Jimbullbee85 wrote: »I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?
Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.
Jimbullbee85 wrote: »I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?
Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.
DMuehlhausen wrote: »Jimbullbee85 wrote: »I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?
Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.
The fact that they aren't attacked is one of my biggest issues with this update. Might as well just take PvP out of the game too. The Lore/Story of what is going on in Cyrodil just doesn't matter now. So all PvP will bring is people complaining about balance and nerfs to skills that are perfectly fine for PvE
Jimbullbee85 wrote: »I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?
Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.
DMuehlhausen wrote: »Jimbullbee85 wrote: »The fact that they aren't attacked is one of my biggest issues with this update. Might as well just take PvP out of the game too. The Lore/Story of what is going on in Cyrodil just doesn't matter now. So all PvP will bring is people complaining about balance and nerfs to skills that are perfectly fine for PvE
Yes you're right. Although I totally understand why ZOS is trying to appeal to PVP players, they probs spend much more money on addons and help towards keeping the game alive, but I think this update is a bit too much for even the pvp players to fully appreciate. It's unnecessary in my opinion and is taking away from the whole ethos of the game and it's narrative.
ThePaleItalian wrote: »Jimbullbee85 wrote: »I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?
Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.
So pretty much no one can complete the Silver and Gold side of things, so we all play our characters with a 3rd of shards, skill points and such?
Nahhh dueling in towns are fine.You can still do writs and craft anything you need because dueling doesn't stop you from doing that.I could duel on top of the clothing station and you could still use it.
It doesn't affect my immersion why is your immersion more important than mine.Not having duels hurt my immersion and make towns boring.Plus you can kill NPC no problem just don't get caught and you don't have to worry about fines,plus the guards are so easy to evade even with a fine it isn't like you have one.Nahhh dueling in towns are fine.You can still do writs and craft anything you need because dueling doesn't stop you from doing that.I could duel on top of the clothing station and you could still use it.
Immersion, Jaronking. Under the same logic, I should be able to kill NPCs in town and not suffer justice/fines. Too many NPCs are snooty and deserve death. "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off."
Dueling where justice is intact should not be possible.
2ndcovenant_ESO wrote: »@Jimbullbee85
What that gent meant was that if other factions became kill on sight in other faction areas, the silver and gold quest lines could not be completed because a good number of those quests revolve around helping or hurting npcs in "enemy" faction zones. The silver and gold quest lines "mask" your true faction according to the story line but in truth you stay your original faction throughout both gold and silver. It gives a single character the chance to experience the entire game without being killed in enemy realms.
As a side note, Dark Brotherhood quests now go to "enemy" zones as well. Some of those bounties would be undo-able.
Want duels out of city? Then quit zerging down "our" cyrodiil so we won't have to duel