Cover-up in the making about the utterly wrong scaling of mob hp/damage in normal dungeons?

daedalusAI
daedalusAI
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For people that didn't notice or haven't been playing since 2.6.5 hit: the normal II dungeons are currently impossible to do as a low-level with the appropriate level to being able to queue for them with the dungeon finder - something that didn't happen before said patch hit the servers.

Every thread about that issue has been purged from the general discussion forum and moved out of sight of the majority of forum readers to the dungeon sub-forum with about 6 or more threads about that issue:
https://forums.elderscrollsonline.com/en/categories/dungeons-trials-arenas

So far 0 official response other than moving new threads about that issue away from general discussion.

What a laughable behavior considering I just came back last week, did normal II dungeons just fine on my now lvl 27 dk healer and now there is this wall which a low-level group can't scale anymore and no official seems to be bothered by that.
Edited by daedalusAI on October 12, 2016 11:19AM
  • redspecter23
    redspecter23
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    ZoS can't hide forever. They'll have to respond about this at some point... or keep burying the threads and pretending they didn't muck things up with the recent patch. Normal mobs should not hit harder than their vet mob counterparts. Period.
  • NovaShadow
    NovaShadow
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    What I could solo before (made farming the gear I need when no one was online a much easier time) I now don't bother with. Whatever they did was too strong and the 'normal' dungeons are overbuffed.

    You pretty much need a full 'dungeon' group with all roles filled. I did a random normal before this 'fix' as the only CP in a group with all sub level 30's. We did EH 2 and it was a breeze, I'd expected the little guys to go down but they did really well. I utterly refuse to try a random normal now and won't join any pug groups. It's just not worth the headache.

    Whatever they did really needs to be looked at. Just before I did Vet BC 1 for the pledge, went into normal BC 1 solo and the mobs hit as hard as (or I swear harder than) their vet version.

    It's overkill and isn't necessary, nor was it even asked for. Normal dungeons are supposed to be for those learning the ropes or easily soloable. If you want a challenge, that's what the vet version is for.

    I hope they reverse this 'fix'.
    PC NA - EPHS
  • gel214thb14_ESO
    gel214thb14_ESO
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    NovaShadow wrote: »

    I hope they reverse this 'fix'.

    There is another thread on General Forum with screenshots of damage where the normal dungeon had about 2000+ more damage done on regular hits. So, there does seem to be a scaling issue.

  • timidobserver
    timidobserver
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    Look harder for the official response in the dev tracker. Hint: It says sorry and a fix is incoming.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • bitels
    bitels
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    daedalusAI wrote: »
    So far 0 official response other than moving new threads about that issue away from general discussion.

    https://forums.elderscrollsonline.com/en/discussion/comment/3440337#Comment_3440337
  • ZOS_JohanaB
    ZOS_JohanaB
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    We've closed this thread and would encourage the conversation to continue here: Mobs are imposible to kill
    Staff Post
This discussion has been closed.