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Templar how much dps/recovery

Drdeath20
Drdeath20
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Soo was just looking for help on what some successful templars keep their spell damage and magicka recovery at.

Right now my unbuffered spell damage is around 3k and my magicka recovery is around 2400.

I was wondering if my recovery is too high? I could enchant my jewelry with spell damage glyphs instead of recovery glyphs.

Best Answers

  • Loc2262
    Loc2262
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    2400 if way too high recovery. You'll never run out of magicka, but you seriously hurt your "bread and butter" abilities that way.

    Using spell damage glyphs is a good idea!
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
    Answer ✓
  • Brutusmax1mus
    Brutusmax1mus
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    Use grothdar or skoria
    Answer ✓
  • UppGRAYxDD
    UppGRAYxDD
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    Im currently running @ 1850 recov with 38k mag and 2444 unbuffed spell dmg. For Magplars in particular, most dps pvp players are running hvy armor. IMOP boost your spell dmg as much as possible, attain at least 25k health, and then work on getting the magicka pool as high as possible. Fully buffed Im running at 4808 spl dmg with continuous on a non buffed server.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
    Answer ✓
  • Drdeath20
    Drdeath20
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    Running resto staff
    3x willpower
    5 kagnerac
    2 Kena
    1 vicious death

    Dual weild bar
    2 vicious death
  • leepalmer95
    leepalmer95
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    Loc2262 wrote: »
    2400 if way too high recovery. You'll never run out of magicka, but you seriously hurt your "bread and butter" abilities that way.

    Using spell damage glyphs is a good idea!

    Drop the two piece kena for a start. Drop some regen for spell dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Drdeath20
    Drdeath20
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    Loc2262 wrote: »
    2400 if way too high recovery. You'll never run out of magicka, but you seriously hurt your "bread and butter" abilities that way.

    Using spell damage glyphs is a good idea!

    Drop the two piece kena for a start. Drop some regen for spell dmg.

    Why drop kena?
  • leepalmer95
    leepalmer95
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    Drdeath20 wrote: »
    Loc2262 wrote: »
    2400 if way too high recovery. You'll never run out of magicka, but you seriously hurt your "bread and butter" abilities that way.

    Using spell damage glyphs is a good idea!

    Drop the two piece kena for a start. Drop some regen for spell dmg.

    Why drop kena?

    It's terrible, you have to light attack twice to even proc it, the 2 piece is basically useless and it destroy's your sustain.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Drdeath20
    Drdeath20
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    Drdeath20 wrote: »
    Loc2262 wrote: »
    2400 if way too high recovery. You'll never run out of magicka, but you seriously hurt your "bread and butter" abilities that way.

    Using spell damage glyphs is a good idea!

    Drop the two piece kena for a start. Drop some regen for spell dmg.

    Why drop kena?

    It's terrible, you have to light attack twice to even proc it, the 2 piece is basically useless and it destroy's your sustain.

    Gotcha!
  • DeadlyRecluse
    DeadlyRecluse
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    Depends on what you want to do. I run 800 magicka regen in 5 light, yolo.
    Thrice Empress, Forever Scrub
  • Drdeath20
    Drdeath20
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    Depends on what you want to do. I run 800 magicka regen in 5 light, yolo.

    You must just burn enimies down with your light sabre aka punturing sweeps. Those crits have gotta be insane.
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