Let me preface this with the acknowledgement that I do not, nor have I ever, done Undaunted dungeon missions. After seeing people be frustrated with the drop rates though, I am suggesting this. I think I understand the game well enough to try to balance things decently, but let me know if there's some reason why this is not a good idea, if there is such a reason, and I can try to adjust things if need be. Also, I don't know if this has been brought up often, and what/if any dev responses have been given to the idea; please just politely inform me of if either of these are the case.
This set bonus crafting is designed to work with regards to Undaunted sets primarily, but could also work for region-based drops. (For the purpose of this suggestion, I only look at Undaunted/monster sets, but similar ideas could be used for map-based sets.)
Whenever you deconstruct a set bonus item, you have a chance to gain a Set Material (similar to a Style/Trait Material). This chance, by default, is about 10% for Helms, and 25% for Shoulders. These Set Materials, all of them (at least those linked to Undaunted sets), are Account-bound, as the gear is; as such, you will need to have a high enough level crafter to be able to craft the specific gear you want, if you want to craft it, but also, the Set Materials will go directly into your Crafting Bag, whether you have ESO Plus or not, and whether it's enabled to auto-accept or not [for convenience of account-wide access, as a bit of a tease of the mechanic, because the items are account-bound unlike other crafting materials, and because there are so many types of them while also being very specialized]. By having skill with the Undaunted skill line, you can also gain a passive skill which lets you improve the chance to get these Set Materials from Undaunted set materials by up to a total of 25% & 62.5% respectively (you can spend up to 3 skill points, unlocking at Undaunted rank 3/6/9, each giving +5% & +12.5% chance respectively).
Crafting the Set Bonus equipment has a few requirements that operate differently from ordinary set bonus crafting. You can only craft the items for CP 160, meaning it will always have the highest base material cost. You can only craft Helm/Shoulders. The Set Material simply takes the place of the Style Material in the crafting window, since the monster sets have custom looks to them, and therefore, the Set Material can and should operate as the Style as well. Also, in order to craft these items -any of them- you need at least 7 (maybe 8) traits researched, regarding the item in question.
Also, crafting these sets does not only take 1 Set Material, as equipment would only take 1 Style Material; the Helms would take 4 Set Materials, and the Shoulders take 6 Set Materials. This should balance them a bit, as Helms are generally easier to get, or at least farm for.
I do acknowledge that this would potentially open up Nirnhoned traits for these pieces; I honestly don't know what kind of impact this might have on the gear, but it is something to consider.
Overall, I think that this idea in total would still largely preserve the value of running dungeons, even if you can ultimately get all of the gear you need, exactly how you want it. You still do have to run the dungeons yourself, there is a large costs in crafting materials and Set Materials, a reasonably low drop rate of the Set Materials, and there are crafting requirements to meet (traits researched and skill points invested), as so on. Really, the biggest value in this system is just the fact that people can explicitly work towards something that they want to earn, which currently, they can't, because of random traits and weights of the set pieces.
Another side comment about the Set Materials is, they, and Style Materials, could be used for Furniture crafting (as was just announced). Could be a cool way to have dungeon-specific furniture implemented, or at least as a secondary method if you can't get it from RNG looting of the items.
Feel free to give any feedback or thoughts to this idea. I will try to modify it if need be, to keep it as balanced of a suggestion as I can.
Edited by Baldigar on October 7, 2016 10:08PM