OtarTheMad wrote: »I remember when I heard they had jewelry crafting in the game all the way until beta and then trashed it due to bugs. I was disappointed that they didn't try to refine it and make it happen. Would make all these green and blue jewelry drops I am getting since the patch landed a lot easier to swallow. This would also improve the games economy as well.
I'm not so sure but being able to upgrade jewelries may kill grinding. I'm not fan of spending hours to get single item but there is only 3 option for jewelries already (magic, stamina, hp) which makes them easier to obtain than armor pieces. I believe that people should show some effort to get specific items, otherwise that makes game too easy and would not be beneficial for the economy.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
IzakiBrotheSs wrote: »Now that the only gold jewelry we can get is Vicious Ophidian, Infallible Aether, Eternal Yokeda, Alkosh, Moondance, Lunar Bastion and those revamped "crap" versions of the above, it kinda makes sense to introduce jewelry improving. You see gear isn't so much of a problem when you're in a trial guild anyway, you get it pretty quick by swapping with your group. You're still gonna do the hard modes because its fun.
All the other jewelry is now purple unless you buy it off the Golden. Which makes sense in a way... But you're giving 250k to a NPC... Isn't that kinda strange? You could be spending that gold on upgrading materials for your brand new gear or your potions for your next trial run. Instead you pretty much chuck it in the trash. So yeah jewelry improvement (and spell crafting) should be a thing. But I don't think jewelry crafting is a very good idea as it will literally lift ALL the restrictions (we don't have many) on gearing and will allow for really abused combos which in turn would lead to our favorite crafting sets getting nerfed.
Not that it mattered much. I've compared purple and gold jewelry side by side - got a gold and a purple vicious death necklace as PvP campaign rewards - and the difference between them was withing 0.5% of total player stats. Even if it was possible I won't waste my gold tempers upgrading the purple jewelry to gold. And the former is pretty easy to get that I won't bother to upgrade blue to purple either.
IzakiBrotheSs wrote: »Now that the only gold jewelry we can get is Vicious Ophidian, Infallible Aether, Eternal Yokeda, Alkosh, Moondance, Lunar Bastion and those revamped "crap" versions of the above, it kinda makes sense to introduce jewelry improving. You see gear isn't so much of a problem when you're in a trial guild anyway, you get it pretty quick by swapping with your group. You're still gonna do the hard modes because its fun.
All the other jewelry is now purple unless you buy it off the Golden. Which makes sense in a way... But you're giving 250k to a NPC... Isn't that kinda strange? You could be spending that gold on upgrading materials for your brand new gear or your potions for your next trial run. Instead you pretty much chuck it in the trash. So yeah jewelry improvement (and spell crafting) should be a thing. But I don't think jewelry crafting is a very good idea as it will literally lift ALL the restrictions (we don't have many) on gearing and will allow for really abused combos which in turn would lead to our favorite crafting sets getting nerfed.
Lightninvash wrote: »no because we do not need the ability for jewelry crafting.
Jewelcrafting was swatted down hard by Z.
But do you want the ability to upgrade dropped jewels like you can upgrade other dropped set items?
Anon, so just vote your conscience