Given all the work to render levels moot, can we please decouple legacy motifs from levels as well?
What the heck am I talking about? The original motifs changed based on level. This was originally considered a feature because it was a sort of status display. If you saw, for example, a player wearing low cut bare belly Bosmer "armor" you knew they were below level 30.
Around 30 you covered up a bit more....
And so on.
Each motif was a bit different. Some, such as Barbaric, change not at all. Some, such as Imperial, are less obsessed with cleavage and belly buttons, and more focused on how much arm is explosed. Low level Imperial shows bare arms, including shoulders. Then the shoulders are covered but you can still see some portion of exposed arm....
But after level 34 this character cannot remain in Imperial armor and show any arm at all - strange. Annoying too as she is a muscular Imperial woman and I like the look of the Imperial motif on her. Instead I'll have to abandon the motif entirely and use some costume.....such as Nedic armor....
Subsequent motifs didn't get into this sort of thing. It's a lot more work.
Just let me choose from among the styles in a motif collection and choose the level I'm crafting it for separately.
It would make crafting feel more like crafting and expand our ability to create distinctive looks for our characters.