rhapsodious wrote: »I and the other DPS were constantly out of stamina since Velidreth decided that it was a good day for green.
rhapsodious wrote: »I and the other DPS were constantly out of stamina since Velidreth decided that it was a good day for green.
That's part of the mechanic. Velidreth's orbs adjust themselves to what your group has the most of, magicka stam or HP. Makes different adds spawn aswell.
rhapsodious wrote: »rhapsodious wrote: »I and the other DPS were constantly out of stamina since Velidreth decided that it was a good day for green.
That's part of the mechanic. Velidreth's orbs adjust themselves to what your group has the most of, magicka stam or HP. Makes different adds spawn aswell.
OOOOOOH. Learn something new every day. I'm used to being *** over by RNG so I had just accepted it. Note to self: tell friend to slot shards. Thanks!
rhapsodious wrote: »I think this is a fairly good fight if you come prepared, but it can go south really quickly.
For example, having Purge or Ritual of Retribution/the other morph if that also gives the Purify synergy available makes dealing with the blobs and snares a lot easier. I ran it last night with friends and we didn't have this available, so it took a few tries and both I and the other DPS were constantly out of stamina since Velidreth decided that it was a good day for green.
With the adds, it's add management to a T. What my friends and I do is we try to drag the adds to Velidreth and AOE them down and try to line them up and nail them with Dawnbreaker/Ice Comet/Standard/whatever.
What are you having trouble with, exactly? Just wondering, that way I can offer maybe more targeted advice.
rhapsodious wrote: »I and the other DPS were constantly out of stamina since Velidreth decided that it was a good day for green.
That's part of the mechanic. Velidreth's orbs adjust themselves to what your group has the most of, magicka stam or HP. Makes different adds spawn aswell.