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CP 160 and getting training traits

Solus
Solus
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Doesnt make sense to drop the training trait when you mastered a skill already, personally would like to see this fixed.

That is all.
The-Pumpkin-King // Stamblade

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  • Unsent.Soul
    Unsent.Soul
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    Ya... this is a hot topic for a lot of us. Training and prosperous are useless, to most, at end game.

    Sad thing, those two traits drop more frequently than any other trait.

    Working as intended though...
  • Solus
    Solus
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    Ya... this is a hot topic for a lot of us. Training and prosperous are useless, to most, at end game.

    Sad thing, those two traits drop more frequently than any other trait.

    Working as intended though...

    I know :/

    They should at least allow us to change them, but make the item bound in the process or something?

    Or make it expencive to do, SOMETHING.

    This RNG is really bad, been in Bankori for 5 days now, trying to get sharpened spriggan mace, for every spriggan weapon ive found, ive found hundreds of the legion, or vampire stuff.
    The-Pumpkin-King // Stamblade

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  • JKith
    JKith
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    Prosperous (although i never use it and most don't) can make sense for endgame if someone wants to run a full set of them, grind some mobs to farm gold...i guess... but training?.... yeah training should be taken off cp160 gear i think.
  • Unsent.Soul
    Unsent.Soul
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    JKith wrote: »
    Prosperous (although i never use it and most don't) can make sense for endgame if someone wants to run a full set of them, grind some mobs to farm gold...i guess... but training?.... yeah training should be taken off cp160 gear i think.

    You can take 15 minutes farming flowers and make more gold than hours of killing with prosperous gear.
    Edited by Unsent.Soul on October 12, 2016 10:14PM
  • Solus
    Solus
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    What they should do is make the treasure hunter passive also take out certain traits from the RNG, You have to be CP 224 at least to even get the passive
    The-Pumpkin-King // Stamblade

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  • Solus
    Solus
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    Or maybe even just by maxing out the CP limit it just gives you the passive to take out training trait, just taking out that one trait alone improves odds tremendously
    Edited by Solus on October 12, 2016 10:29PM
    The-Pumpkin-King // Stamblade

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  • mtwiggz
    mtwiggz
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    Sets that grant a bonus to melee damage will now drop more intelligently (i.e. a set with melee damage will no longer drop with a bow or stave).

    If only this worked for all sets and traits.
  • Solus
    Solus
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    that was only for dungeon sets
    The-Pumpkin-King // Stamblade

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  • Solus
    Solus
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    Or what they could do is make RNG sway by your choices in the game,

    for example, if you spend all your points in stamina, you are more likely to get stamina sets, If youre a vampire, you will get the vampire lord set more often,

    Im a werewolf, and have more vampire crap than i care for
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Either a token, diminishing return, let you get it all once first, etc system would fix it.

    Or just combine training and prosperous, make a resource return trait, and keep it in.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Nestor
    Nestor
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    You can take 15 minutes farming flowers and make more gold than hours of killing with prosperous gear.

    @Unsent.Soul

    Last time I was farming a Public Dungeon (for loot to decon to level a mule's crafting) I could pull 5,000 gold in about 30 minutes. So, the Prosperous Trait would have some beneficial impact to that type of activity. But, that is about it.

    And, even then, there are lots of better ways to make gold in the game, Legerdemain being one, Alchemy farming as you mentioned another one.

    Prosperous is basically a useless trait. At least it is better than Exploration which it replaced. For the record I made a full set of Exploration L1 in Purple, used the Luminary Transporter mod to travel to all guildies and friends, and only leveled from 4 to 5.5. I could have leveled that much in about 20 minutes, and it took about an hour for all the wayshrine travel.

    So, saying Prosperous is better than Exploration is not saying much.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Acrolas
    Acrolas
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    Solus wrote: »
    Doesnt make sense to drop the training trait when you mastered a skill already

    The old version of the trait affected skill line experience.
    The new version give you bonus kill experience.

    A full set of seven purple Training gear gives you a 70% XP boost, with an additional 8% on your purple weapon(s). I won't be using anything but Training gear for the rest of the month thanks to the additional Festival bonus.
    signing off
  • SirAndy
    SirAndy
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    Solus wrote: »
    Doesnt make sense to drop the training trait when you mastered a skill already, personally would like to see this fixed.
    That is all.

    Not broken. Some people still grind for CP even after hitting 160 ...
    shades.gif
  • Morbash
    Morbash
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    I actually like CP 160 training gear. Yes, it sucks when I'm looking for best in slot traits, but when I'm leveling a character, CP 160 training drops are nice. And here's why...

    Once I hit level 50 on an alt, I still have to level skill lines. Training helps tremendously with this. Not only that, but since very few people want CP 160 training gear, it's usually super cheap in guild stores. It's actually far cheaper than crafting AND enchanting a full set of CP 160 training gear.

    As for prosperous, meh. I'd like to see it either buffed or removed from the loot table.
    Edited by Morbash on October 13, 2016 1:18AM
    "War doesn't build character; it reveals it."
  • Caza99
    Caza99
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    Training and Prosperous should remain in the loot table but have their drop rate reduced. If they were removed then the chance of BiS gear is higher therefore taking away reason to do that content again. Right now tho training and prosperous drop far too often.
    PC NA - @MercerESO
  • JKith
    JKith
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    I rescind my statement above,... it does make sense to have training cp160 if the player wants to grind cp. It is just a terrible trait for anything else. It's starting to make less sense to me to use prosperous.

    Would be an interesting test though to try prosperous... do 4 dungeon runs. 2 with full prosperous and 2 without and see the difference in gold... it's proably slim..

    Anyone ever actually use prosperous? I know training is used all the time for leveling,.. but i never heard of a prosperous set actually being used. :smiley:
  • Morbash
    Morbash
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    JKith wrote: »
    I rescind my statement above,... it does make sense to have training cp160 if the player wants to grind cp. It is just a terrible trait for anything else. It's starting to make less sense to me to use prosperous.

    Would be an interesting test though to try prosperous... do 4 dungeon runs. 2 with full prosperous and 2 without and see the difference in gold... it's proably slim..

    Anyone ever actually use prosperous? I know training is used all the time for leveling,.. but i never heard of a prosperous set actually being used. :smiley:

    I've never actually tested it myself, but I have a hunch that after repair costs, impenetrable would actually yield more gold than prosperous.
    "War doesn't build character; it reveals it."
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Training really doesn't make sense on Cp160 set drops and really should be completely removed from all set drop tables at Cp160 with the exception of the armor of the trainee which is designed to only drop in training. As for preposterous, I would like to see it removed as well but unfortunately it does make a little sense even at Cp160. Ideally training and preposterous would be removed as a primary trait completely and instead have the option of gear dropping sometimes with the secondary trait of preposterous or training. This would also add two new traits in the place of training and preposterous that effect combat stats. I'm not sure how crafting items with the secondary trait would work but it's the start of an idea.
  • SienneYviete
    SienneYviete
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    Morbash wrote: »
    JKith wrote: »
    I rescind my statement above,... it does make sense to have training cp160 if the player wants to grind cp. It is just a terrible trait for anything else. It's starting to make less sense to me to use prosperous.

    Would be an interesting test though to try prosperous... do 4 dungeon runs. 2 with full prosperous and 2 without and see the difference in gold... it's proably slim..

    Anyone ever actually use prosperous? I know training is used all the time for leveling,.. but i never heard of a prosperous set actually being used. :smiley:

    I've never actually tested it myself, but I have a hunch that after repair costs, impenetrable would actually yield more gold than prosperous.

    Has been tested and confirmed that you will save more gold using a full set of impen over using prosperous, this trait is pointless and has no use on end game gear. Zos really didn't think the trait restructure through properly.
    Delta
    Valheru's
  • Synfaer
    Synfaer
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    Either a token, diminishing return, let you get it all once first, etc system would fix it.

    Or just combine training and prosperous, make a resource return trait, and keep it in.

    Nice idea. preposterous gear can give increased chance to get more mats from a node or more gear from chests, combined with the CP passives it could actually be useful.
    Training gear could provide the chance to also get extra gold/loot from mobs, ideal for people starting the game which need gold and gear to sell, decon & research and even for those grinding dungeons for gear.

    If its too hard to get rid of them...make them useful!

    .
  • schwarzman1
    schwarzman1
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    I wish they were crafted only not dropped
    PS4 NA AD
    PSN: schwarzman1
  • Sinolai
    Sinolai
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    Morbash wrote: »
    I actually like CP 160 training gear. Yes, it sucks when I'm looking for best in slot traits, but when I'm leveling a character, CP 160 training drops are nice. And here's why...

    Once I hit level 50 on an alt, I still have to level skill lines. Training helps tremendously with this. Not only that, but since very few people want CP 160 training gear, it's usually super cheap in guild stores. It's actually far cheaper than crafting AND enchanting a full set of CP 160 training gear.

    As for prosperous, meh. I'd like to see it either buffed or removed from the loot table.

    Yeah, can be useful when you want to get more CP faster. But I don't think you need Molag Kena, Spellpower Cure or Roar of Alkosh for training. You could aswell be running with crafted Nightmother's Gaze or Julianos.
  • Solus
    Solus
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    Sinolai wrote: »
    Morbash wrote: »
    I actually like CP 160 training gear. Yes, it sucks when I'm looking for best in slot traits, but when I'm leveling a character, CP 160 training drops are nice. And here's why...

    Once I hit level 50 on an alt, I still have to level skill lines. Training helps tremendously with this. Not only that, but since very few people want CP 160 training gear, it's usually super cheap in guild stores. It's actually far cheaper than crafting AND enchanting a full set of CP 160 training gear.

    As for prosperous, meh. I'd like to see it either buffed or removed from the loot table.

    But I don't think you need Molag Kena, Spellpower Cure or Roar of Alkosh for training. You could aswell be running with crafted Nightmother's Gaze or Julianos.

    This
    The-Pumpkin-King // Stamblade

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  • AlnilamE
    AlnilamE
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    Solus wrote: »
    Doesnt make sense to drop the training trait when you mastered a skill already, personally would like to see this fixed.

    That is all.
    Training really doesn't make sense on Cp160 set drops and really should be completely removed from all set drop tables at Cp160 with the exception of the armor of the trainee which is designed to only drop in training. As for preposterous, I would like to see it removed as well but unfortunately it does make a little sense even at Cp160. Ideally training and preposterous would be removed as a primary trait completely and instead have the option of gear dropping sometimes with the secondary trait of preposterous or training. This would also add two new traits in the place of training and preposterous that effect combat stats. I'm not sure how crafting items with the secondary trait would work but it's the start of an idea.

    Wait! Wait! Wait!

    Did they change the game so that once you hit level 50 with a character and you already have 160 CP at least, all your skills get maxed automatically? No?

    How about you get all the Champion Points so you don't need bonus XP anymore? No?

    Ah. OK. As you were.
    The Moot Councillor
  • Solus
    Solus
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    AlnilamE wrote: »
    Solus wrote: »
    Doesnt make sense to drop the training trait when you mastered a skill already, personally would like to see this fixed.

    That is all.
    Training really doesn't make sense on Cp160 set drops and really should be completely removed from all set drop tables at Cp160 with the exception of the armor of the trainee which is designed to only drop in training. As for preposterous, I would like to see it removed as well but unfortunately it does make a little sense even at Cp160. Ideally training and preposterous would be removed as a primary trait completely and instead have the option of gear dropping sometimes with the secondary trait of preposterous or training. This would also add two new traits in the place of training and preposterous that effect combat stats. I'm not sure how crafting items with the secondary trait would work but it's the start of an idea.

    Wait! Wait! Wait!

    Did they change the game so that once you hit level 50 with a character and you already have 160 CP at least, all your skills get maxed automatically? No?

    How about you get all the Champion Points so you don't need bonus XP anymore? No?

    Ah. OK. As you were.

    Try getting molag kena gear in training/prosperous,
    then come back
    The-Pumpkin-King // Stamblade

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    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Danksta
    Danksta
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    JKith wrote: »
    Prosperous (although i never use it and most don't) can make sense for endgame if someone wants to run a full set of them, grind some mobs to farm gold...i guess... but training?.... yeah training should be taken off cp160 gear i think.

    You can actually save just as much gold on repairs wearing impen opposed to making gold with prosperous.

    https://forums.elderscrollsonline.com/en/discussion/273766/why-prosperous-is-preposterous/p1

    Training is actually much more useful than prosperous. Once you get a new character to level 50 there are still plenty of skills lines that need leveling. With that being said, it has no place on end game gear loot tables. If you want to grind with training gear then craft some.
    BawKinTackWarDs PS4/NA

  • Solus
    Solus
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    Danksta wrote: »
    JKith wrote: »
    Prosperous (although i never use it and most don't) can make sense for endgame if someone wants to run a full set of them, grind some mobs to farm gold...i guess... but training?.... yeah training should be taken off cp160 gear i think.

    You can actually save just as much gold on repairs wearing impen opposed to making gold with prosperous.

    https://forums.elderscrollsonline.com/en/discussion/273766/why-prosperous-is-preposterous/p1

    Training is actually much more useful than prosperous. Once you get a new character to level 50 there are still plenty of skills lines that need leveling. With that being said, it has no place on end game gear loot tables. If you want to grind with training gear then craft some.

    Thank you for the link!
    The-Pumpkin-King // Stamblade

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