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https://forums.elderscrollsonline.com/en/discussion/668861

Now that One Tamriel has been released...

KloudKotuzai
KloudKotuzai
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This is just my opinion,

One Tamriel has made the overland important again, now that they made it wherever you go is progress. They should bring more life into all the different lands, like created new stories/quests introduce more lore characters. I get the idea of adding more land but they have so much room for improvement.

Like think about going to older lands with more in depth stories. And not just walk up to someone talk and go, the npc's feel so dull. Instead of revamping the older lands(still update the texture soon) add more into them.

I can't come up with much right now, but I would like to hear some feedback or ideas from the community.
Edited by KloudKotuzai on October 6, 2016 1:46PM
  • JD2013
    JD2013
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    To be honest, I would much rather they used their development team to put in new areas and quests rather than endlessly going over old content.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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  • Asardes
    Asardes
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    They think in the long run. An overhaul of the current areas was necessary in order to make the game run smoothly with the new content they will be adding next year, beginning with player housing. I was actually pleasantly surprised yesterday by the in game performance, even in towns. Probably the extra hardware saved from merging the zone layers did the trick. Mournhold was full with all the people going there to do the pledges for the new sets, yet I never got timeout DC or crash there, like for as long as I remember playing the game. Overall I'm glad they did it.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • DeadlyRecluse
    DeadlyRecluse
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    The past trend of having some procedural and scripted quests from DLCs sending you to maingame areas is enough, IMO.

    Keep development moving forward, with occasional tweaks and additions to keep main game zones relevant.

    Heck, at this point the main zones might be TOO relevant.
    Thrice Empress, Forever Scrub
  • Gargath
    Gargath
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    I hope there will be much more creative content without irrelevant quest lines, like those when we ask someone about some obvious matters, like "who are you" when we already see who he/she is on screen. Or we have to click answers we don't want to, because we know we will feel like an idiot, but we have to just to push the quest forward.
    Give us more choices for the same quest lines. Just like Bioware did with Swtor, different quest lines for different karma, thus much more creativity in game content. Ability to do quests in diferent ways and results. Repeating the same main stories by endlessly clicking same quest lines on 8 characters is boring as hell. Thanks in advance.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Gargath
    Gargath
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    This is what I had in mind in previous post btw - quests giving us replies we have to choose, which put us into stupid situations without our fault - we get rude answers and feel like an idiot...

    mHwccLa.jpg
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Edit: removed, wrong thread.
    Edited by Oreyn_Bearclaw on October 7, 2016 3:57PM
  • Tabbycat
    Tabbycat
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    One Tamriel has taken the game off the rails. It's no longer so themeparky as it was. It feels more like a TES game.

    At least that's my opinion.
    Founder and Co-GM of The Psijic Order Guild (NA)
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