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Item vaults / bad traits

richo262
richo262
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I made another post about this, but I've read issues people have with certain trait items dropping which has influenced this idea.

Item vaults, don't care how they are done.

It could be a vault room in the player home with the teirs of home expanding on how many sets, is tier 1) 5 sets 2) 15 sets 3) 30 sets 4) unlimited.
It could be an armor rack/weapon rack at the beginning of each dungeon
It could be an armory at the Undaunted enclave
It could be part of the next story DLC

ZOS has to realise, with every item that is 'bound' is another step to gold being totally worthless. I've seen this trend with Diablo 3 for example.

If items are to be bound, then they MUST be collectible, or there is no value to it if you can't farm for gold, and can barely carry anymore items anyway.

So, these armor/weapon racks must be able to hold their respective set items in all their variations, accessible to all toons account wide. The reason why I say account wide, is because, it is simple enough to transfer items between toons anyway.

Once found and put on the rack (unlocked) it lowers the drop rate of that item with that particular trait appearing again, depending on the trait. Traits like well fitted, prosp, training, once unlocked, have a far lower chance of dropping again, where as other traits don't get as effected.

It also means, if the CP cap of gear increases, items unlocked on the racks can scale with it.

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