Inventory woes aside, we have a big problem with how itemization is handled in this game. It is often necessary/beneficial to accumulate duplicate set pieces in different traits and armor types for different purposes. If you are someone who enjoys creating and tweaking various builds on multiple characters, you really feel the limitations of ESO's itemization system. This leads to massively bloated inventory and general headache.
It's high time ZOS replace traits on items with "trait sockets" that allow the player to change the trait of a piece of gear whenever desired. Here is how I Invision the system:
1. All gear drops with an empty trait socket.
2. 10 trait stones are required to socket or change the trait of a single item.
3. Changing the trait of an item destroys the trait materials already in the socket.
4. Deconstructing an item continues to offer a chance to recover one trait stone (if the item currently has a trait).
Any other thoughts?
@ZOS_RichLambert
Edited by Solariken on October 12, 2016 9:30PM