gel214thb14_ESO wrote: »I'm just starting to explore the game and I'm confused by the Stamina vs Magicka paths.
It seems that Classes are defined by their Class skills, which all use Magicka.
Weapons are tied to Stamina, but any Class can use any Weapon.
So it seems to me that if you focus on Stamina then your Class doesn't matter as much. You would be using your class abilities sparingly due to a reduced Magicka pool, and the majority of your attacks and actions will be based on your Weapons. So your Class abilities will be your heals, and maybe some buffs.
For example let's look at Dragon Knight, an amazing class type that focuses on unique fire breathing and flame attacks. Those are all Magicka based, and if you go Stamina you would instead be using what...a 2H Sword? No flaming whips, and blazing dragon breath attacks..just...Swing swing chop chop stabbity stabbity. Which I could do as a Sorcerer. Or as a Templar.
Question is, why would you pick Stamina over Magicka? Is weapon damage that much higher than Magicka so it would be worth losing your class identity? Are Stamina costs much lower so you get an easier time at it? I'm looking at it from a solo PVE player perspective. I know some abilities can morph to Stamina versions, but these seem to be quite few.
So from these few responses, Weapon damage is much, much higher than Magicka skill lines' damage?Because Devs love Stamina and Physical dmg, so right now its almost imposible to be on par with Stamina (and weapon skills) if you are playing Magicka (PVE DPS).
OrphanHelgen wrote: »The reason stam DK for example was so good, was because of the maelstrom flurry enchant, which gave 3k additional weaponp dmg on your next single target DOT. This was good with standard of might, since it increase your dmg done by 20%, and the venomous claw is really high dmg and low cost. Other then that, its all weapon skills yes. They dont have any passives that increase their physical dmg like sorcs, or crit dmg like templars.
The single target dps from a stam dk, was one of the best, but it had its downsides. The boss have to stand completely still, and you have to be within 5 meter range all the time.
Right now, magicka classes are back, due to new sets mother sorrow and the monster sets. It can also do sick dmg from range, and have access to shields, which is why I dont understand the nerf of the maelstrom flurry enchant.
gel214thb14_ESO wrote: »I'm just starting to explore the game and I'm confused by the Stamina vs Magicka paths.
It seems that Classes are defined by their Class skills, which all use Magicka.
Weapons are tied to Stamina, but any Class can use any Weapon.
So it seems to me that if you focus on Stamina then your Class doesn't matter as much. You would be using your class abilities sparingly due to a reduced Magicka pool, and the majority of your attacks and actions will be based on your Weapons. So your Class abilities will be your heals, and maybe some buffs.
For example let's look at Dragon Knight, an amazing class type that focuses on unique fire breathing and flame attacks. Those are all Magicka based, and if you go Stamina you would instead be using what...a 2H Sword? No flaming whips, and blazing dragon breath attacks..just...Swing swing chop chop stabbity stabbity. Which I could do as a Sorcerer. Or as a Templar.
Question is, why would you pick Stamina over Magicka? Is weapon damage that much higher than Magicka so it would be worth losing your class identity? Are Stamina costs much lower so you get an easier time at it? I'm looking at it from a solo PVE player perspective. I know some abilities can morph to Stamina versions, but these seem to be quite few.
Because Devs love Stamina and Physical dmg, so right now its almost imposible to be on par with Stamina (and weapon skills) if you are playing Magicka (PVE DPS).