Reorx_Holybeard wrote: »Wow! Very nice. I recently tried soloing normal WGT and got stuck at the Inhibitor but being a Templar I don't think it is possible to survive the blue phase (if there's a way I'd love to hear it).
ztyhurstub17_ESO wrote: »I doubt you will get that close now. She is a bit harder after One Tamriel.
ztyhurstub17_ESO wrote: »I doubt you will get that close now. She is a bit harder after One Tamriel.
Wait really? I thought the current Vet dungeons/Trials/DLC dungeons were left alone?
ztyhurstub17_ESO wrote: »
I haven't done a before and after comparison of health and resistance
ztyhurstub17_ESO wrote: »
...but she definitely takes longer to kill now. I don't think she hits any harder though.
Reorx_Holybeard wrote: »Wow! Very nice. I recently tried soloing normal WGT and got stuck at the Inhibitor but being a Templar I don't think it is possible to survive the blue phase (if there's a way I'd love to hear it).
Enemy-of-Coldharbour wrote: »OP, I would love to learn about your build and rotation. Care to message me about it?
why fire over lightning destroy? it will proc sorc passives.
other then that good job, fun to watch
ztyhurstub17_ESO wrote: »
I haven't done a before and after comparison of health and resistance
Okay...ztyhurstub17_ESO wrote: »
...but she definitely takes longer to kill now. I don't think she hits any harder though.
So it's just your assumption!
Well if you're right then I will have to solo this dungeon before One Tamriel comes to console. I'm definitely hoping you're wrong.
ztyhurstub17_ESO wrote: »
I haven't done a before and after comparison of health and resistance
Okay...ztyhurstub17_ESO wrote: »
...but she definitely takes longer to kill now. I don't think she hits any harder though.
So it's just your assumption!
Well if you're right then I will have to solo this dungeon before One Tamriel comes to console. I'm definitely hoping you're wrong.
How do you keep the Harvester boss from resetting when she locks you up? I never got past there, and assumed it required 2 players in order for her not to reset when she jailed you.
SublimeSparo wrote: »It might be worth trying a lightning staff and light weaving, the inhibitor has 22k fire resistance while in her orange phase, so your weaves and woe will do more damage, also if you get a few adds through the heavy attack channel does a ton of damage
Bloody good effort though, must have been crushing to get so close.
Is barrier used or just for the magicka regen? Negate could be pretty handy to cc a group of adds/ possibly stop a ogrims attacks
Yes, Dungeons and Trials monsters mitigation is unchanged in OneTamriel. This note is specifically related to Overland/Delve/Public Dungeons and would not affect Dungeons/Trials/Arenas.
SublimeSparo wrote: »It might be worth trying a lightning staff and light weaving, the inhibitor has 22k fire resistance while in her orange phase, so your weaves and woe will do more damage, also if you get a few adds through the heavy attack channel does a ton of damage
Bloody good effort though, must have been crushing to get so close.
Is barrier used or just for the magicka regen? Negate could be pretty handy to cc a group of adds/ possibly stop a ogrims attacks
Didn't think about the Inhibitor having more Fire resistance
Negate could help but Barrier provides 10% Magicka Regeneration so it's a must have. Dawnbreaker deals good damage and CCs with a low cost so I need that... after lots of testing, the skills themselves are perfect (for me at least) based on the results.
Gear could be much better so I wanted to wait for One Tamriel that way I could slot some new sets. Thanks to an apparant buff though to vWGT's bosses I may not have the opportunity to wait though.
A lightning staff is def a good idea but I need it to be Gold like my fire staff and I can't afford to burn 8 gold mats for this fight.
@ZOS_Finn
So I'm being told that Veteran White Gold Tower will be made more difficult next patch. Either Health, Mitigation, or both will increase on bosses in Veteran dungeons, including those in WGT.... yet I am still doubtful and it seems I can't find a guaranteed answer so far on how true everything I've heard is.
This is a quote from you I found from a past thread on mob mitigation values:
Yes, Dungeons and Trials monsters mitigation is unchanged in OneTamriel. This note is specifically related to Overland/Delve/Public Dungeons and would not affect Dungeons/Trials/Arenas.
So mitigation should not increase.... does this mean that WGT boss health values will increase?
It is definitely understandable if it does since we are talking about group content here. Kinda ruins my chances of a solo in One Tamriel so I need to know if it's true or notty
Tonnopesce wrote: »Ahem...
Nerf sorcerers?