Trait idea

PS4_ZeColmeia
PS4_ZeColmeia
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How about combine training and prosperous, and replace one with a resouce pool regain trait.

Oh and 3/4 the sharpened trait to help armor values and give better value to armor reducing skills.
PSN: ***___Chan (3 _s)
Hybrid, All-Role NB
  • DPG76
    DPG76
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    I like the idea of the 1st sentence
  • Soundwave
    Soundwave
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    Why can't we have increase gold and exp gain on the same piece of gear. Since those don't increase your dps at all.
  • Borvath
    Borvath
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    I think training can reduce the cost of your skills by X% (or just the weapon and armor skills) in addition to experiance increase, becouse you train with weapon.
    Prosperous can increase the resource pools stamina, magicka and health by X% (or just from this item) in addition to gold gain increase, becouse having a lot of resources is being a prosperous.
    Sorry for my English.
    Edited by Borvath on October 10, 2016 6:00AM
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    @DeepPlayGamer I knew most would
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Tryxus
    Tryxus
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    How about combine training and prosperous, and replace one with a resouce pool regain trait.

    Awesome idea

    Have a cookie :pCookie.gif
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Valykc
    Valykc
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    Borvath wrote: »
    I think training can reduce the cost of your skills by X% (or just the weapon and armor skills) in addition to experiance increase, becouse you train with weapon.
    Prosperous can increase the resource pools stamina, magicka and health by X% (or just from this item) in addition to gold gain increase, becouse having a lot of resources is being a prosperous.
    Sorry for my English.

    Somebody give this man a job at Zenimax please!
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    @Tryxus nom nom nom
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Digiman
    Digiman
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    They won't be adding and new traits because of the timer. It's a literal time sink, no interaction in it at all just wait years for a timer to conclude.

    Because of this adding new traits will create an uproar unless they overhaul the system.

    Though I agree I think prosperous should be joined with training or giving something useful.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    @Digiman I think you get the thrust of what I'm saying but don't forget it was update 11(10?) that changed traits. This is a moveable lever to change

    Tbh, if they combined the 2 I think it would be fine in non-trial bop loot tables
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Lylith
    Lylith
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    How about combine training and prosperous, and replace one with a resouce pool regain trait.

    Oh and 3/4 the sharpened trait to help armor values and give better value to armor reducing skills.

    how about we $h#tcan both of them, then implement your idea along with another yet-to-be-determined useful trait?


  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Lylith wrote: »
    How about combine training and prosperous, and replace one with a resouce pool regain trait.

    Oh and 3/4 the sharpened trait to help armor values and give better value to armor reducing skills.

    how about we $h#tcan both of them, then implement your idea along with another yet-to-be-determined useful trait?


    /signed
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
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