Giles.floydub17_ESO wrote: »@altemriel
Every MMO has bugs. Every MMO has bugs that are fixed and bugs that are never fixed, even years later.
The biggest thing Zos has not fixed and should have 2 years ago is Cyrodiil lag.
Most of the rest of the bugs that are not recent creations are not really game breaking.
Its part of MMO coding, they are gigantic games in term of coding, way bigger than most stand-alone games you'd get on steam and are being played on a huuuuge variety of configuration so bugs on your side can be localised to your PC only and would be hard for the developper to find that very bug without your computer next to them to test it.
Its part of MMO coding, they are gigantic games in term of coding, way bigger than most stand-alone games you'd get on steam and are being played on a huuuuge variety of configuration so bugs on your side can be localised to your PC only and would be hard for the developper to find that very bug without your computer next to them to test it.
Except that many bugs in ESO as very easy to find, such as the latest "missing characters" bug; typically you update the game, log in and just stare in disbelief at blatant regressions.
And that's half of it. Those games have been out "on the market" for quite some time.Played Rift, Lotro, Wow... Can't say these had as many bugs (or as obvious as ESO has). Although these titles been out there for much longer. *shrug*
Giles.floydub17_ESO wrote: »@altemriel
Every MMO has bugs. Every MMO has bugs that are fixed and bugs that are never fixed, even years later.
The biggest thing Zos has not fixed and should have 2 years ago is Cyrodiil lag.
Most of the rest of the bugs that are not recent creations are not really game breaking.
Cyrodil problem is alot harder to fix than what people think.. The very way cyrodil is coded make it close to impossible to fix it's netcode without recoding it from scratch.