction execute at 25%

    And for stam: toning down the proc sets (Viper, Velidreth,...) by giving them lower proc chances like the Magicka sets with optionally longer cooldowns. As well as removing the "unfair" element (why should Magicka users with Necropotence have a pet out for the Magicka Increase while Stam users get their Stam Increase from Hulking Draugr like that. For instance...)

    Idk the mag dk can stack dots and put out massive damage when proper cp is invested in dot effectiveness and damage
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Every set piece buff and enchant should have the same values. Make it like this ...

    2 pieces (+1000 magic)
    3 pieces (+ 100 spell power)
    4 pieces (+1000 stamina)

    There is no reason for one set to have +299 spell power (julianos) and the stamina equivalent (I think it's Hundings) to have +300 weapon power. Make everything round numbers. Every stamina set and Magicka set should have an exact equivalent.
  • ClockworkArc
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    In terms of magicka/stamina balance, I feel stamina is overtuned because they seem to have adequate sustain while building full damage. So I'm actually okay with the damage currently. I hope they buff LA's sustain slightly. I don't mind that there isn't as much burst in magicka generally, but I want to be able to have resources to fight back against the insane stamina onslaught.

    Also a Destro Staff pass.

    Upgrade the underused skills/morphs for the various magicka classes (crystal blast, dragon blood, twilight tormentor, eclipse, solar flare, etc. I don't know anything about mNBs).

    Crafted sets pass.

    You know. That stuff.



  • dagonbeer
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    I think all the 2 piece procs should have some sort of tell and a delay to allow players to avoid damage (similar to Ne'reineth)
  • Strider_Roshin
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    I hope zenimax tweaks stamina builds so that they can match magicka builds in terms of healing, and mitigating crit damage, as well as group utility.
  • Juhasow
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    Removing Radiant and not replacing it with anything :wink:
  • Strider_Roshin
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    KramUzibra wrote: »
    Vipers should proc every 6 sec instead of 4 sec
    Radiant should do significantly less damage if target is above 25% health
    Magic players should have a slight increase in damage.
    Raise the cost of encap to 75
    Aaannnnnndddd let us dye our weapons!!



    No Viper should just be a proc chance that has a 4 second cool down. A guaranteed proc is ridiculous.
  • KramUzibra
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    KramUzibra wrote: »
    Vipers should proc every 6 sec instead of 4 sec
    Radiant should do significantly less damage if target is above 25% health
    Magic players should have a slight increase in damage.
    Raise the cost of encap to 75
    Aaannnnnndddd let us dye our weapons!!



    No Viper should just be a proc chance that has a 4 second cool down. A guaranteed proc is ridiculous.

    Sounds reasonable. A change is definitely needed.
  • ArchMikem
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    There should be something done to Evasion, whenever a Nightblade turns seethrough absolutely nothing hits them besides my Templars Radiant and that does bugger all at full health. At the same time theyre free to chuck their arrows at me.

    Yknow instead of adding a spell damage increase passive to light armor, what if ZoS removes the passive from he med armor tree? I know everyone would hate that, but it sounds like something theyd do.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • pewbis
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    Honestly all they have to do:

    Nerf cc's on enemy players, as well as make breaking free and dodge rolling cheaper per piece of light armor (makes sense, right? Easier to somersault in cloth than in chainmail...) (helps with sustain on light armor)

    Increase stamina cost of whirlwind by 25%

    Add a close range one handed magicka weapon + magicka shield?

    Templar:
    Radiant activates bonus at 25%
    Jab spam heals 25% less

    NB:
    Merciless Resolve automatically triggers with no character animation (just an animation of an arrow)

    Path of darkness deals more damage

    Sorc:
    Make pets deal 50% more damage
    Not sure, not much experience with sorc

    DK:
    not sure, same reason
    Edited by pewbis on October 22, 2016 5:01AM
    PC NA @Hoqs

    Send me tempers
  • KramUzibra
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    Lol accepted a duel from this templar and got javelin fallowed by a soul assault and dead! What's up with that!? That need so be fixed!
  • itscompton
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    I hope zenimax tweaks stamina builds so that they can match magicka builds in terms of healing, and mitigating crit damage, as well as group utility.

    That's a joke about the healing right? Vigor+Rally is about as good as anything my Templar has. It certainly seems that way when I play PvP and all the stam builds pop those two abilities and shoot from 10% health back to 90% in two seconds flat.
  • KramUzibra
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    itscompton wrote: »
    I hope zenimax tweaks stamina builds so that they can match magicka builds in terms of healing, and mitigating crit damage, as well as group utility.

    That's a joke about the healing right? Vigor+Rally is about as good as anything my Templar has. It certainly seems that way when I play PvP and all the stam builds pop those two abilities and shoot from 10% health back to 90% in two seconds flat.

    Agreed if anything mag just needs a bit more damage. Maybe a small spell dmg buff in the light armor passives.
  • Drdeath20
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    pewbis wrote: »
    Honestly all they have to do:

    Nerf cc's on enemy players, as well as make breaking free and dodge rolling cheaper per piece of light armor (makes sense, right? Easier to somersault in cloth than in chainmail...) (helps with sustain on light armor)

    Increase stamina cost of whirlwind by 25%

    Add a close range one handed magicka weapon + magicka shield?

    Templar:
    Radiant activates bonus at 25%
    Jab spam heals 25% less

    NB:
    Merciless Resolve automatically triggers with no character animation (just an animation of an arrow)

    Path of darkness deals more damage

    Sorc:
    Make pets deal 50% more damage
    Not sure, not much experience with sorc

    DK:
    not sure, same reason

    OMG this is total doo doo

    Templars have absolutely unusable skills
    Eclipse and it's morphs. The magicka backlash morph. Radiant aura. Healing ritual. Solar Barrage-the alternate morph of solar flare. The passive which makes the templars skills less strong.
  • ArchMikem
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    KramUzibra wrote: »
    itscompton wrote: »
    I hope zenimax tweaks stamina builds so that they can match magicka builds in terms of healing, and mitigating crit damage, as well as group utility.

    That's a joke about the healing right? Vigor+Rally is about as good as anything my Templar has. It certainly seems that way when I play PvP and all the stam builds pop those two abilities and shoot from 10% health back to 90% in two seconds flat.

    Agreed if anything mag just needs a bit more damage. Maybe a small spell dmg buff in the light armor passives.

    Stam characters get a 6% then a 12% weapon damage increase with 5 or more pieces of Medium, so an obvious question is why cant Light armor get the same passive?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MakoFore
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    all great suggestions.

    while we re at ideas for improvement- there should be some kind of fighters guild trainer npc that trains players - all players how to do basic things. heal groups, stack dots, etc, etc, I'm not being a snob- but the xp boost- has turned alot of mid range players into max cp players in one week. they have the certifications but not the skills. I've been playing for about 5 months , and in that time only have acquired/made 3 gold pieces of armour/weapons and only now feel like i know my class. every day theres a hate forum post on how dumb new players are- or whatever- its not there fault. it take time to build skills and armour .know the dungeon, etc - and all of that. i was the lowest cp player in a dungeon today (I've intentionally kept my mains xp matched to my armour set- low, while i level new toons) a cp300 player- myself- and 3 cp450+ players. they had no idea about hard modes in vet trials- how u had to read a scroll to activate that ***. its getting out of hand. one of the guys said he d only been playing a month....

    all they have to do is build an npc training type thing in the middle of reapers march that certifies the same way blacksmithing is done.
  • Stamden
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    Tryxus wrote: »
    For starters: Mag DK. They need serious attention in order to become competetive in both PvE and PvP: https://forums.elderscrollsonline.com/en/discussion/273438/calling-all-pvp-magicka-dks-document-to-the-devs/p1

    This. If there isn't massive improvements for mDKs (specifically caster) then I will be pretty disappointed.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
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