Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

Add Random Open-World Encounters with Vampire and Werewolf Hunters, etc

Ethromelb14_ESO
Ethromelb14_ESO
✭✭✭✭✭
Zen, I would like to see a bit more randomized adventuring and danger with open-world sub-bosses that seek the player out based on what they are, or just small out of the blue interactions.

Maybe some human players just finished a dungeon and as he/she exits they're unexpectedly surrounded by a group of vampires telling them that they're tired of the player killing their kind. Or perhaps a random encounter with an npc that looks human and offers to join you for awhile to explore some delves the player has not yet discovered or cleared out, but are actually waiting for the right moment to stab you (the player) in the back. So while you're fighting a delve boss, the npc transforms in to a werewolf and starts attacking you as well.

Maybe a pick pocket that bumps into us and steals 10 gold pieces, and runs off swiftly, making us give chase, only to catch them and get rewarded by receiving more from their dead body in return for our troubles. Or we can be given the option to show them mercy, letting them keep the 10 gold.

What if we get "a fan", some mortal that has been studying supernatural creatures for some time, and begs for us to let them tag along with us and study our behavior, and based on their results it gains us a permanent point to an attribute, or maybe they (the npc) want to be turned.

What if we could get approached by a con artist that wants to trade us a very shiny supposedly priceless item for a mere few gold pieces because they say the item would be better in the hands of someone that knows what to do with it, only to find out it's worthless, we get locked up for having a stolen item and now we have to clear our name while trying to avoid being spotted by the guards. That could be a whole new mission.

And last but not least, an encounter of false identity. We get offered the opportunity by a "tailor" to try on a new lavish garment that has yet to be revealed to the public, yet after we try it on we are unwittingly made part of a heist to steal the king's jewels, and this unbeknownst magic garment makes you look like the twin double of the thief. So while you're being pursued by the authorities as a guinea pig, the thief gets to get away with the crime, now you have to seek them out and get your revenge or a cut. Your choice.

What do you think, Zen?
Edited by Ethromelb14_ESO on October 21, 2016 7:34PM
Motto: Make deceivers believers.

Strength of character is not a physical thing. -E
Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

An accusation of elitism, is an indirect recognition of one's own inferiority. -E

The best way to prove someone wrong, is to do better yourself. -E

I keep forgetting to remember to get a photographic memory.
Sign In or Register to comment.