TheDarkRuler wrote: »Short: You're not supposed to be able to beat that.
One more (of a long list) of bugs.
You wipe several times until you beat it. Welcome to ESO. Everything is possible with enough cheese.
daedalusAI wrote: »
Weird though that today with patch 2.6.5 and the hp-scaling I need way more cheese and have to end the run at the 3rd warden - when yesterday I was able to finish the full run without getting hungry for cheese.
daedalusAI wrote: »
Weird though that today with patch 2.6.5 and the hp-scaling I need way more cheese and have to end the run at the 3rd warden - when yesterday I was able to finish the full run without getting hungry for cheese.
Who was group leader when you entered the dungeon? What level were/are they?
daedalusAI wrote: »
Weird though that today with patch 2.6.5 and the hp-scaling I need way more cheese and have to end the run at the 3rd warden - when yesterday I was able to finish the full run without getting hungry for cheese.
Who was group leader when you entered the dungeon? What level were/are they?
daedalusAI wrote: »
Weird though that today with patch 2.6.5 and the hp-scaling I need way more cheese and have to end the run at the 3rd warden - when yesterday I was able to finish the full run without getting hungry for cheese.
Who was group leader when you entered the dungeon? What level were/are they?
Don't think that matters anymore as everything is now scaled up to CP160. Doesn't make a difference who the group leader is.
@daedalusAI sounds like maybe some of your group mates were under-geared, or their skill rotations weren't optimal.
daedalusAI wrote: »daedalusAI wrote: »
Weird though that today with patch 2.6.5 and the hp-scaling I need way more cheese and have to end the run at the 3rd warden - when yesterday I was able to finish the full run without getting hungry for cheese.
Who was group leader when you entered the dungeon? What level were/are they?
The current fail run was a lvl 17 vet and me and 2 other between lvl 20 and 40 as posted above.
Uh can't remember who the lead was - but shouldn't be a major concern as the system is supposed to scale it.
The glaring difference still remains: yesterday before 2.6.5 hit I could run normal II dungeons just fine with low-level just as myself - but as of today not anymore.
Dungeons & Group Content
General
- Monsters in Normal versions of dungeons have had their health increased to the correct levels.
daedalusAI wrote: »daedalusAI wrote: »
Weird though that today with patch 2.6.5 and the hp-scaling I need way more cheese and have to end the run at the 3rd warden - when yesterday I was able to finish the full run without getting hungry for cheese.
Who was group leader when you entered the dungeon? What level were/are they?
The current fail run was a lvl 17 vet and me and 2 other between lvl 20 and 40 as posted above.
Uh can't remember who the lead was - but shouldn't be a major concern as the system is supposed to scale it.
The glaring difference still remains: yesterday before 2.6.5 hit I could run normal II dungeons just fine with low-level just as myself - but as of today not anymore.
Just in case you missed this detail in the patch notes...Dungeons & Group Content
General
- Monsters in Normal versions of dungeons have had their health increased to the correct levels.
That would explain why things are suddenly different in 2.6.5. Not sure if you're already considering that or not.
I agree,.. HP is off.
In a normal dungeon the trash mobs had 150k to 350k health and the little mini bosses inside the trash mob had 1.5mil... whaaaaaat? For a normal? Don't ever remember it being like that.
Don't think that matters anymore as everything is now scaled up to CP160. Doesn't make a difference who the group leader is.
@daedalusAI sounds like maybe some of your group mates were under-geared, or their skill rotations weren't optimal.
Don't think that matters anymore as everything is now scaled up to CP160. Doesn't make a difference who the group leader is.
@daedalusAI sounds like maybe some of your group mates were under-geared, or their skill rotations weren't optimal.
I have not done a Dungeon as a Premade yet, so was not sure if that scaling was still in place or not. Or, had an effect on the mobs.
I did poke my nose into a group dungeon for the Craglorn MQ and while this character could solo most things, this is not the case anymore with Group Dungeons.
I agree that somethng is off. I've had similar expereinces where in one group, a dungeon would be a breeze, and than with a different configuration and the very same dungeon turns into a train wreck. At first I thought it was purely player/build issues, so I started really paying attention. My own damage output seemed to be dramtically changing, regardless of the fact that nothing changed in my build or rotation. This happend in a group that for the most part, was wearing the right stuff, and doing the right stuff. We completed the run, buut it was rediculously tedious.
I'm considered a very good healer by many I've grouped with but since the last patch I'm having a lot of difficulty keeping my group alive and not running out of mana. Never had any issues healing or DPSing in groups until now. This patch definitely through things off balance.
I'm considered a very good healer by many I've grouped with but since the last patch I'm having a lot of difficulty keeping my group alive and not running out of mana. Never had any issues healing or DPSing in groups until now. This patch definitely through things off balance.
@daedalusAI, I'm not sure that the scaling is supposed to make a type 2 dungeon easy for low level characters since this is actually previously known as veteran mode for that specific dungeon.
I had so much fun in dungeons this weekend! Finally you need to take care for mechanics again and be careful not to stand in each aoe possible.
Please don't change the difficulty! People should adapt. Like Alcast said recently: "People, who don't shield themselves in trials will get noobfiltered."
Same is true for dungeons. I learned it the hard way not to use Guard on my magicka Templar at the final boss of crucible
ssewallb14_ESO wrote: »
autumnsongbird wrote: »They ruined dungeons. They have a lot of casual players that like to come in and run through the dungeons. I know hard core players hate casuals, but TES has massive numbers of casual players and ESO got them from name brand. I have seen several players who were enjoying ESO become quite disheartened at dungeon changes in the update. I have seen a few hardcore players say WTF and sort of drift toward playing less. This will cost them. They clearly don't know their base and seem to cater to the hardcore players who do not seem to be in the majority. Also, low level players will now be terrified of dungeons and that will gear them toward never playing them at all. So by design, they have just alienated the bulk of newcomers from ever doing the long term content. And if they never do dungeons they will surely never do trials. This means that the best it gets is silver/gold from cadwell then they will maybe make a new toon and when they are done with that they will move on.