Hi everyone
It seems to me that the ESO playerbase is pretty fractured between players who google for infos about the game, or at least are part of some good helping guild, and those who don't. Without surprise the first ones tends to perform much better.
When these 2 kinds of players find themselves playing together, dramas often happen as we all know, weakest players get called noobs, kicked from groups etc.. Each "group" will accuse the other of being the source of the pain, and it's quite a lose-lose situation.
Granted, game isn't that complex, but enough to end up with many not-dumb-at-all people playing very ignorantly, even at 561 CPs. For some people, googling for infos feels like a job, and as they already have one it's not what they want. For them, infos must come from game itself, possibly under the form of... a game.
To be honest, some people should also read tooltips a bit more. They got more clear over time. But judging players isn't even the point, point is: "could it be different?" and I think it could.
Sure there 'll always be hardcore and casual players, but competence gap doesn't have to be so big at all. Game doesn't really teach you how to play, if it did I think you'd see the average competence climb seriously, and we'd all benefit from that, Zenimax included. People playing better = more fun = more players. Or so my Hunt-Mother told me.
So what I think could help is:
1) COMBAT TUTORIAL QUESTS
This could be done in many ways, here's how I see it: In each zone, from the starting one, the Fighters Guild would have a sort of master of arms in its hall. He or she would propose, as a quest, some little tutorial/test, possibly in an istanced cellar if more convenient. In each zone the main quest takes you through, you'd find a new master of arms (MoA) at fighters Guild hall, with a slightly more complex and challenging test each time. Some would be general, others teaching the basics of group roles, Tank, DD, Healer. Little achievements when done and people will do them all.
These tests would be shaped around avoiding the most common mistakes and misconceptions we still see in some high-level players. Wich are those, by the way? Here's my quick top 3, I'd like to know yours:
-Spamming 1-2 skills instead of using the whole "deck"
Some people aren't sure where they bound weapon swap. Incitating them to make fire of all their wood, from start, is very important.
-Spamming over time abilities
Ok many DoTs in ESO also have an initial burst damage, but still. Here the MoA should somehow initiate people to the idea of rotation... without telling them exactly what theirs should be either. Wich may be tricky, but just introduce the "only keep your DoTs up and burst in-between" idea (and practice). Something simple, with only one DoT to begin with.
-killing trash mobs one by one
Learn roughly when to choose AoEs or single target. Exact answer isn't always that obvious, but we see people spamming Snipe on packs this shouldn't be.
-Standing in reds, or walking away instead of roll-dodging.
Here I guarantee that if the tests consists in doing nothing but roll-dodging out of appearing reddies for one minute, with some stam feeding from MoA, people will get seriously better at it very fast
-Tanks not taunting
Great classic, this would go in the role specifics tutos. These could be interesting to shape
There are quests a little like that in Reapers March with an arena, I admit it's been a while and I should redo them. (I'm going to) But we need something much more central.
Post is getting long so the other thing that could imo help is a
2)SOLID IN-GAME ESOPEDIA
Tooltips and Help aren't that bad, but they should be good, very good if possible. Hyperlinks everywhere, clear definitions of all game concepts. Every skill and morph, every set listed, every buff/debuff with where you can get them from etc
Thank you for reading, and sorry for approximative english....
What do you think? How to help those who make no research understand mechanics better?
Edited by Alagras on October 14, 2016 4:28PM