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Sentinel of Rkugamz Spider

Zakor
Zakor
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Hi,

I play with the Sentinel of Rkugamz set since two days now and I noticed that the spider is affected by almost everything in game. Examples:
  1. The spider is affected by AOE-Knockbacks, losing it's position and interrupting the heal/stam reg
  2. Spider is affected by AOE-Stuns interrupting the heal/stam regen
  3. The spider will be targeted by adds if no player is close by and has done damage to them. Not sure if it can be killed

I played with the engine guardian set before and never noticed such a behaviour so I assume it's a bug. If it's not a bug this should be changed anyway. This one needs CC-Immunity.

Also not sure if it's buggy or not but the spawn behaviour of the spider seems pretty stange. I've tested this set with a friend and we came to the solution: "Spider spawns at healer and runs in direction of healed target." Yesterday I saw that my spider ran into the boss....while no player was around that boss in 10 or 15m. Later I expierenced the same with a group of zombies. My spider bravely tackled them while we were busy with another group.

Please have a look into this. The spider should have CC-Immunity and shouldn't run away from players. Suggestion here: let it just spawn under the feet of the healed target that proced the set. Would be MUCH better for a healer since the 5m the spider walks are not even close to the 28m of healing springs or similar. Some official feedback about this would be welcome. @ZOS_GinaBruno
  • Zakor
    Zakor
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    Any feedback on this one? These issues really reduce the sets power.
  • Gilliamtherogue
    Gilliamtherogue
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    These issues ultimately destroyed the potential of this set, as when it gets CC'ed, it doesn't freeze the timer on the duration of the spider, meaning it can literally spawn and be chain CC'ed the entire duration, negating all power.

    What's also hilarious is the fact that it cannot be targeted, has no health, but is still killable and stunnable, AND cannot be Repentanced after it dies, unlike Chokethorn and Engine Guardian's droid.

    The spawn positioning was fine, as you want it to proc under the targets you're healing, otherwise it's pretty useless in actual application since players would have to constantly move to their healer's position to gain benefit, meaning tanks couldn't benefit from it without endangering the entire group by moving mobs/bosses through it.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Zakor
    Zakor
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    ZOS, can we please get feedback on this one? Is the missing cc-immunity intended for example? @ZOS_GinaBruno @ZOS_JessicaFolsom
  • Zakor
    Zakor
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    2 Month and still no feedback. Seems like healer issues aren't that important. Up one last time
  • WillhelmBlack
    WillhelmBlack
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    Zakor wrote: »
    2 Month and still no feedback. Seems like healer issues aren't that important. Up one last time

    Put PvE in bold.
    PC EU
  • Merlin13KAGL
    Merlin13KAGL
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    Not that this will make you feel any better, but EG has the same result.

    If you hover over your 'add,' you'll see a healthbar.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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