Obsidian Shard - This heal just seems awkward and without purpose. What are the chances I would need to heal and CC at the same time? How many bosses are CC-able and why would I use this heal for trash mobs. Why wouldn't I use healing ward instead? This skill really needs to stand out from among the universal and class heals.
I would like to see this shard do no damage but instead explode into a large aoe circle in the location of the the target that buffs the players in the circle as well has heals them like healing springs only with a larger upfront heal with minor ticks behind it. Also increase the cast cost of the skill and make the duration 8 seconds.
The buff could be (note some will require an increased cast cost)
- Crit defense
- Minor spell and physical mitigation
- 2k shield in PvP
- 1320 Armor Penetration
- Stamina Regen hot.
The heal should be
- ~2000 in PvP on the first tick
- ~800 in PvP on the subsequent ticks.
If I have succeed in tuning Obsidian Shard then healing ward, blessing of restoration and healing springs will still be primary heal sources, while Obsidian Shard will be used in between as a buff rotation and aoe localized rapid regen.
This will give Obsidian Shard a clear, common, and desirable purpose while still being valuable for solo use.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Silver_Strider wrote: »Honestly speaking, the change to Obsidian Shield isn't that bad. You need to spam the ability anyways for the Major Mending buff, which only last 6 seconds also, so the change doesn't really affect you all that much. Sure, the extra duration on DPS was nice but the Major Mending Buff still only lasted 6 seconds and you'd want that buff up just so you could effectively heal the Tank better so you'd used Obsidian Shield early anyways making the extra time on the DPS obsolete anyways.
MaxwellCrystal wrote: »@Zakor
Igneous weapons: Umm no you have molten armaments major brutality needs to stay as we stam DKs use this skill too for our trial mates and for ourselves. I'd rather not have to rely on major brutality potions,or the DW skill throwing dagger in order to get my 20% in PvE.
infraction2008b16_ESO wrote: »MaxwellCrystal wrote: »@Zakor
Igneous weapons: Umm no you have molten armaments major brutality needs to stay as we stam DKs use this skill too for our trial mates and for ourselves. I'd rather not have to rely on major brutality potions,or the DW skill throwing dagger in order to get my 20% in PvE.
I feel the issue with both morphs is that the original ability molten weapons is actually intended for magicka builds, magicka builds get their spell damage buff regardless which choice they make where as stamina builds have to choose between morphs. Yes most people min-maxed doing trials are going to use potions anyway for the major damage buffs however not everyone should have to rely on expensive potions for everything and I feel it gives stamina users a difficult choice for morphs where as magicka users have the obvious one due to igneous weapons doing nothing new for them and molten armaments providing both major sorcery and heavy attack buffs.
I feel they really need to return the heavy attack buff as the baseline ability, and have one morph provide both major brutality and sorcery on top of that and the other could be like a weaker form of siphoning strikes providing a small magicka + stamina return on top the HA buff.
That would give people the choice between more resources vs free weapon/spell damage buffs while at the same time not being useless in certain scenarios.
Silver_Strider wrote: »Honestly speaking, the change to Obsidian Shield isn't that bad. You need to spam the ability anyways for the Major Mending buff, which only last 6 seconds also, so the change doesn't really affect you all that much. Sure, the extra duration on DPS was nice but the Major Mending Buff still only lasted 6 seconds and you'd want that buff up just so you could effectively heal the Tank better so you'd used Obsidian Shield early anyways making the extra time on the DPS obsolete anyways.
As already stated: You don't have to heal shielded allies. If they are still shielded I don't need that major mending also. So it IS affecting me that much.
Normal scenario:
Casting Igneous Shield:
Shields: me around 8k, all others around 4k.
Tanks shield is almost instantly depleted. Not that much of a deal since the tank can stand damage well.
But for a DD it's quite a different having 16k or around 20k LP (little less since no armor on shields).
Old scenario: DDs are shielded, tank needs a bit healing. Only big (undodged) aoe deplete groups shield. Low cost.
New scenario: Shield is gone after 6 seconds, DDs need strong healing (provided through major mending of IS) in case of big aoe or shield recast. High cost.
I don't know about you but I noticed this increase in costs and started to use my shield only to gain major mending when it's REALLY needed which is sad since I understand a DK-Heal as a shield and protection healer. Just think about it: They cut the duration to less than a third of what it was for the same costs. So I have to cast it 3 times to gain the same duration of shield and safety than before which is 3 times the costs -> Emergency tool for major mending, not even for the shield since it's damn weak.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Zakor
Regardless Igneous weapons provides exactly what we need and no when it comes to PvE every Stam DK that's going for max damage will rock Dual wield + bow. Igneous weapons provides a lot of support in the sense that if you run it, you and your allies receive the buff which means they do not have to use a buff skill as you will be consistently using it. This skill is fine I think Molten armament should just go back to being a magicka execute that synergizes with flame abilities (When target is below threshold health flame abilities do 50% more damage).
A few DDs may say ok, buff me but the good DDs won't rely on someone else.While it's nice that I can buff my whole group with the damage buffs it's a fact that any decent DD won't let anyone else handle that.