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• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 18, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
I am curious if anyone would like to see the disabling of champion points as an option for the undaunted pledge dungeons? If they can do it for PvP campaigns should be easy enough to implement it in the PvE aspect.
There are no leaderboards for pledges, and players are not fighting each other, so whether or not you have CP or more CP than someone else doesn't matter.
There are no leaderboards for pledges, and players are not fighting each other, so whether or not you have CP or more CP than someone else doesn't matter.
He might be referring to the issue of if someone has low cp, they get kicked from the group.
Well that is a part of it, but mostly I was thinking of the challenge of the pledge dungeons mentioned in another post. There was a point where maxed CP players where steaming rolling the content. Now with the update the mechanics have changed and it sounds like players (I certainly have) are finding them more challenging. So the concern is that eventually it will again come to the point where those who are maxed CP players will again be able to ignore the mechanics and walk through everything. I am not saying remove the ability to use CP as a default only give the option to run a pledge dungeon without them.
For PvP they created the no CP campaign to give players a choice, especially newer players.
It could be done for PvE, but it's not going to happen.
1. Players that what high CP players to run with will still require it even if it doesn't matter. They think that it increases the chance of getting a decent player. Often it's because they cannot carry a mid level CP player.
2. This is most important, most want to get through the dungeon as fast as posible and as such your idea would be few, if any, would want to do a no CP dungeon. Even those who complain that dungeons are not difficult.