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Champion System for Crafting Lines?

Alanar
Alanar
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Having been a max level crafter for about 2 years, I find it painful to have all of that inspiration go to waste. As a result, I think it would be interesting to have a long-term progression system for crafting. I see several different potential types of rewards for progression.
  1. Cosmetic personal rewards, such as titles, colors, and achievements
  2. Cosmetic functional rewards, such as motifs, or the ability to color equipment and then sell it
  3. Economic rewards, such as decreased cost for crafting, or increased drop rate for tempers from hirelings, refining, writs
  4. Functional rewards, such as the ability to craft unique new sets

I'd prefer a system that has a very high max level, more like Champion Points or Alliance Ranks than reaching level 50 (for character or a craft line).

What do you think? Do crafters need more long-term progression options than just collecting motifs?
  • Cogo
    Cogo
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    Alanar wrote: »
    Having been a max level crafter for about 2 years, I find it painful to have all of that inspiration go to waste. As a result, I think it would be interesting to have a long-term progression system for crafting. I see several different potential types of rewards for progression.
    1. Cosmetic personal rewards, such as titles, colors, and achievements
    2. Cosmetic functional rewards, such as motifs, or the ability to color equipment and then sell it
    3. Economic rewards, such as decreased cost for crafting, or increased drop rate for tempers from hirelings, refining, writs
    4. Functional rewards, such as the ability to craft unique new sets

    I'd prefer a system that has a very high max level, more like Champion Points or Alliance Ranks than reaching level 50 (for character or a craft line).

    What do you think? Do crafters need more long-term progression options than just collecting motifs?

    A very good and needed suggestion.

    I love every word in this post!


    @ZOS_JessicaFolsom Please check this! :)
    Edited by Cogo on October 16, 2016 2:02PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Tai-Chi
    Tai-Chi
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    Alanar wrote: »
    Having been a max level crafter for about 2 years, I find it painful to have all of that inspiration go to waste. As a result, I think it would be interesting to have a long-term progression system for crafting. I see several different potential types of rewards for progression.
    1. Cosmetic personal rewards, such as titles, colors, and achievements
    2. Cosmetic functional rewards, such as motifs, or the ability to color equipment and then sell it
    3. Economic rewards, such as decreased cost for crafting, or increased drop rate for tempers from hirelings, refining, writs
    4. Functional rewards, such as the ability to craft unique new sets

    I'd prefer a system that has a very high max level, more like Champion Points or Alliance Ranks than reaching level 50 (for character or a craft line).

    What do you think? Do crafters need more long-term progression options than just collecting motifs?

    I agree with you in that:-
    There should be more recognition and achievements (together) with perks for skilled crafters.

    There should be a mechanism in place that allows one to utilise 'inspiration' in some format, having reached Lv 50 and spent skill points in the passives. If I remember correctly, inspiration comes both from crafting whilst levelling the skill line and also form CP passives. Thus a Lv50 char gains no more benefi from these. That should not be the case.

    Re: "I'd prefer a system that has a very high max level, more like Champion Points or Alliance Ranks than reaching level 50 (for character or a craft line)."

    I would need to think the above proposals through before commenting.

    Re: "Functional rewards, such as the ability to craft unique new sets"

    There should be craftable New Sets that are not only unique but are extremely useful and therefore potentially much saught after.

    Two new benefits that spring to mind for me would be:-
    1. An ability to teleport to any 9 trait crafting station, in a PvP area, even if one has not visited that site before. That is of course if one is a 9 Trait Crafter in all 3 apparelle and weapon crafts.
    2. A vast increase in the number of rarer style-materials one has access to, so that PvE players do not have to venture into PvP areas to get them, or have to buy them from Guild Traders.
    There are more I could think of but that is all for now.
    PC - EU (Main) & PC - NA
  • S'yn
    S'yn
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    I would fully support some sort of advanced system for maxed crafters. Perhaps the ability to research an unknown motif page as long as you have a piece of gear to break for it, similar to how traits work on equipment now.

    Ability to get more materials or a motif page from breaking gear.

    The ability to improve jewelry through some process.

    The ability to alter the style of a piece of gear to a know different style, allowing for maximum customization.

    The ability to learn "monster motifs" by breaking monster set pieces.

    Just some thoughts...
  • Enslaved
    Enslaved
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    I would love a long term crafting system.
    For example, on crafting 50 you could craft only basic racial motifs, so 10 of them, if you have the knowledge. Further progression would give you access to other styles, maybe even style change and trait change at some point. Also, mastering some skills could unlock other crafting possibilities.
    For example. If one would master blacksmithing and enchanting, that would unlock jewelry crafting skill line.
    Mastering woodworking and clothing would unlock bags/pouches/furniture crafting skill line, for more stash space in our future homes or even to improve carry cap to, idk, 250.
    Mastering alchemy and provisioning could get us to craft special salves of foods that can be customized to some point, or that have longer durations compared to standard ingame recepies.
  • agegarton
    agegarton
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    Alanar wrote: »
    Having been a max level crafter for about 2 years, I find it painful to have all of that inspiration go to waste. As a result, I think it would be interesting to have a long-term progression system for crafting. I see several different potential types of rewards for progression.
    1. Cosmetic personal rewards, such as titles, colors, and achievements
    2. Cosmetic functional rewards, such as motifs, or the ability to color equipment and then sell it
    3. Economic rewards, such as decreased cost for crafting, or increased drop rate for tempers from hirelings, refining, writs
    4. Functional rewards, such as the ability to craft unique new sets

    I'd prefer a system that has a very high max level, more like Champion Points or Alliance Ranks than reaching level 50 (for character or a craft line).

    What do you think? Do crafters need more long-term progression options than just collecting motifs?


    I wrote a similar post. Love your ideas. Hopefully someone at the Great Zenimax in the Sky will pick up that us Crafters need some love.
  • Alucardo
    Alucardo
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    Or give master crafters access to Jewellery crafting. With all these new amazing dropped sets, I think it's time for crafted ones to finally come in jewellery.
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