I would like to suggest a few possible changes to the Slimeclaw monster set:

This set would be awesome for DPS with general damage being increased rather than a specific one. However, the 1-piece bonus makes the set off-putting. Health recovery is only really needed for tanks, and this set is not designed for tanks. The 1-piece should be changed to something more appealing or useful to DPS. Here are some suggested changes:
• Max Health (ie Bogdan, Skoria, etc,)
• Spell and weapon damage (small like Kena)
• Resistance
• Small physical and spell penetration (about 600 for both)
Please consider changing 1-piece bonus for Slimeclaw, as it would be a much better set for DPS without the health recovery.
Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's