Having been a max level crafter for about 2 years, I find it painful to have all of that inspiration go to waste. As a result, I think it would be interesting to have a long-term progression system for crafting. I see several different potential types of rewards for progression.
- Cosmetic personal rewards, such as titles, colors, and achievements
- Cosmetic functional rewards, such as motifs, or the ability to color equipment and then sell it
- Economic rewards, such as decreased cost for crafting, or increased drop rate for tempers from hirelings, refining, writs
- Functional rewards, such as the ability to craft unique new sets
I'd prefer a system that has a very high max level, more like Champion Points or Alliance Ranks than reaching level 50 (for character or a craft line).
What do you think? Do crafters need more long-term progression options than just collecting motifs?
Having been a max level crafter for about 2 years, I find it painful to have all of that inspiration go to waste. As a result, I think it would be interesting to have a long-term progression system for crafting. I see several different potential types of rewards for progression.
- Cosmetic personal rewards, such as titles, colors, and achievements
- Cosmetic functional rewards, such as motifs, or the ability to color equipment and then sell it
- Economic rewards, such as decreased cost for crafting, or increased drop rate for tempers from hirelings, refining, writs
- Functional rewards, such as the ability to craft unique new sets
I'd prefer a system that has a very high max level, more like Champion Points or Alliance Ranks than reaching level 50 (for character or a craft line).
What do you think? Do crafters need more long-term progression options than just collecting motifs?
Having been a max level crafter for about 2 years, I find it painful to have all of that inspiration go to waste. As a result, I think it would be interesting to have a long-term progression system for crafting. I see several different potential types of rewards for progression.
- Cosmetic personal rewards, such as titles, colors, and achievements
- Cosmetic functional rewards, such as motifs, or the ability to color equipment and then sell it
- Economic rewards, such as decreased cost for crafting, or increased drop rate for tempers from hirelings, refining, writs
- Functional rewards, such as the ability to craft unique new sets
I'd prefer a system that has a very high max level, more like Champion Points or Alliance Ranks than reaching level 50 (for character or a craft line).
What do you think? Do crafters need more long-term progression options than just collecting motifs?